kamille
Senshi
There is a thread in the battle.net forums, where they are talking about how in the trailer the corpses of all monsters are slowly fading away.
I just rewatched it, and it's not even slowly. You just have to move some and they are gone!
Away from liking the new coloring or not, I definitely think this is something which takes some of the typical Diablo atmosphere.
You might argue, that this is only a demo, and it can be patched in later, but Blizzard responded to this concerns:
The main reason for the corpses not being able to stay permanently is the potential number of them on screen at one time, and specifically that each corpse is affected by physics, allowing them to be blasted and thrown all over the place by the force of player abilities.
It's one of the trade offs when integrating new technology, you can get really awesome effects, but they do have a cost. In a 2D world, a sprite of a dead creature doesn't really cost any more (system requirement-wise) than a sprite of something that's alive. Probably less. In a 3D world where a creature dies and then needs to have physics calculations thrown onto it so it can bounce and fall and fly around, they cost substantially more.
We remember fondly those situations where you've just completely obliterated a camp of Fallen, and as you're picking up items - marvel in your destruction. That's a feeling and part of the gameplay where if we can realistically keep some of it without sacrificing features or having insane system requirements we'd definitely like to, but no promises.
http://www.battle.net/forums/thread.aspx?fn=d3-general&t=221827&p=1&#post221827
I for myself will miss the dead bodies all around a lot, especially when I have to walk back to town, because I forgot to take TPs with me :doh:
I just rewatched it, and it's not even slowly. You just have to move some and they are gone!
Away from liking the new coloring or not, I definitely think this is something which takes some of the typical Diablo atmosphere.
You might argue, that this is only a demo, and it can be patched in later, but Blizzard responded to this concerns:
The main reason for the corpses not being able to stay permanently is the potential number of them on screen at one time, and specifically that each corpse is affected by physics, allowing them to be blasted and thrown all over the place by the force of player abilities.
It's one of the trade offs when integrating new technology, you can get really awesome effects, but they do have a cost. In a 2D world, a sprite of a dead creature doesn't really cost any more (system requirement-wise) than a sprite of something that's alive. Probably less. In a 3D world where a creature dies and then needs to have physics calculations thrown onto it so it can bounce and fall and fly around, they cost substantially more.
We remember fondly those situations where you've just completely obliterated a camp of Fallen, and as you're picking up items - marvel in your destruction. That's a feeling and part of the gameplay where if we can realistically keep some of it without sacrificing features or having insane system requirements we'd definitely like to, but no promises.
http://www.battle.net/forums/thread.aspx?fn=d3-general&t=221827&p=1&#post221827
I for myself will miss the dead bodies all around a lot, especially when I have to walk back to town, because I forgot to take TPs with me :doh: