Info on dmg

~Canuck~

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Here is some information on how damage is calculated *sticky*

How damage is calculated, thxs to Logic_X

[(Base Weapon Damage * Ethereal Modifier)*(%ed on weapon)+Magical ED Modifier + Min|Max boost on weapon)]

Ethereal Modifier:
Non-ethereal item = 1
Ethereal item = 1.5

Magical ED modifier is from if the weapon has an ED modifier on it or not (not from jewels, runes, etc.)
Object with ED% = +1
Object w/o ED% = +0

To Find how much a rune/jewel will add to a weapon:

[(Base Weapon Damage * Ethereal Modifier)*(%ed on rune/jewel)+Min|Max Boost on weapon)]

This is added on seperate to innate bonuses.

Superior = a %ed mod, it does not effect the base weapon damage until the "*%ed on weapon" stage.

To Find your final damage:

Total of All above = Weapon Display Damage

Special Modifier =
1 for Normal Hit
2 for Critical Hit
.75 for Multishot

Elemental Modifier =
0 for Normal Attack
-.25 for Multishot
and if i'm not mistaken you run the %enhanced damage from sorceress masteries on this too (ie 50 fire damage w/ a 100% fire mastery would result in 100 fire damage from weapon)

Stat modifiers = The bonus from stats for a specific type of weapon.
Standard Melee: Strength/100
Bows: Dexterity/100
Heavy Hammers (Legendary Mallet, Thunder Maul, Ogre Maul): (1.1*strength)/100
Amazon Class Spears: (0.8 * strength + 0.5* dexterity)/100
Claws, Daggers, and thrown weapons: ([Strength + Dexterity]*.75)/100

Formula:
[(Weapon Display Damage)+(Non-Weapon +Min|Max)]*(Stat Modifier + %ed non-weapon & skills + 1)* special modifier+[elemental damage * (elemental modifier+1)]

convert all %s to decimals for this formula. (ie 250% = 2.5)
 

Logic_X

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Basically it's 3 fundamental Formulas heh (I put it better in a post I made after the one he got this from heh):

Fundamental Formulas:
[(Base Weapon Damage * Ethereal Modifier)*(%ed on weapon + 1)+Magical ED Modifier + Min|Max boost on weapon)]

To Find how much a rune/jewel will add to a weapon (only applies to on weapon runes/jewels):
[(Base Weapon Damage * Ethereal Modifier)*(%ed on rune/jewel)+Min|Max Boost on weapon)]
This is added on seperate to innate bonuses.

All of above added together = Weapon Display Damage.

Final damage Formula:
[(Weapon Display Damage)+(Non-Weapon +Min|Max)]*(Stat Modifier + %ed non-weapon & skills + 1)* special modifier+[elemental damage * (elemental modifier+1)]

convert all %s to decimals for these formulas. (ie 250% = 2.5)

Then just listed all the things that said what is what after that :).

It's all on my site if you REALLY wanted to see how I finally decided to list it....but the actual site is under construction (so don't worry about broken/dead links...I'm aware of em heh, just working on something else atm) - heck, most of the info isn't even up yet.
 

Kos Mos

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if you want dmg info for ur chars.
A barbarian should have aleast 243 strenght
180 dexterity and 140 vatality and mana.
Try doin that with or chars it works espically for a necromancer and druids!
 
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