Protoss - Good and Bad Sides!

D

Dark-Zergling

u heard the title :p write all the good and bad sides for protoss u can find here!!

(i never play with protoss so its hard to find bad sides:p)

My own!!
Good Sides
1. zealots are almost as good as Hydras
2. Psy storm owns
3. psy shields
4. invisible units
5. recall
6. carriers
7. dark-archons spells/attacks
8. distrubtion web (cant spell it :p)
9. dont have to use worker while building (u know what i mean)
10. shield regenerator
11. Strong weapons/attacks
12. Both anti air and ground in cannons



Bad sides
1. Pylons
2. expensive
3. slow unit making/building
4. they need lotsa required buildings
5. cant build outside pylon range


P.S. :morph THESE ARENT THE SAME :p
 

Biske

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Dark-Zergling said:
P.S. :morph THESE ARENT THE SAME :p
Were you refering to that smily face that is phasing in and out? Well, sir, I have
been staring at that thing for the past 2 minutes, and they are the same! At least, I think it was 2 minutes....it kinda put me in a trance....
 
D

Dark-Zergling

Prox said:
Were you refering to that smily face that is phasing in and out? Well, sir, I have
been staring at that thing for the past 2 minutes, and they are the same! At least, I think it was 2 minutes....it kinda put me in a trance....
haha! actually they looked different in the smile bar where i chosed it :p
 

tmac7

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Good protoss

the best thing with protoss is that, if u have a squad of 24 carriers u can anhilate just about anyone u come against, doesnt matter how many turrets or cannons u have, u will always lose.
 

exobyte

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Really? 24 carriers can beat ANYTHING? Even, oh... 6 Goliaths, 8 Ghosts with lockdown and 4 Wraiths?
 

Phoenix2003

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24 carrs is hardly feasible, but yeah, it can beat that combo, buddy. Nice try. 6 goliaths ain't shit. wraiths are really weak to 24 carrs even though, wraiths normally counter them. Good luck pulling off 16 lockdowns before your ghosts die.
 

TrongaMonga

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Actually, the ghosts could have a chance of beating it, if we count that, if you hope 4 wraiths could beat the carriers, there are observers. Therefore, 8 250 mana ghosts could cloack and double lockdown without much trouble, since they were invisible. Then, yeah, you only had to kill the other 8 with the wraiths, and off you go to the rest :p
 

dP

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exobyte said:
Really? 24 carriers can beat ANYTHING? Even, oh... 6 Goliaths, 8 Ghosts with lockdown and 4 Wraiths?
Yes. The ghosts ran out of mana, the goliaths ran out of ammo and the wraith is out for lunch.
 

Renzokuken

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Generally 24 Carriers would poon almost anything, unless the opponent was given heaps of time to make a decent counter, which generally doesn't happen. Same with amassing 24 Carriers :rolleyes

BOT: Bad side is that Protoss is weak when vsing Zerg.
 

exobyte

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They are? ZvP is my worst matchup, could you give me some reasons why zerg > toss?
 

Phoenix2003

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Probably because it's a guessing game for p in the beginning. Aside from that, I guess it's ok. Then there's the fact hydras can dodge storm. Then ultra/crackling is also a problem late game.

Island games tend to favor p ALOT more, though.
 

WarLin

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Dragoons+reavers=Good! why? they make me happy to know that i can explode things with out killing my own people

Reavers+zealots=NO!!!GET OUT OF THE WAY PURP!!!or whoever is my ally
 

Wild.chilD

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IN HELL! just kidding.
Good sides:
Strength
One defense building
Strong early units
Psi shield
Psi Storm
Hallucination
This guy --> :lucifer
Mind control
Maelstorm
Feedback
This guy --> :ufo
Arbiters
Dark Templars
Both Archons
intercepters
This guy --> :hop (so cute)
Range

Bad Sides:
Slow
high costs
This guy --> :rainfro
low life on archons
the need to build new units that live in old units.
this guy --> :bouncy
the need to build new buildings in old pylon auras.
The need to mine mass minerals to replace mass minerals spent on one carrier.
The loss of shields when you mind control.
The ability to be nuked
 

Aqua-THF

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tmac7 said:
the best thing with protoss is that, if u have a squad of 24 carriers u can anhilate just about anyone u come against, doesnt matter how many turrets or cannons u have, u will always lose.
Assuming your alive long enough to have 24 carriers, your opponent has to be just as strong or stronger. Playing Z, a mass of hydras would own the carriers. Do the math, 24 x 6 = 184psi. 100 Hydras, equaling 100 Supply, would be overkill for Carriers. The Hydras would almost instantly kill all of the interceptors = GG NORE. Not to mention scourges, and defilers. Carriers are not as strong as you think. I challenge anyone to prove me wrong on Temple, the only way to play...
 

Phoenix2003

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Play me as terran and you got yourself a deal.
 

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