Character layout idea

Deathmetal0987

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Races could be male or female. some races would be better suited for certain classes. starting stats should be included. the race/class deal will give players more freedom. Different races come from different parts of the world, so there will be diversity and culture among people. I want to have diablo 3 to have more interesting worlds and lands. with the different characters, the missons could be a bit different for each players, and not just repetative. (like how a necromancer and an amazon are very different, but they have to do the exact same thing.)

Races:
Human- strength:20 dexterity:20 charisma:20 vitality:20 energy:20best class:any + 2 to all
Elf-strength:10 dexterity:25 charisma:30 vitality:15 energy:20-best class:Bard
Dwarf: strength:30 dexterity:10 charisma:20 vitality:30 energy:10 best class:cleric + 5 to poison
Ork: strength:35 dexterity:20 charisma:5 vitality:30 energy:10 best class:Knight + 1 to fire,cold,lightning, +2 poison
Bugbear: strength:40 dexterity:10 charisma:0 vitality:40 energy:10best class:viking + five to cold
Githzers-(sand people) strength:10 dexterity:40 charisma:20 vitality:10 energy:20 best class: warlock/witch + 5 to fire
Aasimar: strength:15 dexterity:25 charisma:20 vitality:20 energy:20 best class: Archen//ranger resistances: +5 to lighning
Vampire-added class- strength:+5dexterity:+5charisma:+5 vitality:+5 energy:+5, resistances -10 to all but cold

Classes:
Mage-curses
sorcerer/ess: elements
summoner-summons creatures of all types
warlock/witch-posession and physic
Viking- melee expert
knight-sword mastery, few cursing/ blight spells
archen/ ranger- bow and arrow master, few nature spells
monk-hand to hand, good with daggers, knives, and other small weapons. some curses
there should be double classing. if you want to be a desent fighter and magician, then you chould be able to, but the only bad part is that you may not accelrate in what you want. the skills still only come 1 new per turn, and stats are only +5 per turn. spells should be leaned and equipped like weapons. you use what you can according to your dexterity or charisma.; the ones you choose are beased on your class and can gain bonuses. skills are only for your class only, unlike spells, and are special for you.

worlds/ plains
-Bogs and swamps with fog.
-open fields with ruined towers and levels.
-desert temples and pyramids.
-roman type cities with mythilogical beasts like medusas.
-harsh elemantal planes like canyons for rock-volcanoe for fire-icy mountain for cold, and mountain peaks for lighting. there should be different weather for every day.
-mystical forsests for elves-mines for dwarves-mountain wastelands for orcs, deserts and cliffs for githzers, and naywhere for humans. open fields and hills for bugbears.
-mystical levels with magical planes and shifting parts should be available.

items- items should be new, and able to be imbues more than once. spellboks should be for sale. rejuvination potions should be for sale. other items like animal parts or special swords that ctreatures and use should be avaliable. itmes that are for use should still be based on stats. you should be able to customize weapons need to a degree with blacksmiths. you can gain items and ask the blacksmith to imbue them into the item. more cultural weapons and details should be paid attention to. there should be libraries for use in larger towns, and you can haggle.

some animal like a gray render (large 6 eyed beast, 9 feet tall, stooped frame and broad shoulders.) and horses should be able to be mounted. other animals should be able to be trained and armor and amor mounted weaons should be availiable.

i dont kniw about a story line. tell me what you think and any improvements. thanx
 

xxtallguyxx

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damn ur tryin to hard to make it like WoW. most of thoughs races/classes semms like they r takin straight from it and what is a Githzers or a Aasimar?
 
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