I never played Diablo 2, and that is the problem with the arguments... people assume that players should have known that you would just be repeating the storyline. For me and many other people, we aren't motivated in the same way, I don't care about repeating the exact same storyline with the difficulty just being increased. For me the storyline wasn't compelling enough on its own to replay. And for me, multiplayer dynamic action is what gets me to stay with a game after I finished the storyline, not replaying the campaign over and over but increasing the difficulty. Diablo III has none of that and Blizzard wasn't cautious enough to let new gamers know that. I think that pissed off about 30% of their customers. They shouldn't have expected D2 to let people know that considering that fan base is roughly 10 years old and there has been a massive shift in the gamebase.