Balance Made Easy

Discussion in '2002-2004 Archives' started by Garthrs, Apr 3, 2004.

  1. Garthrs

    Garthrs Member!

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    Usually buried at work
    Balancing has always been a pain in the neck for me. So I devised this little attached helper…

    A few notes on it...
    The first column increases creep hp by 25% each level

    HP
    200
    250.00
    312.50
    390.63
    488.28
    610.35
    762.94
    953.67
    1192.09
    1490.12
    1862.65
    2328.31
    2910.38
    3637.98
    4547.47
    5684.34
    7105.43
    8881.78
    11102.23
    13877.79

    The second set takes the mod and multiplies it by the level and adds it to last creep hp

    HP MOD Level
    200 25 1
    225 25 2
    275 25 3
    350 25 4
    450 50 5
    700 50 6
    1000 50 7
    1350 50 8
    1750 75 9
    2425 75 10
    3175 75 11
    4000 75 12
    4900 100 13
    6200 100 14
    7600 100 15
    9100 100 16
    10700 200 17
    14100 200 18
    17700 200 19
    21500 200 20

    The third is for hero base attack. The avg dam is a formula that will change all the time..
    To represent a starting point of: Base 10 +2d6, I used this =10+((RANDBETWEEN(1,6)+(RANDBETWEEN(1,6)))

    Avg Dam Bonus Level
    17 3 1
    19 6 2
    29 9 3
    28 12 4
    29 15 5
    38 18 6
    37 21 7
    42 24 8
    44 27 9
    45 30 10
    47 33 11
    51 36 12
    57 39 13
    60 42 14
    62 45 15
    65 48 16
    70 51 17
    66 54 18
    76 57 19
    78 60 20

    Of course you could alter this to fit your needs by changing the numbers. But I am looking for a better way/faster way/easier way. If you have a better way to do this or a way to improve on mine, let me know.


    By the way, if you won't to see how I did it, look at the formula before you change it...