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Human Strategies And Tactics (Frozen Throne)
The Guide is old but most of the the tips and strategies are useful for 1.18 too.
Part 1: Basic Strategy, Starting the game
Here is a strategy which I hope will give you nice tips and ways to do well against much stronger opponents.
I’ll start with the idea, then the build order and tips. So the idea when making the buildings is to make a wall of buildings that prevents enemy heroes and units from great harasses of peasants or leaving these heroes with a little chance to escape or use their scroll of town portal without causing you big damages. A wall of buildings should include the first buildings and the Hall as part of it. Also leave one small entrance from this so that a wave of units wont attack your peasants.
Here is how to do it. You start with 5 peasants.
-Send 4 of the peasants to pick up gold . Build Altar with the 5th close to the Hall (distance 1 farm away from the Hall) . Build more peasants at this time.
-With the 6th (1st from the Hall) build Barracks to make another part of the ‘wall’.
-With 7th build farm filling the space between the Altar and the Hall.
-With the 8th build another farm filling another space (continue to build farms close to the altar, barracks until you make a wall with 1 entrance).
-9th, 10th and 11th and 12th select Rally Point to lumber.
NOTE: When you make a building ALWAYS hold ‘Shift’ and aim at a tree or gold mine (like a unit rally point) to direct workers what to pick and not be unemployed ,otherwise they make you receive less resources. For example point the peasant from altar to go to gold mine, the rest to pick up lumber.
-you can make with the 9th a tower, to upgrade it into Arcane tower but when you make farms, try to surround the tower with them.
-also with the 10th make a 3rd farm.
For the rest buildings, it is explained what to build and how to stop harasses vs different races and game types below.
A general possibility of stopping a hero harass who attacks your peasants is to ‘call to arms’ the lumber peasants and surround him or block the entrance of the wall. The Arcane tower will burn his mana although against AOE like flame or blizzard on peasants you can do nothing but to move quickly peasants away and chase him.
Also a general strategy ,make more farms and lumber mill or vault then start the upgrading to keep. You can make the blacksmith during the keep upgrade or before. Again see this below.
Part2 : Basic Strategy
Always do what is needed to counter don’t learn one strategy using it for every game.
-Build Arcane Vault and buy a scroll of restoration .It can help you restore your hero , do it if he has low hit points or keep it when you have injured units from area spells. Sheep: some good players notice a sheep/critter but a trick is to hide it under a building or tree, you can use the 'nature' of the map to hide .Knowing what the opponent doubles or triples your chance to win .Again see different counters below.
-In some cases you can use Spellbreakers that can be very useful when combined with any AOE spell and when they steal positive/negative buffs.
-Upgrade the Magic Sentry now you see that your Arcane Tower has another advantage-reveal your opponent's base. You can have towers- watch tower earlier but making more units is more of use.
-When you make mortars. They have wonderful damage (splash damage) because they take a little damage to the close units too (NOTE: if your units are around the splash they will be injured).Upgrade the 'Fragmentation Shards' too.
-Some use a Flying machine strategy building 2 Workshops and quickly upgrading to Castle. It wont work against stronger. You can try it but you have little chance to win with this.
-Tanks would fit to more specific strategies. If another masses you flying machines or you do it, the easiest way to counter is Tanks with ‘Barrage’ ability.
Read below to get information about heroes, units and spells to use against different game types and races.
>>Air Strategy
The air strategy includes the use of Dragonhawk Riders and Gryphon (seldom flying machines)
-Start in the usual way (see part 1).Quickly make some footmen, riflemen (few) but upgrade only what is needed for the airs from the blacksmith.
-Having made lumber mill, upgrade to Keep, then immediately to Castle and while upgrading make 2 gryphon aviaries and several dragon hawks. When the castle is ready start massing gryphon riders. You can use Mountain King or Archmage for this air. NOTE: pure strategy of only air units works better for a FFA than for solo or team.
Part 3: Micro and Useful tips
-The way you arrange your units is also important. Something that refers not only to human but to all races-always put the melee units (knights, footmen, etc) in front of the ranged. The ranged (riflemen casters and mortars) can attack from behind and lastly you add airs if there are some .In most cases the enemy won't wait you arrange your units you know. You will be even surprised, when creeping or from the back ,from up/down where the ranged can be the first attacked .In this case quickly retreat with the ranged and let the melee attack ,then let the ranged take part.
-Buildings: mostly towers that you should 'block' with farms for example .If you make many towers (more than 3 is just useless in most cases), never put them next to each other (unless this is a tower rush ),never put them in front of the exit like a passage blockage (an old Starcraft strategy).Make them behind other buildings and separated.
-Being under attack in your base: Return with your units, back to the base near the town hall and now with your separated towers that attack you can fight. By having a distance when they destroy one tower, the others may attack many times and the opponent will have to 'jump' from one tower to another (you earn more tower strikes).
Also add militia .If you see that the enemy has many units, when returning to the base with your units let the militia help too .You will be surprised to see that they can counter and contribute to that a lot especially for tier1 and tier2.
-Controlling your units during a battle .A good strategy is to put behind the injured units and heal them with a Paladin or priest .Then replace injured-newly healed with new injured and so on.
-Attack the injured: Try to attack the injured enemy units, when you see somebody masses a type of unit ,to reduce the damage they make to your units obviously start with the injured. NOTE: use the ‘[’ and ‘]’ keys (without the quotes) to see yours and the units of you opponents hit points. That is how you can move injured away when they have ‘orange’ hit points and attack their injured.
-Attacking creeps: Sometimes you may decide to scout with unit and the unit may encounter the masses of units of your enemy .Then such unit will be dead in seconds .That's why you can attack a spot- nearby creeps ,even better with dragons .The opponent may decide to creep anyway so such a surprise may result in killing some of their units and making them a good damage .The creeps attack your unit first because it started the attack but when dead the creeps will continue with the enemy units.
-Use invisibility to save units and move them away.
-Use Tome of Retraining to switch from some skills to others like you have ware elementals lvl3 and need to have lvl3 blizzard because your opponent masses a type of units.
-A tower rush with Humans. The best that is not useless but still very hard to do is against Night elf. You must have a very good micro and so far works on Lost Temple and Turtle Rock. Scouting a NE with a militia and bringing Archmage with footmen all the time. Starting to build Arcane tower and in the base quickly male Lumber Mill. The next towers should be Guard towers and if they kill your peasants don’t stop sending more. The idea is to harass in such a way that you don’t allow a NE to have an Ancient of War and Huntress hall. Move away injured footmen and send more, chase his hero and units and don't allow him to step close to your towers. Towers you can build directly in his base without hiding.
SCOUTING: A very important part of playing whatever game type or race in order to locate your opponent in maps with several possible places you must make a peasant to militia and scout taking advantage of the fast movement. Find and return back. Do it regularly to know what they may use.
The Guide is old but most of the the tips and strategies are useful for 1.18 too.
Part 1: Basic Strategy, Starting the game
Here is a strategy which I hope will give you nice tips and ways to do well against much stronger opponents.
I’ll start with the idea, then the build order and tips. So the idea when making the buildings is to make a wall of buildings that prevents enemy heroes and units from great harasses of peasants or leaving these heroes with a little chance to escape or use their scroll of town portal without causing you big damages. A wall of buildings should include the first buildings and the Hall as part of it. Also leave one small entrance from this so that a wave of units wont attack your peasants.
Here is how to do it. You start with 5 peasants.
-Send 4 of the peasants to pick up gold . Build Altar with the 5th close to the Hall (distance 1 farm away from the Hall) . Build more peasants at this time.
-With the 6th (1st from the Hall) build Barracks to make another part of the ‘wall’.
-With 7th build farm filling the space between the Altar and the Hall.
-With the 8th build another farm filling another space (continue to build farms close to the altar, barracks until you make a wall with 1 entrance).
-9th, 10th and 11th and 12th select Rally Point to lumber.
NOTE: When you make a building ALWAYS hold ‘Shift’ and aim at a tree or gold mine (like a unit rally point) to direct workers what to pick and not be unemployed ,otherwise they make you receive less resources. For example point the peasant from altar to go to gold mine, the rest to pick up lumber.
-you can make with the 9th a tower, to upgrade it into Arcane tower but when you make farms, try to surround the tower with them.
-also with the 10th make a 3rd farm.
For the rest buildings, it is explained what to build and how to stop harasses vs different races and game types below.
A general possibility of stopping a hero harass who attacks your peasants is to ‘call to arms’ the lumber peasants and surround him or block the entrance of the wall. The Arcane tower will burn his mana although against AOE like flame or blizzard on peasants you can do nothing but to move quickly peasants away and chase him.
Also a general strategy ,make more farms and lumber mill or vault then start the upgrading to keep. You can make the blacksmith during the keep upgrade or before. Again see this below.
Part2 : Basic Strategy
Always do what is needed to counter don’t learn one strategy using it for every game.
-Build Arcane Vault and buy a scroll of restoration .It can help you restore your hero , do it if he has low hit points or keep it when you have injured units from area spells. Sheep: some good players notice a sheep/critter but a trick is to hide it under a building or tree, you can use the 'nature' of the map to hide .Knowing what the opponent doubles or triples your chance to win .Again see different counters below.
-In some cases you can use Spellbreakers that can be very useful when combined with any AOE spell and when they steal positive/negative buffs.
-Upgrade the Magic Sentry now you see that your Arcane Tower has another advantage-reveal your opponent's base. You can have towers- watch tower earlier but making more units is more of use.
-When you make mortars. They have wonderful damage (splash damage) because they take a little damage to the close units too (NOTE: if your units are around the splash they will be injured).Upgrade the 'Fragmentation Shards' too.
-Some use a Flying machine strategy building 2 Workshops and quickly upgrading to Castle. It wont work against stronger. You can try it but you have little chance to win with this.
-Tanks would fit to more specific strategies. If another masses you flying machines or you do it, the easiest way to counter is Tanks with ‘Barrage’ ability.
Read below to get information about heroes, units and spells to use against different game types and races.
>>Air Strategy
The air strategy includes the use of Dragonhawk Riders and Gryphon (seldom flying machines)
-Start in the usual way (see part 1).Quickly make some footmen, riflemen (few) but upgrade only what is needed for the airs from the blacksmith.
-Having made lumber mill, upgrade to Keep, then immediately to Castle and while upgrading make 2 gryphon aviaries and several dragon hawks. When the castle is ready start massing gryphon riders. You can use Mountain King or Archmage for this air. NOTE: pure strategy of only air units works better for a FFA than for solo or team.
Part 3: Micro and Useful tips
-The way you arrange your units is also important. Something that refers not only to human but to all races-always put the melee units (knights, footmen, etc) in front of the ranged. The ranged (riflemen casters and mortars) can attack from behind and lastly you add airs if there are some .In most cases the enemy won't wait you arrange your units you know. You will be even surprised, when creeping or from the back ,from up/down where the ranged can be the first attacked .In this case quickly retreat with the ranged and let the melee attack ,then let the ranged take part.
-Buildings: mostly towers that you should 'block' with farms for example .If you make many towers (more than 3 is just useless in most cases), never put them next to each other (unless this is a tower rush ),never put them in front of the exit like a passage blockage (an old Starcraft strategy).Make them behind other buildings and separated.
-Being under attack in your base: Return with your units, back to the base near the town hall and now with your separated towers that attack you can fight. By having a distance when they destroy one tower, the others may attack many times and the opponent will have to 'jump' from one tower to another (you earn more tower strikes).
Also add militia .If you see that the enemy has many units, when returning to the base with your units let the militia help too .You will be surprised to see that they can counter and contribute to that a lot especially for tier1 and tier2.
-Controlling your units during a battle .A good strategy is to put behind the injured units and heal them with a Paladin or priest .Then replace injured-newly healed with new injured and so on.
-Attack the injured: Try to attack the injured enemy units, when you see somebody masses a type of unit ,to reduce the damage they make to your units obviously start with the injured. NOTE: use the ‘[’ and ‘]’ keys (without the quotes) to see yours and the units of you opponents hit points. That is how you can move injured away when they have ‘orange’ hit points and attack their injured.
-Attacking creeps: Sometimes you may decide to scout with unit and the unit may encounter the masses of units of your enemy .Then such unit will be dead in seconds .That's why you can attack a spot- nearby creeps ,even better with dragons .The opponent may decide to creep anyway so such a surprise may result in killing some of their units and making them a good damage .The creeps attack your unit first because it started the attack but when dead the creeps will continue with the enemy units.
-Use invisibility to save units and move them away.
-Use Tome of Retraining to switch from some skills to others like you have ware elementals lvl3 and need to have lvl3 blizzard because your opponent masses a type of units.
-A tower rush with Humans. The best that is not useless but still very hard to do is against Night elf. You must have a very good micro and so far works on Lost Temple and Turtle Rock. Scouting a NE with a militia and bringing Archmage with footmen all the time. Starting to build Arcane tower and in the base quickly male Lumber Mill. The next towers should be Guard towers and if they kill your peasants don’t stop sending more. The idea is to harass in such a way that you don’t allow a NE to have an Ancient of War and Huntress hall. Move away injured footmen and send more, chase his hero and units and don't allow him to step close to your towers. Towers you can build directly in his base without hiding.
SCOUTING: A very important part of playing whatever game type or race in order to locate your opponent in maps with several possible places you must make a peasant to militia and scout taking advantage of the fast movement. Find and return back. Do it regularly to know what they may use.