Wizard Skill Trees

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Tyrael

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*These in no way are the completed skills, these are merely what Blizzard has provided

[rain]Conjuring Skill Tree[/rain]


Tier I
Spectral Blade- Summons a spectral blade that strikes each enemy in front of the Wizard 3 times causing 1-2 physical damage with each hit.

Tier II
Mirror Image - Creates an illusionary duplicate of yourself that lasts for 8 seconds and has 20% of your health.
Stability Control - Health globes restore 10% mana when picked up.

Tier III
Explosive Blast - A blast of energy explodes at the target causing 10-16 damage in a small radius.
Stone Skin - Shield yourself with rock and stone, absorbing 75 damage. Lasts 8 seconds.

Tier IV
Hydra - Creates a hydra that attacks your enemies with bolts of fire. Hydra deals 6-10 damage per attack.
Intensify - When you pick up a health globe, your critical hit chance increases by 2%.

Tier V
Mighty Impact - Increases critical hit damage by 10%.
Magic Weapon - Imbue your weapon with magical energy granting it increased damage.

[rain]Arcane Skill Tree[/rain]


Tier I
Magic Missile - Fire 1 missile(s) of energy at your enemies causing 3-5 arcane damage to them.
Expanded Mind - Expands the Wizard’s knowledge increasing the Wizard’s mana by 12%.

Tier II
Wave of Force - Project a wave of force outwards, repelling enemies and projectiles and dealing 1-5 damage.

Tier III
Arcane Orb - An orb of pure energy deals 11-16 on contact and an additional 1-2 arcane damage to all enemies in the blast area.
Energy Shield - A protective barrier absorbs incoming damage using mana. Every point of damage costs 2 mana.

Tier IV
Disintegrate - Emanate a beam of pure energy dealing 12 arcane damage per second. Damage is modified to 80% each time the beam passes through a target.
Slow Time - Warp space and time, slowing nearby monsters and projectiles. Cool down: 20 seconds.

Tier V
Arcane Torrent - Meteorites pelt the targeted region dealing 10 to 20 damage per second.
Arcane Weakness - Enemies damaged by your arcane spells are affected with Arcane Weakness, increasing damage taken by 20% for 5 seconds.

Tier VI
Teleport - Teleport to the selected location up to 100 feet away. Teleport can only be used every 9 seconds.

[rain]Storm Skill Tree[/rain]


Tier I
Charged Bolt - Launch a volley of 3 electric bolts that deal 1-2 lightning damage each.
Ice Armor - A field of ice slows movement and attack speed of enemies that attack you at close range, and causes 2 cold damage.

Tier II
Frost Nova - An explosion of ice pelts nearby enemies for 1-2 cold damage. Has an additional 50% chance of a critical hit.
Electrocute - Lightning arcs from the Wizard’s fingertips towards an enemy, electrocuting it for 5-15 lightning damage.

Tier III
Empowered Armor - Increases your armor by 5%.
Energy Twister - Summon an Energy Twister that deals 10 damage per second to everything in its path.

Tier IV
Bonechilling Cold - Frozen targets take 25% additional damage from all attacks.
Ray of Frost - Project a beam of cold energy that deals 8 cold damage per second.

Tier V
Blizzard - Call down shards of ice to pelt an area dealing 6-10 cold damage per second for 3 seconds.
Stone Armor - Surround yourself in electrical energy. Electric bolts are automatically fired at attackers for 1 to 8 damage.
Armor spells affect you and all nearby allies and you can only be affected by one armor spell at a time.

Tier VI
Storm Power - Increase damage of all lightning and ice spells.
 
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