N~mass wyverns

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Chims then haha xD

No seriously tho, you should get fairy fire and hippos and archers. Mix it up so you can't easily be countered. Make sure to outcreep your opponent too. And get some mercs if need be
 

Ntrik_

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I believe Dyrads + talons + few hippos will do their job...
 

NeverGoingBack

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chippo, get hippos, crows, and chims. they cant possibley beat that.

hipps alone are enough at start add dotts and chims later if their massing you should have enough time to do it. chims own orc ground units, you only need about 4-6 with heros if that, so that leave plenty of upkeep for your crows and hipps.

after the air is gone just use your chims to take out the ground units, you could even use cyclone to get rid of those tough orc heros.

it works for TFT too, vs bats and wyvs, but you need like 2 sub groups up dotts and hipps. keep them spread pretty far apart to minimize damage and let them kaboom the first subgroup. then when the bats are gone bring the second group in to mop up the wyvs.
 

Theroy

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Just mass archers or mass hunts and then rush. Or creep like mad crazy too lv 6 with potm or DH or something he can't creep if he techs to tier 3. Well not as good as you can with units.
 

NeverGoingBack

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you cant hunt rush vs a orc burrows slaughter them. archers are the better choice. just get a few hunts for meat.
 

ChrisH36

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Mass Wyverns aren't that hard.

-If someone has lust, be undead and use gargs or use ne and hippogryphs
and peck/claw them bastards

-Rush them soooo bad beforehand that they cannot do it in the beginning
(just like Bastardsword's rhetorical question)
-Use Piercing attacks (durrr)

-Scroll of Protect and leave Healing Wards (wards may not be as effective
but it can help).

-Get lvl 6 hero and hope the skill can disable air (eg Starfall, Metamorph,
Death and Decay (assuming the enemy doesnt move or kill you when you cast it).

-FIENDS!!! (if they dont die)
 

Emperor Pan I

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Hellwolf_36 said:
Mass Wyverns aren't that hard.

-If someone has lust, be undead and use gargs
funny that doesnt work, Gargs ****ing suck against wyverns. Especialy since wyverns do extra damage to them, with chain lightning and a few bats, gargs are history. 3 bats can wipe out any amount of gargoyles, and chain lightning deals mad damage.

-Rush them soooo bad beforehand that they cannot do it in the beginning
Burrows make rushing nearly impossible, except against retarded opponents. it takes only 7 minutes into the game to get enough wyverns to repel fiends attacks.

Death and Decay (assuming the enemy doesnt move or kill you when you cast it).
A level 6 hero spell on a second choice hero, that doesnt even damage air.... That is possibly the worst advice...

-FIENDS!!! (if they dont die)
Fiends collision size allows them to be picked off by wyverns, seeing as how web range is less than a wyverns attack range, wyverns pick of fiends easy. chainwave makes fiends unavailable to a serious undead player.
 

Ntrik_

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closed, way off topic, very old thread, and not to mention its for Night elf not UD.
 
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