Bahamut [Deities and Demigods] 58
Angel, Solar [Monster Manual] 12
Character Name: Baim Azure Bahamut
Player: bamthedoc
Campaign:
Class and Level: Solar (22) Dragon (3)
Experience Points: 308,000
Race: Plantinum Dragon/Solar
Type: Large Outsider (Angel, Extraplanar, Good), Dragon, Quasi-Deity
Divine Rank: 0
Alignment: Lawful Good
Deity: Bahamut (Divine Rank: 10)
Size: Large
Age: 28
Genger: Male
Height: 9'3"
Weight: 520lb
Eyes: Topaz/Plantinum
Hair: Plantinum
Skin: Gold
Ability Name: Score/Modifier | TempScore/TempModifier
Strength: 50 (+20)
Dexterity: 25 (+7)
Contstitution: 32 (+11)
Intelligence: 42 (+16)
Wisdom: 40 (+15)
Charisma: 42 (+16)
Hit Points: 22d12+286 (550)
Wounds/Current HP:
Nonlethal Damage:
Speed: 60ft; Fly 120 (perfect)
Armor Class: 42 = 10 + [Armor] + [Shield] + [DEX +7] + [Size -1] + [Natural +25] + [Deflection] + [Misc]
Damage Reduction:
Touch: 17/21
Flat-Footed: 34/38
Initiative: +7 = [DEX +7] + [Misc]
Saving Throws
Fortitude (CON): 29 = [Base +18] + [Ability +11] + [Magic] + [Misc] + [Temperary]
Reflex (DEX): 25 = [Base +18] + [Ability +7] + [Magic] + [Misc] + [Temperary]
Will (WIS): 35 = [Base +20] + [Ability +15] + [Magic] + [Misc] + [Temperary]
Base Attack Bonus: +22
Spell Resistance:
Grapple: +42 = [Base +22] + [STR +16] + [Size +4] + [Misc]
Attack: Bite
Attack Bonus: 22
Damage: 1d8
Critical: 20/x2
Range: 0ft
Type: Natural
Notes:
Ammunition: N/A
Attack: Claw (right and left hand)
Attack Bonus: 22
Damage: 1d6
Critical: 20/x2
Range: 10ft
Type: Natural
Notes:
Ammunition: N/A
+ 5 Keen Cold Iron Longsword of Balanced Holy Burst
22 (BAB)+ 20 (STR) +5 (Magic)
47/42/37/32
1d8+20 (STR) +5 (Magic)+2d6 (Holy)
1d8+25+2d6 (Holy) 17-20/x2+1d10 (Holy)
This weapon is treated as a light weapon due to it's Balanced quality, thus it can be used in Grapple.
It provides spell resistance of 5 + the HD of Baim Azure Bahamut to Baim Azure Bahamut and anyone adjacent to him. It also enables Baim Azure Bahamut to use greater dispel magic (once per round as a standard action) at the HD of Baim Azure Bahamut. (Only the area dispel is possible, not the targeted dispel or counterspell versions of greater dispel magic.)
+2 Composite Longbow of Any-Slaying
+23 (BAB)+11 (DEX)+1 (Luck)+1 (Ioun)
36/31/26/21
2d6+9 (STR) +2 (Magic) +1 (Luck)
2d6+12 20/x3
Weight 30lbs
Armor/Protective Item
+8 Spiked Chain Shirt AC Bonus: +12 Max Dex +10, no check penalty, 10% failure rate, 30 lbs
Spikes: 1d8+20 (STR)+6 (Magic) 20/x2
Sheild/Protective Item
[none]
Protective Item
Friend Shield: These curious rings always come in pairs. A friend shield ring without its mate is useless. Either wearer of one of a pair of the rings can, at any time, command his or her ring to cast a shield other spell with the wearer of the mated ring as the recipient. This effect has no range limitation.
Protective Item
[working/nr]
Other Possessions/Quantity/Weight
Castle (400,000gp with amendities)
[0 <--> 17024]Light Load
[17024 <--> 25600]Medium Load
[256001 <--> 512000]Heavy Load
[]Lift Over Head (MAX)
[]Lift Off Ground (2xMAX)
[]Push/Drag (5xMAX)
Money
CP
SP
GP - ?
PP
Skills: Name/Key Ability/Skill Modifier/Ability Modifier/Ranks/Misc Modifier/Untrained?
Appraise/INT/31/16/15/x/Y
Balance/DEX/12/7/5/x/Y
Bluff/CHA/41/16/25/x/Y
Climb/STR/20/20/0/x/Y
Concentration/CON/36/11/25/x/Y
Craft (what)/INT/16/16/0/x/Y
Craft (what)/INT/16/16/0/x/Y
Craft (what)/INT/16/16/0/x/Y
Diplomacy/CHA/41/16/25/x/Y
Disable Device/INT/0/16/0/x/N
Disguise/CHA/36/16/20/x/Y
Escape Artist/DEX/32/7/25/x/Y
Forgery/INT/16/16/0/x/Y
Gather Information/CHA/41/16/25/x/Y
Handle Animal/CHA/31/16/15/x/Y
Heal/WIS/40/15/25/x/Y
Hide/DEX/12/7/5/x/Y
Intimidate/CHA/41/16/25/x/Y
Jump/STR/25/20/5/x/Y
Knowledge (arcana)/INT/36/16/20/x/N
Knowledge (history)/INT/36/16/20/x/N
Knowledge (local)/INT/36/16/20/x/N
Knowledge (nature)/INT/36/16/20/x/N
Knowledge (religion)/INT/36/16/20/x/N
Knowledge (planes)/INT/36/16/20/x/N
Listen/WIS/35/15/20/x/Y
Move Silently/DEX/7/7/0/x/Y
Open Lock/DEX/0/7/0/x/N
Ride/DEX/22/7/15/x/Y
Search/INT/21/16/5/x/Y
Sense Motive/WIS/40/15/25/x/Y
Sleight of Hand/DEX/0/7/0/x/N
Spellcraft/DEX/32/7/25/x/N
Spot/WIS/25/15/10/x/Y
Survival/WIS/15/15/0/x/Y
Swim/STR/25/20/5/x/Y
Tumble/DEX/0/7/0/x/N
Use Magic Device/CHA/0/16/0/x/N
Use Rope/DEX/0/7/0/x/N
Alchemy/INT/41/16/25/x/N
Animal Empathy/CHA/41/16/25/x/N
Scry/WIS/30/15/15/x/N
Wilderness Lore/WIS/35/15/20/x/N
Feats:
DR0 -- Weapon Perfection (Unarmed)
[Improved Unarmed Strike, Improved Grapple, Deflect Arrows, Snatch Arrows, Stunning Fist]
1 - Dragon Friend
3 - Endure Blows
6 - Leadership
9 - Eschew Materials
12 - Dragon Steed
15 - Dragon Cohort
18 - Flyby Attack
21 - Epic Leadership
24 - Ignore Component Materials
Special Abilities:
Deity Vision (ex) 1/2 mile Light, Lowlight, and Dark
Breath Weapon (su) Cone of Cold
Breath Weapon (su) Gaseous Form
Breath Weapon (su) Disintegration
Immunity (Fire) (ex)
Immunity (Acid) (ex)
Immunity (Cold) (ex)
Immunity (Transmutation) (ex)
Immunity (Poison) (ex)
Resistance (Electricity) (ex) 10
Wings (ex) Angelic (right looks Draconic)
Protective Aura (su)
Tongues (su)
+4 Save (Poison) (ex)
+4 Armor (Evil) (ex)
Damage Reduction (ex) 15/epic and evil
Regeneration (ex) 15
Immortality (ex)
Spell-Like Abilities: Caster level 20th. The save DCs are Charisma-based.
At will - aid, animate objects, commune, continual flame, dimensional anchor, greater dispel magic, holy smite (DC 21), imprisonment (DC 26), invisibility (self only), lesser restoration (DC 19), polymorph (self only) power word stun, remove curse (DC 20), remove disease (DC 20), remove fearresist energy, summon monster VII, speak with dead (DC 20), waves of fatigue (DC 18)
3/day - blade barrier (DC 23), earthquake (DC 25), heal (DC 23), mass charm monster (DC 25), permanency, resurrection, waves of exhaustion;
1/day - greater restoration (DC 24), power word blind, power word kill, power word stun, prismatic spray (DC 24), wish.
The following abilities are always active on a solar’s person, as the spells (caster level 20th): detect evil, detect snares and pits, discern lies (DC 21), see invisibility, true seeing. They can be dispelled, but the solar can reactivate them as a free action.
Spells: Solars can cast divine spells as 20th-level clerics. A solar has access to two of the following domains: Air, Destruction, Good, Law, or War (plus any others from its deity). The save DCs are Wisdom-based.
A solar’s natural weapons, as well as any weapons it wields, are treated as good-aligned and epic for the purpose of overcoming damage reduction.
Languages:
All
Spells:
Level 20 Cleric
Domains: Dragons, Good, Law, Distruction
Specialty School: None
0-LEVEL CLERIC SPELLS (ORISONS)
Create Water
Guidance
Light
Mending
Purify Food and Drink
Virtue
1ST-LEVEL CLERIC SPELLS
Cure Light Wounds x2
Entropic Shield
Obscuring Mist
Protection from Chaos/Evil
Remove Fear
Sanctuary
Shield of Faith
Summon Monster I
*Magic Fang
2ND-LEVEL CLERIC SPELLS
Consecrate
Cure Moderate Wounds
Gentle Repose
Make Whole
Remove Paralysis
Shield Other
Silence
Status
Summon Monster II
*Shatter
3RD-LEVEL CLERIC SPELLS
Create Food and Water
Cure Serious Wounds x3
Invisibility Purge
Locate Object
Magic Circle against Chaos/Evil
Prayer
Summon Monster III
*Greater Magic Fang
4TH-LEVEL CLERIC SPELLS
Cure Critical Wounds x2
Death Ward
Divine Power
Neutralize Poison
Planar Ally, Lesser X
Restoration
Summon Monster IV
*Holy Smite
5TH-LEVEL CLERIC SPELLS
Atonement
Cure Light Wounds, Mass
Dispel Chaos/Evil
Disrupting Weapon
Flame Strike
Hallow
Plane Shift
Summon Monster V
*Inflict Light Wounds, Mass
6TH-LEVEL CLERIC SPELLS
Cure Moderate Wounds, Mass
Forbiddance
Heal
Heroes’ Feast
Planar Ally
Summon Monster VI
Wind Walk
*Blade Barrier
7TH-LEVEL CLERIC SPELLS
Cure Serious Wounds, Mass x2
Regenerate
Repulsion
Restoration, Greater
Resurrection
Summon Monster VII
*Dragon Ally
8TH-LEVEL CLERIC SPELLS
Cure Critical Wounds, Mass x2
Earthquake
Fire Storm
Planar Ally, Greater
Summon Monster VIII
*Holy Aura
9TH-LEVEL CLERIC SPELLS
Gate
Heal, Mass
Miracle
Storm of Vengeance
Summon Monster IX
True Resurrection
*Implosion
Spell Save: [DC Modifier]
Arcane Spell Failure: __%
Condition Modifiers:
Spells Known/Spell Save DC/Level/Spells per Day/Bonus Spells
[All][25]0[6][0]
[All][26]1[5+1][4]
[All][27]2[5+1][4]
[All][28]3[5+1][4]
[All][29]4[5+1][3]
[All][30]5[5+1][3]
[All][31]6[4+1][3]
[All][32]7[4+1][3]
[All][33]8[4+1][2]
[All][34]9[4+1][2]