WHAT is you fav "killer" strat for fastest?

Discussion in 'StarCraft Strategy Guides' started by uber_nerd, Jun 23, 2005.

  1. uber_nerd

    uber_nerd New Member

    Joined:
    Jun 18, 2005
    Messages:
    14
    Likes received:
    0
    Trophy points:
    0
    For a fastest possible map, what would you do for each race.
    Here are mine

    Toss: Reavers and Corsairs (Go all tech till you can get reavers, should be able to get'em after 5 min. After you get around a few (3) reavers, put them behind ur buildings so they don't get attacked while the enemy is attacking you) should be able to hold off an 24 hydra attack. Then get corsairs...12 should hold off 12-24 multas. then do wutever you want. reavers own ground and sairs own air)

    Toss: Arbiter drop reavers, kill main hive/command center/ nexus then do some crazy shiiza

    Zerg: defilers and hydrass....not to hard i hope

    Zerg: fully upped lings, ultras, hydras and devourers (12 fully upped devourers can take out 12 carriers! each shot kills a carrier. hit run hit run...etc)

    Terran: Tank push and marines and medics (must be within 8 minutes so they don't get high tech units such as guards)

    Terran: bunker in enemy base (within 4 min)


    What are yours?

    I need some new good strats....
     
  2. Wing Zero

    Wing Zero lol just as planned

    Joined:
    Oct 27, 2002
    Messages:
    12,203
    Likes received:
    12
    Trophy points:
    38
    From:
    Philly
    mass zlots
     
  3. uber_nerd

    uber_nerd New Member

    Joined:
    Jun 18, 2005
    Messages:
    14
    Likes received:
    0
    Trophy points:
    0
    well, mass lots really suck against lurkers....but besides that, its pretty good
     
  4. Phoenix2003

    Phoenix2003 BattleForums Senior Member

    Joined:
    May 20, 2003
    Messages:
    1,395
    Likes received:
    0
    Trophy points:
    0
    From:
    Antioch, Aiur
    Not that the zerg will have a chance to make those lurkers while they're being zealot rushed, but w/e.
     
  5. uber_nerd

    uber_nerd New Member

    Joined:
    Jun 18, 2005
    Messages:
    14
    Likes received:
    0
    Trophy points:
    0
    well, how long does a 12 lot rush take? anything smaller then the 4 sunkens i'd have for defence would take it out.
     
  6. Odinian

    Odinian Member!

    Joined:
    Jun 20, 2005
    Messages:
    60
    Likes received:
    0
    Trophy points:
    0
    LOL 4 suckens? Dream on. I have seen 12 zeolots take out 5 sukens easy.

    And a 12 zeolot rush takes about 3 min to get, then 1 more to find and kill. At least on fastest.
     
  7. Guest

    Guest Premium Member

    Joined:
    Jun 28, 2003
    Messages:
    3,905
    Likes received:
    2
    Trophy points:
    0
    From:
    New york
    Terran:BC'S and tanks with Ghosts and S vessels.

    Zerg: 56 Guardians and 24 Devos.

    Toss: Mass reavers+sairs
     
  8. betaalpha5

    betaalpha5 BattleForums Senior Member

    Joined:
    Jun 7, 2003
    Messages:
    1,202
    Likes received:
    0
    Trophy points:
    0
    terren gols and tanks
    toss goons and lots
    zerg hydra and mutas
     
  9. CruelJustice

    CruelJustice Member!

    Joined:
    Feb 11, 2005
    Messages:
    59
    Likes received:
    0
    Trophy points:
    0
    From:
    @ home you moron...
    Make 12-24 gateways, 2 nexus, 3 forge, 2 cybernetics cores, 1 citadel, 1 templar archive, several cannons, a dupe base with nothing but cannons next to your original one. Mass Zealots, fully upgraded. You can build fast if you knew exactly where and when to build your stuff.
     
  10. Xecutor

    Xecutor Member!

    Joined:
    Jun 30, 2005
    Messages:
    33
    Likes received:
    0
    Trophy points:
    0
    From:
    Canada
    Mass cannon, then carrier/sair?

    Mass zeal/goon/temp/DT/obs then cannon vital spots?
     
  11. PowerPPower

    PowerPPower Member!

    Joined:
    Aug 9, 2005
    Messages:
    28
    Likes received:
    0
    Trophy points:
    0
    Toss: cannon defence at first
    then make 2 dts and 1 reaver and drop them to kill main cc/hatch/nexus
    (ez to get cc!)(use reaver to kill the turret or cannon,then get it)
    Then continue build reavers and dts,also build hts to storm(is a gd defence)
    later carrier get others hatch or nexus(upgrade air armor and attack!)
    (make sure with observer if any terran player use wraiths)(with 2 arbiters)(use arbiter to recall 6-8reavers,reavers are used to crash zerg's hy)
    (static goons,Usually protoss's base has many cannon or others, so his goons cant stop ur carrier)
    (if some1 use carreirs to try to get ur nexus,static them and use carrier to fight)
    (if u against some1 really pro as u, mc others drone or scv and use 400units to crash him)(i suppose u are pro)
    Actually i m really pro at fastest map
    Some1 add me and see(b net name :powerPPower)
     
  12. Kaison

    Kaison BattleForums Addict

    Joined:
    Jul 23, 2005
    Messages:
    618
    Likes received:
    0
    Trophy points:
    0
    From:
    Huntington Beach
    Toss: Carrier (if nr15/20) and Arbitor otherwise dragoons and Arbitor.. Lol Recall the goons at there Moneymaker
    Zerg: Hydra's and Muta's
    Terran: Bc (if nr15/20)
     
  13. PowerPPower

    PowerPPower Member!

    Joined:
    Aug 9, 2005
    Messages:
    28
    Likes received:
    0
    Trophy points:
    0
    Terran:goliath and tank
    (this is the really strong mass units)
    (Tank kill hy or goons,goliath kill lings and air units)
    (Actually im not gd at terran)
    Zerg:guardian and hy
    guardian kill cannons/sunkens and nexus/cc/hatch
    use defiler to creat dark swarm and then go hy
    remember to bring lings
    (actually i suck at zerg)
     
  14. CruelJustice

    CruelJustice Member!

    Joined:
    Feb 11, 2005
    Messages:
    59
    Likes received:
    0
    Trophy points:
    0
    From:
    @ home you moron...
    Worse comes worse, just Mass hydras and keep hitting the bases fast and hard. Be sure to keep overlords next to them.
     
  15. Ben13[x]

    Ben13[x] Member!

    Joined:
    Aug 11, 2005
    Messages:
    52
    Likes received:
    0
    Trophy points:
    0
    From:
    California
    Terran = Bcs, golaith
    Zerg = Mutas, Hydras
    Toss = Carrier, goons, arbitor
     
  16. Snagg

    Snagg Premium Member

    Joined:
    Nov 28, 2002
    Messages:
    1,209
    Likes received:
    0
    Trophy points:
    0
    You can't beat 4 sunkens with 12 zeals.

    Drones block the su;nkens. Zealots just stand there while getting raped. You need goons + zeals.

    Protoss - Cannon their base. Cuz you have so much money you can do it so fast.

    Terran - Engineering bay over the minerals while their miners try to shoo away your scv harassment. Should be easy after that.

    Zerg - Mutaling.
     
  17. Ntrik_

    Ntrik_ Premium Member

    Joined:
    Jan 19, 2004
    Messages:
    9,687
    Likes received:
    4
    Trophy points:
    38
    mass sunkens and spores, then mass hydra drops (about 50's to start), just make 1379187689 overlords to take hits if theres turrets or cannons.
     
  18. Lord of Nukes

    Lord of Nukes BattleForums Member

    Joined:
    Jun 24, 2005
    Messages:
    371
    Likes received:
    0
    Trophy points:
    0
    From:
    New England
    Marines, Medics, Tanks, and possibly Wraiths. Usually everyone on Fastest expects you to tech for 20 minutes, so a quick force like that can be devastating.
     
  19. PowerPPower

    PowerPPower Member!

    Joined:
    Aug 9, 2005
    Messages:
    28
    Likes received:
    0
    Trophy points:
    0
    i dunno why many guys think that just mass hydra and they can win ez
    hydra wll be suck when against goons,tank,reaver....
    And i want to ask how to mass sunken and spore?(build hatch near other?)

    Actually i dunno well about using zerg in fastest
    Should i build sunken to defence at beginning?(But if i build sunken,i cant build much hatch as others)(But if i dun build,i usually be killed by zlot ez)

    Snagg, u said u ll cannoning if u use p,but if u face some1 who ll scout or some1 who also build cannons,u ll suck badly at later.
    U ll use building to over others minerals, but dun u think building move too slow and if other hv cannon ,u fail
    U use mutaling,wt ll happen if u face rinebatmedic??(marine,bat ,medic)(ling?if face bat....,muta??face rinemedic....)

    So pro wont just use 1 or 2 kind of units
     
  20. cnbrood

    cnbrood BattleForums Junior Member

    Joined:
    Mar 28, 2006
    Messages:
    101
    Likes received:
    0
    Trophy points:
    0
    From:
    The Lost Temple
    TVP :tank and vulture
    TVZ: marines, medics,tanks,science vessels
    TVT:tanks ,goliash drop ship