Arcane Reaper Warrior

Bapes

Forever Rain
Joined
Mar 9, 2004
Messages
922
Reaction score
0
Location
A road, with a house on it.
Website
frltd.blog125.fc2.com
Class: Warrior
Level: 60


Arms Talents (31 points)

# Deflection - 3/5 points
Increases your Parry chance by 3%.

# Improved Rend - 3/3 points
Increases the bleed damage done by your Rend ability by 35%.

# Tactical Mastery - 5/5 points
You retain up to 25 of your rage points when you change stances.

# Deep Wounds - 3/3 points
Your critical strikes cause the opponent to bleed, dealing 60% of your melee weapon's average damage over 12 seconds.

# Anger Management - 1/1 point
Increases the time required for your Rage to decay while out of combat by 30%.

# Improved Overpower - 2/2 points
Increases the critical strike chance of your Overpower ability by 50%.

# Impale - 2/2 points
Increases the critical strike damage bonus of your abilities in Battle, Defensive, and Berserker stance by 20%.

# Two-Handed Weapon Specialization - 5/5 points
Increases the damage you deal with two-handed weapons melee weapons by 5%.

# Axe Specialization - 5/5 points
Increases your chance to get a critical strike with Axes by 5%.

# Sweeping Strikes - 1/1 point
Your next 5 melee attacks strike an additional nearby apponent.

# Mortal Strike - 1/1 point
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 seconds.

Level 48: Damage plus 110
Level 54: Damage plus 135
Level 60: Damage plus 160



Fury Talents (20 points)

# Cruelty - 5/5 points
Increases your chance to get a critical strike with melee weapons by 5%.

# Unbridled Wrath - 5/5 points
Gives you a 40% chance to generate an additional Rage point when you deal melee damage with a weapon.

# Piercing Howl - 1/1 point
Causes all enemies near the warrior to be dazed for 6 seconds.

# Improved Battle Shout - 4/5 points
Increases the Attack Power bonus of your Battle Shout by 20%.

# Enrage - 5/5 points
Gives you a 40% melee damage bonus for 12 seconds up to a maximum of 12 swings after being the victim of a critical strike.



Protection Talents (0 points)

# None
 
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