it does. i got a cloaked cannon right now cuz of disagbled doodas status. i just need it without a pylon and itd be fine cuz pylons cant be disabled like that
nevermind i got it. gotta start with a pylon near it with cannon at location one, pylon at 2
CONDITION:
Always
ACTION:
Diasable doodad state for cannon at "location1"
wait 500
create 1 vessel at "location1" for "human player" with properties: invincible
wait 500
remove 1 vessel at "location1" for "human player"
wait 500
kill pylon for "comp player" at "location2"
wait 500
Enable doodad state for cannon at "location1"
You can copy my trigger and just add the stuff you need to have it work in your map. Make sure you let the Science Vessel you're using stay there long enough for the building to cloak, or it will still be visible on the map (although not selectable and also invisible on the minimap).
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