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Warcraft Frozen Throne: Human Strategy Guide
Frozen Throne:Human strategies and tactics
Part 1: Basic strategy,starting the game
There are various ways of using peasants,however the last patches changed them as well as the whole way of playing.
Whatever strategy you use the following is suitable and can prevent hero harrass or early ownage,this has been tried against strongs opponents.
Starting with 5 peasants.
-Instantly send 4 of them for gold,use the 5th to build altar (better closer to the hall later this will prevent losing the hero building quickly) after that for gold.At this time,click from the Town Hall for more peasants.Try to make them 10 or 11.
-Send the 6th peasant to build Barracks,then to lumber when finished.
-Send the 7th to build a farm,then to lumber.
-Send the 8th,9th and 10th to lumber too(you already have 5 on gold using this strategy).With one of them-the 7th 8th or later build a third farm.Quickly build Arcane tower-another good defense against harassing or quick enemy attack.NOTE: put the tower behind farms so that it won't be easily destroyed by melee in the beginning,even make the units impossible to reach the tower(later it won't work against ranged).
-When the first farm has been completed you must have an altar already and Barracks in the folowing seconds too(remember you build them at the same time.So instantly click a hero(see the next parts for what hero).Make 3 footmen at that time (or 4).You are ready to start creeping or even haras because when you have a hero you can have 2-3 footmen already.
-Build Lumber Mill at that time.
When they try to harass, quickly click 'call to arms' from the Hall and attack the hero.Sometimes a hero would try to kill them with area spell with AOE,so the idea is to move your peasants away and aim the hero.In this way the hero will have no choice but to retreat.
Most commonly you can continue in the following way,using most of the units.
Part 2: Basic strategy, mixed units
Continue from part 1...
-Build Blacksmith and here start making riflemen too.If you use footmen upgrade the swords and 'defenf' for tier1.If riflemen ,then upgrade black gunpowder and leather armor from the Blacksmith.NOTE: In order not to waste time with riflemen, as soon as you have the needed resources(having 1-2 riflemen) upgrade to Keep.While upgrading you can continue teching or building more riflemen/footmen.When footmen are good to use and when not you will see again in the other chapetrs.
-Build Aracne Vault and buy a scroll of restoration.It can help you restore your hero,do it if he has low hit points or keep it when ypu have injured units from area spells. Sheep: some good players notice a sheep/critter but a trick is to hide it under a building or tree, you can use the 'nature' of the map to hide.Knowing what the opponent doubles or triples your chance to win.Again see different counters below.
-Now the Keep must be ready by this time.You can have another hero now.Again depending on the way you play you can quickly tech to tier3 or make 2 Arcane Sanctums and make casters.The second is perfect for team games but needs some melee units for solo or other types.
-Trying with casters.Make at least 5 priests from the first Sanctum and upgrade 'priests adempt training' and magic sentry to reveal with the Arcane Tower .Make sorceresses from the second and upgrade them too.The invisibility and later polymorph can save you or you can counter some tier3 airs with the third upgrade.
-In some cases you can use Spellbreakers that can be very useful when combined with any AOE spell and when they steal positive/negative buffs.
-Upgrade the Magic Sentry now you see that your Arcane Tower has another advantage-reveal your oppoent's base.You can have towers- watch tower earlier but making more units is more of use.
-Build a Workshop and upgrade to Castle (earlier or after the Workshop.)
-Make some Mortars.They have wonderful damage (spash damage) because they take a little damage to the close units too(NOTE: if your units are around the splash they will be injured).Upgrade the 'Fragmentation Shards' too.
>Flying machines have never been of any use so you can skip them.They have bombs that attack ground(upgraded) and yet make a little damage.Even creep,make 8 flying machines against two troll warlords (level4) and you will see how little damage they do and that you may lose 4 of them or even more.
-Now you can make knights and even build another Barracks but continuing with casters,now upgrade to sorceress and priest master training.Upgrade the blacksmith all the time and again-if you use more casters then upgrade the leather armor first.
-Tanks would fit to more specific strategies.
-Finally you can have Gryphon Aviary that if the battle becomes so long you may reach .Because I present a mixed strategy here you won't have many gryphons available as the max limit is 100.Teching specially for tier3 airs and Dragon Hawks will be dealed with later.
>>Air strategy:
The air strategy incudes the use of Dargonhawk Riders and Gryhpons (seldom flying machines)
-Start in the usual way (see part 1).Qucickly make some footmen,riflemen (few) but upgrade only what is needed for the airs from the blacksmith.
-Having made lumber mill , upgrade to Keep,then immediately to Castle and while upgrading make 2 gryphon aviaries and several dragon hawks.When the castle is ready start massing gryphon riders.
Frozen Throne:Human strategies and tactics
Part 1: Basic strategy,starting the game
There are various ways of using peasants,however the last patches changed them as well as the whole way of playing.
Whatever strategy you use the following is suitable and can prevent hero harrass or early ownage,this has been tried against strongs opponents.
Starting with 5 peasants.
-Instantly send 4 of them for gold,use the 5th to build altar (better closer to the hall later this will prevent losing the hero building quickly) after that for gold.At this time,click from the Town Hall for more peasants.Try to make them 10 or 11.
-Send the 6th peasant to build Barracks,then to lumber when finished.
-Send the 7th to build a farm,then to lumber.
-Send the 8th,9th and 10th to lumber too(you already have 5 on gold using this strategy).With one of them-the 7th 8th or later build a third farm.Quickly build Arcane tower-another good defense against harassing or quick enemy attack.NOTE: put the tower behind farms so that it won't be easily destroyed by melee in the beginning,even make the units impossible to reach the tower(later it won't work against ranged).
-When the first farm has been completed you must have an altar already and Barracks in the folowing seconds too(remember you build them at the same time.So instantly click a hero(see the next parts for what hero).Make 3 footmen at that time (or 4).You are ready to start creeping or even haras because when you have a hero you can have 2-3 footmen already.
-Build Lumber Mill at that time.
When they try to harass, quickly click 'call to arms' from the Hall and attack the hero.Sometimes a hero would try to kill them with area spell with AOE,so the idea is to move your peasants away and aim the hero.In this way the hero will have no choice but to retreat.
Most commonly you can continue in the following way,using most of the units.
Part 2: Basic strategy, mixed units
Continue from part 1...
-Build Blacksmith and here start making riflemen too.If you use footmen upgrade the swords and 'defenf' for tier1.If riflemen ,then upgrade black gunpowder and leather armor from the Blacksmith.NOTE: In order not to waste time with riflemen, as soon as you have the needed resources(having 1-2 riflemen) upgrade to Keep.While upgrading you can continue teching or building more riflemen/footmen.When footmen are good to use and when not you will see again in the other chapetrs.
-Build Aracne Vault and buy a scroll of restoration.It can help you restore your hero,do it if he has low hit points or keep it when ypu have injured units from area spells. Sheep: some good players notice a sheep/critter but a trick is to hide it under a building or tree, you can use the 'nature' of the map to hide.Knowing what the opponent doubles or triples your chance to win.Again see different counters below.
-Now the Keep must be ready by this time.You can have another hero now.Again depending on the way you play you can quickly tech to tier3 or make 2 Arcane Sanctums and make casters.The second is perfect for team games but needs some melee units for solo or other types.
-Trying with casters.Make at least 5 priests from the first Sanctum and upgrade 'priests adempt training' and magic sentry to reveal with the Arcane Tower .Make sorceresses from the second and upgrade them too.The invisibility and later polymorph can save you or you can counter some tier3 airs with the third upgrade.
-In some cases you can use Spellbreakers that can be very useful when combined with any AOE spell and when they steal positive/negative buffs.
-Upgrade the Magic Sentry now you see that your Arcane Tower has another advantage-reveal your oppoent's base.You can have towers- watch tower earlier but making more units is more of use.
-Build a Workshop and upgrade to Castle (earlier or after the Workshop.)
-Make some Mortars.They have wonderful damage (spash damage) because they take a little damage to the close units too(NOTE: if your units are around the splash they will be injured).Upgrade the 'Fragmentation Shards' too.
>Flying machines have never been of any use so you can skip them.They have bombs that attack ground(upgraded) and yet make a little damage.Even creep,make 8 flying machines against two troll warlords (level4) and you will see how little damage they do and that you may lose 4 of them or even more.
-Now you can make knights and even build another Barracks but continuing with casters,now upgrade to sorceress and priest master training.Upgrade the blacksmith all the time and again-if you use more casters then upgrade the leather armor first.
-Tanks would fit to more specific strategies.
-Finally you can have Gryphon Aviary that if the battle becomes so long you may reach .Because I present a mixed strategy here you won't have many gryphons available as the max limit is 100.Teching specially for tier3 airs and Dragon Hawks will be dealed with later.
>>Air strategy:
The air strategy incudes the use of Dargonhawk Riders and Gryhpons (seldom flying machines)
-Start in the usual way (see part 1).Qucickly make some footmen,riflemen (few) but upgrade only what is needed for the airs from the blacksmith.
-Having made lumber mill , upgrade to Keep,then immediately to Castle and while upgrading make 2 gryphon aviaries and several dragon hawks.When the castle is ready start massing gryphon riders.