Ultralisks would rip apart almost all ground units in warcraft, valks take out air. Carriers would eliminate all.
That's all folks.
That's all folks.
Okay then, we'll do it like my strat goes...I see a detector, I Yamato it before I send in the ghost to nuke ya. Nuclear launch detected. Medieval city destroyed. Ghost returns to base and cracks open a case of cold ones with the captain of the battlecruiser.T.J. The Weird One said:There can pick up invisible people so they most likely can... plus there range is about as good as a dectector in the SC game so let's see a ghost die.
right on J'Kar right on-[J'kar the Damned]- said:Okay then, we'll do it like my strat goes...I see a detector, I Yamato it before I send in the ghost to nuke ya. Nuclear launch detected. Medieval city destroyed. Ghost returns to base and cracks open a case of cold ones with the captain of the battlecruiser.
Warcraft Detectors are magic, and literaly cant be killed by anything except anti-magic-[J'kar the Damned]- said:Okay then, we'll do it like my strat goes...I see a detector, I Yamato it before I send in the ghost to nuke ya. Nuclear launch detected. Medieval city destroyed. Ghost returns to base and cracks open a case of cold ones with the captain of the battlecruiser.
And you of course know this how?T.J. The Weird One said:The Overmind uses the a different type of psionoic power...
First you know then you doubt. If anyhting the Lich king is far more powerfull after he fused with Arthus.and in the end the overmind and the cerebrates can not be destroyed because I doubt the Lich King uses this type of psionoics...
Here you goStarCraft History said:The Zerg left the lifeless, burning world of Zerus and laid waste to every planet they found along their path towards the Protoss Homeworld. As they progressed slowly through the trackless dark between the stars, the Zerg assimilated only the strongest of the races that they came across. The swarm continued to build steadily, ever-increasing in size and power. As they progressed, the Overmind sent out numerous deep-space probes that scouted ahead of the swarm, searching for new worlds to plunder.
Despite innumerable victories, the Overmind was greatly disturbed. The Overmind was aware that the Protoss had become a highly psionic race, able to bend and warp the very fabric of reality to their whims. It sought a way to counter the awesome might of the Protoss, but found no answers among the genetic strains it devoured.
On the verge of despair, the Overmind made an amazing discovery. One of its deep-space probes had relayed the location and vital statistics of a race that occupied a series of nondescript worlds right under the shadow of the Protoss.
The new race, called Humanity, was mere generations away from developing into a formidable psionic power. But the Overmind also knew that Humanity was still in its infant stages, hardly capable of defending itself against the ravenous Zerg. Although a short-lived and seemingly frail species, the Overmind knew that Humanity would be the final determinant in its victory over the Protoss. If it could assimilate the psionic potential of Humanity, the Overmind would have the ability to combat the Protoss on its own terms.
Thus, the Zerg swarms slowly made their way towards the burgeoning worlds of Humanity. The journey lasted for sixty years, but eventually the massive, extended Zerg Swarm reached the outskirts of the Terran sector of Koprulu. Sending in a scouting Brood, the Overmind soon discovered that the Humans dwelt on over a dozen different worlds within the Sector. Seeding the atmosphere of the planet called Chau Sara with rudimentary Hive-spores, the Overmind began to unfold its master plan to enslave Humanity. The Hive-spores gradually drifted down to the surface of Chau Sara and saturated the ground with their denuding, alien toxins. Although the Human colonists had no idea that the Zerg had subtly infested the topsoil of their world, Zerg minions began to descend to the planets surface and construct their bizarre structures and Hive clusters. Once the infestation of the colony was well underway, the Overmind sent its voracious children to the other nearby worlds. Insidious and elusive in their tasks, the agents of the Overmind soon infested the colonial worlds of Chau Sara, Mar Sara, Brontes and Dylar IV, unnoticed by the denizens of those colonies.
Yet, from out of the cold void of space, a mighty fleet of Protoss warships emerged to combat the Zerg invasionary forces. The Overmind, anxious to learn what it could about the enigmatic Protoss, decided to let them hamper the initial infestation process. Holding its ravenous warriors at bay, the Overmind watched as the Protoss razed the colony of Chau Sara. Apparently, the Protoss were aware that the Hive Spores had already despoiled the planet and seeking to prevent further infestation, incinerated the planet.
Such decisive action pleased the Overmind, who could only marvel at how the Protoss wrought absolute devastation with such grace and power. Knowing that the coming conflict would be the greatest challenge of its existence, the Overmind pulled its forces back to observe how the Protoss and Humanity, would react next.
INCORRECT!!!! If you find the secret hydralisk in ROC, you will see its massive stats, in turn, a Hydralisk has 80 hp and does 10 damage, but in the WCIII mission, it has over 1000 hp and 100 dAMAGE!! TAHTS 10X more DAMAGE so a nuke= 5000 DAMAGE...ggPan said:Heros have spell resistence which prevents spells like mindcontrol, and spells deal 33% less to a hero.
Statisticly, warcraft>Starcraft units. higher hp, and higher damage = gg
Otherwise one battleship or Carrier> anything in WC
quoted cus its damn fecking trueN_LeGenD) said:Aye, but do we know the strength of Warcraft's magics? Such as flame strike, blizzard, star fall, searing arrow, storm bolt (crash into marine's helmet), poly morph, cripple, death and decay, frost nova, infernals, Entangle, etc etc... I can keep naming them, chimeras would probly annihilate ground units as well, along with frost wyrms.
Of crouse, lasers would probly do one hit klll to most units, but like I said, air units in warcraft could do wonders (i.e. masses of them go inside carrier and pwn all newbs lol)
OK, Iâ€™m sorry but a Doom Guarde would completely pwn a torrasque. A burning blade of chaos would cut through the â€œzerg armorâ€. Plus a Doom Guarde can use magic (cripple) not only reducing the speed, but reducing damage and armor of his enemy. Anything small, rain of fire. If a Firebat can wipe out zerglings, what do you think hundreds of balls of fire per second descend on the zerg. Plus in close quarter combat, Stomp would stop anything close.-[J'kar the Damned]- said:A good army of Torrasques would own all of them, although I admit that story is bleeping cool.
the Zerg is led by a giant eye. The Burning legion has a ****ing titan consumed with unending hellfire as itâ€™s skin. Also, it is quite obvious the Burning legion has consumed a lot more worlds than the Zerg. Though they similarly consumed the world, the zerg only infested and assimilated, the Burning legion consumed the entire life essence of the world, making all the more powerful, and learning new magicâ€™s to consume.Backed up with world after world of swarmed Zerg, they've got a "Burning Legion" of their own.
I love this â€œomg he just nukeâ€. It is quite obvious that a) Humans donâ€™t just nuke anything they feel like and b.Battlecrusiers canâ€™t â€œnuke the shiznitâ€ out of anything. Remember this, the Zerg overmind is dead, and the Protoss home world was burned to the ground. There is no alliance between them, there is no â€œZerg would come in then then Protoss will help them by blowing things up kind of bullshit.â€ If anything, it would be more likely that the zerg and protoss and terrnas would fight each other for Warcraft.Plus, I doubt that the Legion can fight stuff in orbit, and Carriers or Battlecruisers would just nuke the shiznit out of any world that had the Burning Legion inhabiting it.
Lets see, I would guess they would use magic. How much use is a Zealot when the ground underneath him becomes useless because of an earthquake cast under his army? How well does a marine fight when a Tornado is cast right on top of him? Ok so a Battle cruiser is in the air, try having an Infernal come out of the sky and crash right into it smashing it to bits.And keep in mind, the Burning Legion kicks ass against crappy little medieval-level weapons. What the hell would they do against Protoss shields and energy blades that cut right through metal, flesh, and bone effortlessly?
Burnt. That is one word for what would happen to the zerg land. If you saw what the burning legion/Undead did to Azeroth you wouldnâ€™t be talking shit. Blight>Creep. Blight literally kills everyhitng on the land, which would include creep.And the massive swarms of the Zerg, who morph the very land to become a weapon?
If anything the Dreadlords would sleep the queen, and either kill it or have the magics corrupt it and turn it against the Zerg. Also, since when can a Queen infest anyhting but a command center?And just imagine the first time a Zerg Queen gets near a Burning Legionnaire. Infested Legion, maybe?
Well if your going to be like that, WC can add the Chaos Space Grunt, which is stronger than the hydralisk and the Zerg in WCIII. Also if your going to be the â€œOMG your wrong Iâ€™m right lawl im an idiotâ€ kind of guy get your â€œstatistics rightâ€. A hydralisk had only 700hp and a lot less damage. (as an aside the â€œthatâ€™s 10x more damageâ€ is false, as a hydralisk in WC only does 70 damage). Now you could say â€œomg 7x is still enoughâ€, but your looking at one unit. Zerglings do what? 5 damage in sc? In WCIII it only does 20 damage, which is only 4x the damage. So pick and choose, you canâ€™t count on that to be a bsis on anything.INCORRECT!!!! If you find the secret hydralisk in ROC, you will see its massive stats, in turn, a Hydralisk has 80 hp and does 10 damage, but in the WCIII mission, it has over 1000 hp and 100 dAMAGE!! TAHTS 10X more DAMAGE so a nuke= 5000 DAMAGE...gg
yeah, thatâ€™s it swords donâ€™t work so we would â€œthrow rocksâ€ makes lots of sense. There is little armor a zerg can have that would stop a death coil aimed at it. Pure demonic energy isnâ€™t going to be stopped by some â€œomg perfect evolved shield.â€ Also, Banshee = possess, turn your units against you. Itâ€™s magic versus weapons. Warcraft is only 10% â€œswords and arrowsâ€ bullshit you keep brining up. â€œDoomâ€ for all your starcraft units.Owned. First of all, the Zerg are nigh perfectly evolved. Their armor is too strong for simple swords and arrows to penetrate, so what the hell would the WoW guys do? Throw rocks?
And when the corpses fall, they are raised again. And after every human falls, after every zerg falls, after every protoss dies the Necromancers, the Liches, the Dreadlords simply us the corpse and raise. And since were theory crafting, corpse explosion. It was in the game, and it is in warcraft lore. The zerg would simply blow up with a corpse. Also the Undead simply send a plague, and that plague turns humans and likely the other races into undead without actually killing them. Only thing that combats that Is holy magic, and I donâ€™t think the Protoss or the Zerg can use holy magic.Secondly, an army of Undead is made for inspiring fear. An endless army of walking corpses that just don't want to die is great for dropping human morale. Zerg don't have that problem. They'd just coldly butcher the corpses apart until they couldn't pose a threat anymore. Then they'd probably eat them.
and the Burning legion has a lot more. Also remember much of the Zerg was destroyed between in fighting, and there isnâ€™t as many zerg that you make it out to believe. The burning legion on the other hand only lost a fraction of itâ€™s numbers in the Battle of the World Tree.And the Zerg have planet after planet to call troops from. Even the numbers of the Undead can't oppose them.
We established, or you simply said "I'm right". You didn't establish anyhting. The Lich king was given psychic powers from a ****ING TITAN. the Lich king literaly converted thousands of servents from hundreds of miles away. The Zerg is alot less pwoerful, since it is only natural. Magic>natural, obviously.And we already established that the psionic control frequency is different from that of the Lich King.
NEVER SAY WOW, WOW is not warcraft, it is the worst game that has ever come out. WOW is shit. It is Warcraft III that pwns you.As for the Protoss...they'd probably be hailed as gods before they own the living hell out of the WoW guys.
You make it sound like warping is new? The Undead have the same principal, they summon their buildings through a portal off the Icecrown glacier. The Burning legion litteraly filled the sky with DoomGuards, and Scorched the grown with Fel hounds. The fel hounds alone sucks the life out of anything it can get in range of. Also if a zerg can get through a protoss shield, then the burning legion could easily.Shining armor, crackling blades, and ships and buildings that warp out of nothingness? The WoW men would fall to their knees in reverence.
oh because it is so obvious. That shit wouldâ€™t hold up when an Infernal falls on it. Infernal is bound together fire through magic. That thing does chaos damage, that literally eats though and destroys any type of metal, even protoss and Terran shields. Chaos is the same type of weapons that can kill a God. On the flip side, Cenarious is a demigod, with Divine armor. Divine Armor defelcts swords, arrows, guns, fire ice, and all magic/pure energy.Plus, those that don't pose no threat. Undead would fall apart under a relentless assault of Scarabs or Antimatter balls.
Iâ€™m sorry, Sargeras alone could take on the entire zerg, protoss and Terran fleet at once and come out unharmed. He literally destroys a planet merely be having his presence in itâ€™s midst.Add in the Psi-Shields that medieval tech could never get through, and you have a race of gods that would purge everything in their path.
and you know this how? Have you ever â€œincinerated a planetâ€ in Starcraft? Which unit does that may I ask? Can the protoss still even do that , considering their entire concave collapsed, and they havenâ€™t â€œincineratedâ€ a planet sine the half of the Terran campaign which is the first campaign.Plus they could always, you know, incinerate the planet.