TrongaMonga
Grumpy Old Grandpa
Does anyone here actually uses it? I guess I only use it in late PvP, because of Irradiate and Lockdown. Other than that, only if we have a Parasiting Zerg player.
Research Restoration 100 100
Cost: 50
With the introduction of nano-conveyed anesthetic and attenuated laser technology, surgery has made amazing advancements. The death rate resulting from the emergency removal of foreign objects or alien viruses is at an all-time low, making such treatment in the field routine.
The Medic may use this ability on any unit to remove harmful effects such as Lockdown, Optic Flares, Irradiate, Devourer Acid Spores, Plague, Ensnare and Parasites (does not affect Stasis Field).
Restore is useful in removing permanent and damaging effects. Removing Parasites is one of the best uses of this ability as Parasites give away critical strategic information. Removing the effects of Optic Flare is another very good use of Restoration. Terran opponents might be less inclined to use Optic Flare against you knowing you have Medics of their own, but if they do use the ability, Restoration is available to quickly counter it.
Restore does not affect an area effect, meaning that affects a single target per use. If you want to counter the effects of an area effect abilities (Plague, Ensnare, Maelstrom) you must do it one unit at a time.
Unlike Healing, Medics do not restore automatically. This is by design. You must direct the Medic to Restore the affected targets.
Restoration is the best counter to Lockdown. For only 50 energy you can instantly remove the effects of Lockdown. Because Medics are ample, much more so than Ghosts, this is a very cost effective counter to this particularly disabling effect. Having Medics might discourage enemy Terran players from using this ability against you.
Restoration can instantly remove the effects of Irradiate. This is a little known fact that you can use to your advantage if you are provided the opportunity (i.e. having Medics near to cast Restoration)
Restoration can remove the Devourer's Acid Spores. Use Restoration to prevent the enemy from using Devourers to their advantage.
If you have enough Energy, Medics have the potential to remove the effects of area attack effects such as Plague, Ensnare and Maelstrom. If you are going to try this, target larger and costlier units first then work your way down the rest of the units. Unless you're under attack, it's easier to wait until the effects of Maelstrom and Ensnare wear off. Plague, however, does serious damage to units so remove it as quickly as possible.
You cannot use Restoration on Defensive Matrix or Stasis Field.
umm ppl who are have a zerg ally and needed a bit of protectionsRenzokuken said:It does, but who'd use it?