Witch Doctor Skill Trees

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Tyrael

Ready Yourself
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*These in no way are the completed skills, these are merely what Blizzard has provided

[rain]Spirit Skill Tree[/rain]


Tier I
Haunt- Launch a Spirit to invade the bodies of your enemies, causing sustained damage over time; the spirit lasts longer when inhabiting a host than when searching for one.
Spirit Vessel - Replenishes your mana when consuming a health globe.

Tier II
Soul Harvest - Draw out the life of enemies to replenish your mana.
Rituals - Increase your spell power by a percentage (%) of your vitality.

Tier III
Spirit Sense - Increase damage against targets with low health by X% percentage.
Horrify - Don a spectral mask that horrifies enemies, causing them to run away from you.

Tier IV
Spirit Barrage - A multitude of spirit bolts bombard enemies in targeted areas.
Ritual of Blood - Whilst active, X% of all mana costs are paid for with health.

Tier V
Spirit Walk - Traverse your physical body into the spirit realm, allowing unhindered movement for a time.
Meditation - Your spirit spells return X% of their mana cost over 10 seconds.

Tier VI
Death Pact - Induce momentary invulnerability whenever you are reduced to 10% of your maximum health. This effect cannot occur more than once every 60 seconds.
Mass Confusion - Induce paranoia in enemies, causing some to fight for the Witch Doctor for a period of time.

[rain]Zombie Skill Tree[/rain]


Tier I
Summon Zombie Dog - The Witch Doctor summons 1 level 12 zombie dog to aid him. Can have up to 1 zombie dogs at a time.
Mind and Body - Regenerates 0.5 health and 0.5 mana per second.

Tier II
Zombie Charger - Summon a reckless, engaged zombie from the ground to assault your enemies.
Sacrifice - A nearby zombie dog explodes, dealing 20%(?) of the zombie dog’s health to monsters nearby.

Tier III
Grasp of the Dead - Hands reach out from the ground attacking all enemies within 8 yards of the targeted location.
Unrelenting Assault - Whenever one of your Zombie dogs dies there is a 19% chance it immediately resurrects at full health.

Tier IV
Gargantuan - Summons a large zombie follower to fight for you.
Leader of the Pack - Increases spell damage by 1% for every Zombie Dog under your command.

Tier V
Parasite - Launch a parasite at an enemy dealing 3 damage per second. If the target dies while under the effects of the Parasite a Zombie Dog emerges from the slain body.
Wall of Zombies - Zombies emerge from the early and attack nearby monsters for 7 damage per second.

Tier VI
Ferocity - Increases the health and damage of your Zombie Dogs and Gargantuan by 8%.

[rain]Voodoo Skill Tree[/rain]


Tier I
Skull of Flame - Lob a skull filled with fire dealing 4-5 fire damage to all enemies caught in the explosion.
Jungle Fortitude - Your Vitality is increased by 5% of your Strength, 5% of your Dexterity, and 5% of your Willpower.

Tier II
Hex - Summon a Fetish Caster to cast hexes on enemies for 6 seconds.
Corpse Spiders - Summon 3 spiders to attack nearby enemies for 8-13 poison damage per hit.

Tier III
Locust Swarm - Assault nearby foes with a plague of locusts that deals 4.0 damage per second over 2.0 seconds. The locusts will jump to additional nearby targets.
Plague of Toads - Release a handful of toads that deal 6-9 poison damage to anybody who steps on them.

Tier IV
Pit of Fire - Call up to 4 fetishes to bathe a region in fire. Each fetish deals 4 fire dmage pe second to enemies in front of them.
Fire Bats - A swarm of fiery bats burn enemies in front of you for 10 fire damage per second.

Tier V
Poison Cloud - Detonate an acidic bottle in the air. Deals an initial 1-5 poison damage, followed by 5-10 poison damage per second to enemies who remain in the area.
Blood Rites - Picking up health globes increases your spell damage 5% for 12 seconds.

Tier VI
Fetish Army - Summon an army of level 15 fetishes to fight by your side.
 
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