~Canuck~
Member!
Here is some information on how damage is calculated *sticky*
How damage is calculated, thxs to Logic_X
[(Base Weapon Damage * Ethereal Modifier)*(%ed on weapon)+Magical ED Modifier + Min|Max boost on weapon)]
Ethereal Modifier:
Non-ethereal item = 1
Ethereal item = 1.5
Magical ED modifier is from if the weapon has an ED modifier on it or not (not from jewels, runes, etc.)
Object with ED% = +1
Object w/o ED% = +0
To Find how much a rune/jewel will add to a weapon:
[(Base Weapon Damage * Ethereal Modifier)*(%ed on rune/jewel)+Min|Max Boost on weapon)]
This is added on seperate to innate bonuses.
Superior = a %ed mod, it does not effect the base weapon damage until the "*%ed on weapon" stage.
To Find your final damage:
Total of All above = Weapon Display Damage
Special Modifier =
1 for Normal Hit
2 for Critical Hit
.75 for Multishot
Elemental Modifier =
0 for Normal Attack
-.25 for Multishot
and if i'm not mistaken you run the %enhanced damage from sorceress masteries on this too (ie 50 fire damage w/ a 100% fire mastery would result in 100 fire damage from weapon)
Stat modifiers = The bonus from stats for a specific type of weapon.
Standard Melee: Strength/100
Bows: Dexterity/100
Heavy Hammers (Legendary Mallet, Thunder Maul, Ogre Maul): (1.1*strength)/100
Amazon Class Spears: (0.8 * strength + 0.5* dexterity)/100
Claws, Daggers, and thrown weapons: ([Strength + Dexterity]*.75)/100
Formula:
[(Weapon Display Damage)+(Non-Weapon +Min|Max)]*(Stat Modifier + %ed non-weapon & skills + 1)* special modifier+[elemental damage * (elemental modifier+1)]
convert all %s to decimals for this formula. (ie 250% = 2.5)
How damage is calculated, thxs to Logic_X
[(Base Weapon Damage * Ethereal Modifier)*(%ed on weapon)+Magical ED Modifier + Min|Max boost on weapon)]
Ethereal Modifier:
Non-ethereal item = 1
Ethereal item = 1.5
Magical ED modifier is from if the weapon has an ED modifier on it or not (not from jewels, runes, etc.)
Object with ED% = +1
Object w/o ED% = +0
To Find how much a rune/jewel will add to a weapon:
[(Base Weapon Damage * Ethereal Modifier)*(%ed on rune/jewel)+Min|Max Boost on weapon)]
This is added on seperate to innate bonuses.
Superior = a %ed mod, it does not effect the base weapon damage until the "*%ed on weapon" stage.
To Find your final damage:
Total of All above = Weapon Display Damage
Special Modifier =
1 for Normal Hit
2 for Critical Hit
.75 for Multishot
Elemental Modifier =
0 for Normal Attack
-.25 for Multishot
and if i'm not mistaken you run the %enhanced damage from sorceress masteries on this too (ie 50 fire damage w/ a 100% fire mastery would result in 100 fire damage from weapon)
Stat modifiers = The bonus from stats for a specific type of weapon.
Standard Melee: Strength/100
Bows: Dexterity/100
Heavy Hammers (Legendary Mallet, Thunder Maul, Ogre Maul): (1.1*strength)/100
Amazon Class Spears: (0.8 * strength + 0.5* dexterity)/100
Claws, Daggers, and thrown weapons: ([Strength + Dexterity]*.75)/100
Formula:
[(Weapon Display Damage)+(Non-Weapon +Min|Max)]*(Stat Modifier + %ed non-weapon & skills + 1)* special modifier+[elemental damage * (elemental modifier+1)]
convert all %s to decimals for this formula. (ie 250% = 2.5)