Starcraft 2 Battlereport 2 Released!

Seradin

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Link: StarCraft II

Blizzard has finally released the new Battlereport for Starcraft 2. In this report we see a battle between the Red Terran (David Kim) and the Blue Zerg (Matt Cooper). It is a great battle and involves the new Hunter-Seeker Missiles and showcases many of the new strategies available to the Zerg forces.

Map: Blistering Sands


Source: Starcraft 2

I hope you enjoyed this update as much as i have!

-Seradin
 

MGCImtR

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Battlereport 2

StarCraft II

Size of flv video: 273.2 MB. Imo better download than wait to load fully.
 

Wing Zero

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Re: Battlereport 2

theres so much stuff added. its almost overwhelming compared to sc1 and battle report 1.
ugh i think i should just abandon melee and head to map development
 

Aurora

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Re: Battlereport 2

Map development kicks ass. I have so much nearly finished warcraft 3 maps still to do...

Meh, I already discussed this. I wonder why Seradin didn't post this? :s
 

MGCImtR

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Re: Battlereport 2

theres so much stuff added. its almost overwhelming compared to sc1 and battle report 1.
ugh i think i should just abandon melee and head to map development
Which is why I didn't want to watch any old Battlereports or images. I will do map development but I said it 70% melee and 30% maps on awesome maps. I just can't stay away from using awesome models. Ofc my first game on that game should be melee, no campaigns, nothing else.

I just keep my main map, I left war3 mapmaking 2 years ago when I heard about SC2.

I only watch SC2 section for news, why don't you guys merge them and better here in SC2 where it should be, without merging posts of the same members with similar meaning, duh.
 

Aurora

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Threads moved & merged.

So, what does everone think of this report? Was it good? I think not. It was clearly a set-up. At least partially. I mean, come on. The Zerg player has the upper hand, but fails to expand and upgrade units? The Terran not using Tanks properly? And where were was the Mutalisk action we should have had?
 

Wing Zero

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I think not. It was clearly a set-up. At least partially. I mean, come on. The Zerg player has the upper hand, but fails to expand and upgrade units? The Terran not using Tanks properly? And where were was the Mutalisk action we should have had?
when you want to show a new game you clearly want to use overused builds from teh previous :rolleyes-old:
 

Emperor Pan I

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There are two reasons why I think Tanks weren't used.

First off, Terrans ARE tanks. That is what made the Terrans awesome. Think about it, the Terran players used a bunch of new units, instead of using a Starcraft build. This makes more sense to show off what is new, isntead of just retreading old ground.

Secondly, and I think it a very accurate reason, is Tanks aren't as good against Zerg anymore. Sorry. They cost more minerals and gas. They do less damage to the smaller zerg units. They do while siege 50 damage (down from the 70 in SC) and only do another 50 to armored units. They're really only doing half of potential damage to light Zerglings and Hydralisks, with full damage to Ultralisks and Infestors. Roaches are armored to, but they're regeneration means it takes at least two to three tanks to take out a roach in one volly, or a tank firing two to three times. Splash is still good, but it means even less damage is spread out.

For crowd control you are spending more money to do less damage than you traditionally needed to. To me, it looks like tanks are moer on the "Battlecruiser of the land" type units, less flexible on what they are countering. Much more of a later game, large unit sniper. They'll clearly still be awesome for artillery and will still be used a lot, just not as flexible as they were in SC. If anything Nighthawks look pretty badass.
 

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This makes more sense to show off what is new, isntead of just retreading old ground.
There's also a chance that this was a staged battle, or at least partly staged. For exemple, once the Terran player was contained early in the game, the Zerg player could have easily consolidated his victory by expanding in the map. Instead, he contented himself with a simple natural expantion, until much later, when it was too late.

Like you said, the terran player probably wanted to try and show us the new stuff. Apparently, new units and abilities are overpowered early on, to incite testers to use and abuse them, only to have the balancers dial them back later on. It might explain why the terran player relied on the nighthawk so much. Pushing with marine/tanks might have been a bit boring.

As for the BR, I was surprised at how much we see on the map at the same time, how much stuff if going on in your screen. And I was impressed by the deat animation of zerg buildings. Very dramatic.
 

Aurora

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The animations are actually going to get even better, since they are still under costruction. Did you guys notice that the Hydralisk actually has a melee attack now?

When it gets close, it claws at enemy units, but it has no effect at damage rates. Purely eye candy. It happens at around the 20th minute, where the hydras attack the auto-turret.
 

Emperor Pan I

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Normally I would agree that it is staged, but it seems really weird for them to have an observer leave mid point in a game they were going to add as a battlereport.

If anything the BR are just the best games picked from any number of games they play. So if the Zerg player had won early they'd have picked a better game played at a different time to showcase new things etc.

Plus david kim seems to always pull a victory out of his ass.
 

Emperor Pan I

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They need to stop commenting like it's a sports event. Lots of moments where there is no need for them to describe what i am seeing.
 

MGCImtR

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The commentators were like: bla bla bla bla brrla bla. I can speak faster! Nice tho, as I said in the deleted thread I don't even wanna see old videos coz they will confuse me. There are so many new things compared to 1 year ago. Indeed Pan, that blethering sucks.
 

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