Revelade
BattleForums Member
Today was a good day for me using... BREAKERS! Yes, we are all used to seeing the same old casters and rifles, but breakers are truly something.
They move FAST, so you can respond to attacks better. Secondly, they pack a LOT of health (600 with 3 armor = 708 hp). Thirdly, they are magic immune so you don't have to worry about area of effect attacks and finally...
FEEDBACK! Yes, this attack is not ONLY good at raping mana units, but it also STRIPS their mana as well. The feedback damage is also 20, which means 20 mana stripped, 20 extra damage added. Yes, it's even better than the demon hunter's mana burn. Why? Well, it's a FREE attack, mana burn is a hero spell, which makes it so limited.
Feedback also works amazing on heroes. Sure, it only does 4 damage and 4 mana removal, but it really helps against killer hero spells.
So again here are the stats:
- fast move speed
- lots of health
- feedback
With that in mind, you want to AVOID melee. Instead, take a pack of footmen and use them to soak the damage. In the mean time, get your breakers and hunt their heroes, casters, statues or whatever!
I love using them period. I say riddance to my slow potato footmen and riflemen and now I can hunt down harassers. Their speed is fast enough to trap heroes and kill them very fast. Feedback makes their spells extremely limited.
Now they have a upgrade called control summon or something. Frankly, I've never used it. Well, you can control summons, but the catch is that the cost is HALF of the summons HP. That means with a limited mana pool of 250, you can't get summons with more than 500 hp, which at tier 2 is common. So I say skip it.
Other potential weaknesses of the breaker are that they do fairly little damage if the target has no mana. Even footmen do more damage per food than breakers. Also, breakers are easily smashed if they have melee units, so I suggest not to use them against orc. Finally, they lack an air attack, so they can't counter destroyers, although to be fair, roys can't hit them either.
So here's when you want to use breakers:
1. Undead
Deathknight is breaker food. Mana is painfully slow for the UD race. Statues you say? Breakers tear them up with FEEDBACK! When you see an army of statues, attack-move and laugh. The only problems you'll have is if they switch to ghouls, at which your footmen can easily tank for.
2. Human
Archmage is full of mana, which means go for it! If that's not juicy enough, there's plenty of casters to be expected. Riflemen? Breakers have the advantage through both their attack and armor type. Again, use footmen to tank if needed.
3. Elf
Eh, no. The popular huntresses will eat breakers up. You should always stick to rifles here. DON'T use breakers against bears. They will do far more damage than feedback can ever counter.
4. Orc
Chances are, you'll see lots of grunts. You need foots to tank and at tier 2, either go casters or air. I say go air. Bats? You go shackles. Headhunters? Breakers finally come to play here.
Breakers
UD - (must)yes
HU - yes
Elf - (definitely)no
Orc - probably not
So, try breakers out. They are fast, sturdy and immune to magic and have a miniature manaburn.
They move FAST, so you can respond to attacks better. Secondly, they pack a LOT of health (600 with 3 armor = 708 hp). Thirdly, they are magic immune so you don't have to worry about area of effect attacks and finally...
FEEDBACK! Yes, this attack is not ONLY good at raping mana units, but it also STRIPS their mana as well. The feedback damage is also 20, which means 20 mana stripped, 20 extra damage added. Yes, it's even better than the demon hunter's mana burn. Why? Well, it's a FREE attack, mana burn is a hero spell, which makes it so limited.
Feedback also works amazing on heroes. Sure, it only does 4 damage and 4 mana removal, but it really helps against killer hero spells.
So again here are the stats:
- fast move speed
- lots of health
- feedback
With that in mind, you want to AVOID melee. Instead, take a pack of footmen and use them to soak the damage. In the mean time, get your breakers and hunt their heroes, casters, statues or whatever!
I love using them period. I say riddance to my slow potato footmen and riflemen and now I can hunt down harassers. Their speed is fast enough to trap heroes and kill them very fast. Feedback makes their spells extremely limited.
Now they have a upgrade called control summon or something. Frankly, I've never used it. Well, you can control summons, but the catch is that the cost is HALF of the summons HP. That means with a limited mana pool of 250, you can't get summons with more than 500 hp, which at tier 2 is common. So I say skip it.
Other potential weaknesses of the breaker are that they do fairly little damage if the target has no mana. Even footmen do more damage per food than breakers. Also, breakers are easily smashed if they have melee units, so I suggest not to use them against orc. Finally, they lack an air attack, so they can't counter destroyers, although to be fair, roys can't hit them either.
So here's when you want to use breakers:
1. Undead
Deathknight is breaker food. Mana is painfully slow for the UD race. Statues you say? Breakers tear them up with FEEDBACK! When you see an army of statues, attack-move and laugh. The only problems you'll have is if they switch to ghouls, at which your footmen can easily tank for.
2. Human
Archmage is full of mana, which means go for it! If that's not juicy enough, there's plenty of casters to be expected. Riflemen? Breakers have the advantage through both their attack and armor type. Again, use footmen to tank if needed.
3. Elf
Eh, no. The popular huntresses will eat breakers up. You should always stick to rifles here. DON'T use breakers against bears. They will do far more damage than feedback can ever counter.
4. Orc
Chances are, you'll see lots of grunts. You need foots to tank and at tier 2, either go casters or air. I say go air. Bats? You go shackles. Headhunters? Breakers finally come to play here.
Breakers
UD - (must)yes
HU - yes
Elf - (definitely)no
Orc - probably not
So, try breakers out. They are fast, sturdy and immune to magic and have a miniature manaburn.