KittieKitty's idea, originally. Rules: To submit a race PM bamthedoc or Tacitus. This thread is a recommendation to read before choosing a race for your characters. This thread is not neccessary to read. I am not including all races with this. Elves and Dragons are the primary focus of this first post. Dragon Races Race: Dragon Classification: Beast ~~Race1: Dragon ~~Race2: NONE Class Preferance: NONE Weapon Preference: Claw, Tail, Wings, Horn, Teeth, Body The dragon is fearful creature. The most intelligent and oldest know more languages than thought to exist. They are powerful and tend to specialize in only one elemental use. Race: Half-Dragon Classification: "half-breed" ~~Race1: Dragon ~~Race2: Any Class Preferance: Race2's available races Weapon Preference: Class weapon, Dragon preferances The half-dragon is far weaker than their full-blooded name-sakes. They are basically the same, but they transorm into their dragon-form. Race: Dragonoid Classification: "half-breed" ~~Race1: Dragon (~1/3) ~~Race2: Human (~1/4) ~~Race3: Elf (specific determines allignment; ~1/4) ~~Race4: x (can be any; remaining) Class Preferance: Fighter/Mage == Can be any, however Weapon Predisposition: Sword/Claw == Can use any The Dragonoid being has three forms. The first is the humanoid form. They appear as either human or thier strongest "other" race characteristic. The second is the dragon form. It takes after their "strongest" ancestor or elemental training. The third is a humanoid form retaining all dragon abilities, and a few attributes. This "dragonoid" form retains the claws, horn(s), and wings. They are much faster and more agile like this, but also retain the dragon's strengths and elemental abilities. Certain ancestorial dragons may even bestow added attributes. They are also much stronger than their full-blooded dragon ancestors, an oddity. Race: Curse Dragonoid Classification: Cursed or Ritual ~~Race1: Human, Elf (not High or Night), Half-Elf, Dwarf, etc. (most human looking) ~~Race2: Dragon's Blood Class Preferance: Previous Class Weapon Predisposition: Sword/Claw and Previous Preferance They normally look very unusual, as they appear to have claws and wings. They, however, do not have any horns as they are not really dragons. They only have one transformation available, that of the dragon. Their full dragon's blood comes to the surface as they turn into that dragon. Generally they are weaker than full-blooded dragons, but they find ways to comfinsate. Elven Races Elves are considered the elden race because of thier exasboratinly long life spans, and the fact that the High Elves are the oldest race known. I'll only give the general ages Elves live to here. FYI: Some of them I can't remember the exact names. High Elves -- Imortal Immortal and the eldest of the Elven races, the High Elves have a royal, holy air about them. They can make fearsome enemies or powerful allies. They can be any class and use any weapon (available to class). Meadow Elves -- 1,500 Not the tallest of races, they are often called Grass Runners for their diminuative size. They tend to fair best as Bards due to their wonderous voices. They, however, do not make very good fighters. Forest Elves -- 2,000 Closes to the High Elves, they inhabit the forests. They have a natural predisposition to ranger and fighter abilities, but can be of any class. Night Elves -- 2,500 Haters of the light, they inhabit caves and avoid sunlight. Many believe that the sun will hurt or kill them, but that is somewhat untrue. They longer they are without sun; the more vulnerable they are. They can be of any class. Half-Elves -- 1,000 Shunned by many "pure" Elven races, the half-elves are spawn of human and elven interbreeding. They have the strengths, and weaknesses, of both races. They also have all classes available to the elves. Elven Sprites -- 500 Magical and relitively short-lived, they are tiny and only about the size of a human's arm. They cannot hold any normal weapons or be of classes that prefer physical attacks. They are mainly mages or of special "sprite only" classes. Water Elves -- 2,000 As you mat imagine, they live in waterways and can breath in water and on land, and they have a fierce rivalry with the Magma Elves. They can be any class, and often prefer spears and tridents. They can use any weapon, however, and are well attached to their watery element. Magma Elves -- 750 Living in the very heart of volcanoes, they prefer heat and have a fierce rivalry with the Water Elves. They can be any class; though, they prefer fighting classes. They prefer axes (two-handed), but they can use any weapon.