Emperor Pan I
Respected Member
Things you like from SC you want, and things you woulds hate for them to put in.
Things you like so far in SCII or things you don't.
I personally Like the warpray and Pheonix. I think the few shots of the Tempest look cool. I despise the Mothership, mostly because earlier this year CNC3 had a flying "build only one unit" called a mothership. I personaly think the reaver should be overhauled. I didn't really like the SC version. I think the Twilight Archon looks interesting, and should be the only "archon" unit in the game. SC:BW added the dark archon and while I liked the spells, the unit seemed unnecissary. Colossus: awesome. The Protoss warping is awesome, and I like what I see so far of the protoss for the most part.
I'm mostly looking foreward to the Terran. I would love the return in some way of the Firebat and the Medic. I feel that with the Addition of Reapers we can hope to see more infantry style units. I don't hink a Human army would ever remove the vital portion of a mobile infantry. Not in the CNC sense where they are pretty much useless through most of the game once you get some real metal, but units with some decent uses.
Additionally I'm thinking the Starships should be redone and expanded. Initaly the Battlecruiser is to small. However I think that leaves a Stronger Battleship open. I would like to see the return of the Wraith. Even more is I'd love a Valkyrie/Wraith Hybrid. I really liked the design of the Valkyrie and the missles. I figure the Science Vessel will get an overhaul. The EMP should at least be kept, since an EMP isn't general is a technology I see humans using. If anything a Nuke should emit an EMP. In terms of the Factory, the Tank I figured should be kept. I doubt the vulture and goliath will remain completely intact. The vulture's speed and spider-mine will probably be salvaged in some form. The Goliath is a fundamental Sci-fiction vehicle that will be kept, if not visibly upgraded to look cooler. It's function will probably remain the same.
Zerg I'm not concerned about. The Hive and Larva idea of unit production is unique and should be left in tact in some way. The main hatchery upgrade perhaps could have different upgrades. Additionaly differen't buildings should be new to avoid reuse of old and to create a need for different types of mutation of some buildings. Hydralisks are a meh in terms of returning. They will return probably, but hopefully upgraded. I hate ultralisks, so Zerg should get a cooler tier 3 unit. Guardians and Devourers should be removed, and let Mutalisks get some cooler morphs, open to ideas.
I liked how they inserted units in Broodwar. I think zerg would be awesome if it had a group of base units, which evolve further on the battlefield itself, similar to how the Lurkers, the Guardians, the Banelings are made. I refuse to entertain the "omg let zerg infest any building and they can build.." I always hear from people, it's just to retarded. The point of the Hybrids means that they cannot infest protoss on the battlefield, so don't let the zerg infest a protoss building, that is retarded.
I know it is unfeasable, but I always thought that if the Overlords were killed, and the Zerg lost the control provided to make more zerg units, what about current zerg units? Similar to removing the protoss power source removes the buildings power why not implement a zerg loses some control if to many overlords are murdered. And when I say overlord, I don't mean simply the flying unit. I mean maybe an upgraded control providing unit.
As for the Story, The Hybrids (luckily) may or may not appear according to some SCII developers. Seeing as how the original creators are pretty much not all around, that is a great Idea. I liked Duran being infested. interesting twist. I hated Duran being some super duper entity who duped everyone to morph zerg and protoss together and they are all over the sector. Gay.
Things you like so far in SCII or things you don't.
I personally Like the warpray and Pheonix. I think the few shots of the Tempest look cool. I despise the Mothership, mostly because earlier this year CNC3 had a flying "build only one unit" called a mothership. I personaly think the reaver should be overhauled. I didn't really like the SC version. I think the Twilight Archon looks interesting, and should be the only "archon" unit in the game. SC:BW added the dark archon and while I liked the spells, the unit seemed unnecissary. Colossus: awesome. The Protoss warping is awesome, and I like what I see so far of the protoss for the most part.
I'm mostly looking foreward to the Terran. I would love the return in some way of the Firebat and the Medic. I feel that with the Addition of Reapers we can hope to see more infantry style units. I don't hink a Human army would ever remove the vital portion of a mobile infantry. Not in the CNC sense where they are pretty much useless through most of the game once you get some real metal, but units with some decent uses.
Additionally I'm thinking the Starships should be redone and expanded. Initaly the Battlecruiser is to small. However I think that leaves a Stronger Battleship open. I would like to see the return of the Wraith. Even more is I'd love a Valkyrie/Wraith Hybrid. I really liked the design of the Valkyrie and the missles. I figure the Science Vessel will get an overhaul. The EMP should at least be kept, since an EMP isn't general is a technology I see humans using. If anything a Nuke should emit an EMP. In terms of the Factory, the Tank I figured should be kept. I doubt the vulture and goliath will remain completely intact. The vulture's speed and spider-mine will probably be salvaged in some form. The Goliath is a fundamental Sci-fiction vehicle that will be kept, if not visibly upgraded to look cooler. It's function will probably remain the same.
Zerg I'm not concerned about. The Hive and Larva idea of unit production is unique and should be left in tact in some way. The main hatchery upgrade perhaps could have different upgrades. Additionaly differen't buildings should be new to avoid reuse of old and to create a need for different types of mutation of some buildings. Hydralisks are a meh in terms of returning. They will return probably, but hopefully upgraded. I hate ultralisks, so Zerg should get a cooler tier 3 unit. Guardians and Devourers should be removed, and let Mutalisks get some cooler morphs, open to ideas.
I liked how they inserted units in Broodwar. I think zerg would be awesome if it had a group of base units, which evolve further on the battlefield itself, similar to how the Lurkers, the Guardians, the Banelings are made. I refuse to entertain the "omg let zerg infest any building and they can build.." I always hear from people, it's just to retarded. The point of the Hybrids means that they cannot infest protoss on the battlefield, so don't let the zerg infest a protoss building, that is retarded.
I know it is unfeasable, but I always thought that if the Overlords were killed, and the Zerg lost the control provided to make more zerg units, what about current zerg units? Similar to removing the protoss power source removes the buildings power why not implement a zerg loses some control if to many overlords are murdered. And when I say overlord, I don't mean simply the flying unit. I mean maybe an upgraded control providing unit.
As for the Story, The Hybrids (luckily) may or may not appear according to some SCII developers. Seeing as how the original creators are pretty much not all around, that is a great Idea. I liked Duran being infested. interesting twist. I hated Duran being some super duper entity who duped everyone to morph zerg and protoss together and they are all over the sector. Gay.