Discussion in 'StarCraft: Brood War' started by aphextwin, Aug 12, 2003.
oh, i like your signature newbie4lyfe
scout 90% useless
vulture 70% useless
firebat 21% useless
Spawn BRoodling 50% useless
Infested Marine 89% useless
Carrier 80% useless
Goliath 55% uselss
ARchon 76% useless
Devourer: 78% useless
All time useful
BC (alot of em)
They are all useful. But it all depends on the situation your in. Ultralisks would be the worst unit if 24 BCs were attacking you.
YEAH u have a point there it all depends on the situation
they are all balanced but what about the worstly balanced unit? lol...
i think carriers are worstly ballanced... imean like 350/250 and another 200 for interceptors... thats like 550 minerals and 250 gas just for a weak little carrier that 6 scrouge can murder in 2 secs....
PS i stil use carriers though...
carriers arnt weak they are bad ass they have multiple atackage (they can attack many units at the same time)
but i kind of do think that the devours is a waste it attacks super slow...
but oh well tahts just my opinion
Carriers u gota buy for them and so slow
Actually, that's the BC. I don't know where you got the impression that carrs are slow. Try chasing them with ground anti-air. I say scouts are pretty bad. And toss air does fine without them. They're only good for one thing. Nobody goes scouts as a pre-emptive measure for carriers since toss doesn't always go for them. Something's wrong if you do. BCs are horrid units to use against toss anyway so I don't see the point in building them. Just because Blizzard made certain units, doesn't mean they're viable.
from what i read so far(which isn't much, probably 3 posts, frifrat, carrier thingy, and phenoix's post), this is just which is better? carrier or battlecruiser post all over again...
Oh joy! I love these debates... :fwink
there is no better nor worse!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
IF THERE WAS, WHY IS SC THE BEST SELLING GAME?!??!?!?!?!?
ok ... there.
in my opionion the worse unit in the game would have to be a zergling...besides rushing, there HP is really low...so they cant do much unless all they do is mass marines...so yea
thats my opionion
It just occured to me. Scouts aren't as good against carriers as everyone thinks. Using the same micro as you would against a BC and scouts will get murdered. Carriers fire while they move scouts cannot. If corsairs are supporting carrs, then those scouts are dead.
compare units to their counterparts, and you will see everything is good and yet...has a weakness! you get 2 zerglings per egg! at a cost of only 50 minerals! thats 70 hp+10 damage, compare that to a marine. Marines however, are not melee, and can go in bunker (whoo another advantage). Then theres the Zealot, 160 hp(sort of..) 16 damage per hit. the downside? cost is 100 minerals. If your comparing something like a battlecruiser to a marine, then your dumb. Try comparing things that are some what equal in value (and price) and you'll see that everything is good, period!
OK...again, what I said. Scouts are good against most air units, but who actually builds them(unless your going that fast arbiter thingy...)? but if you think price, then you'll get 2 scout per carrier +addition money, so that would mean 2 scouts, a corsair verse one carrier. hmm...I think the scouts will win.
Conclusion: stop comparing units, pick a race, use the units well, and you'll most likely win. all units have weaknesses, all units have strength...
whoo...i quoted myself
EDIT: don't know why the is there...I used the quote system right right?
Those are all good points. I agree with what he says. This thread should be closed now. It's gone on for awhile. I guess we can say that there is no worst unit, and that even if you thought there was one, another player might consider that a prize part of his strategies.
Chocolate, how many times must I repeated myself? Scouts are too specific situations that just don't occur that much. Corsairs are much better at taking down wraiths and mutas than scouts are. If you want to blindly believe that scouts are good, then that's fine, but when you give situations like scouts beat BCs, I've already said that, but that's all they 're good for. NOBODY goes BCs vs toss, so scouts are useless.
umm...I only said scouts are good againts air units. but you compared it to Carriers, so i thought about it, and did some math(sort of) and miscalculated... well the point is 2 scout (no corsair) can take out a carrier, but who goes stargate in a PvP? not many people... in my opinion, scout suck, because of it's price and the fact it can't attack many things without dying.
your right, about some stuff, scouts beat bcs. your right that terran never go bcs. and your right about corsairs being better.
but....tell me when i'm wrong, give me at least 2 examples when I was wrong. because you seem to always have a negative attitude responding to my posts.
no one listens to him for some reason...
Sorry, about negative attitude.
well, now that this thread is no more, listen to him!!!!!!!!!!!!!!!!!!!
(i hope this isn't spam)
Golaiths when getting attacked by ground, air they sumwhat ok
This may be a bit of a rant, but I just wanted to get this out about the capital ships (Battlecruisers/Carriers).
Going mass carriers or battalcruisers is a newb tactic that is right up there with making four hundred canons (Although for canons you can just make tanks). Granted it is tough to stop, so it is not called a newb tactic because it can be easily stopped. It is called that because the game turns into a stupid pixelated weapons race of "who can make the most capital ship crap in THIS game" when that's what has happened the last ten games. It quickly makes the game a matter of "how much time can I last before I get wiped out b/c so and so allied so and so and they both went mass BCs/Carriers."
To heck with those dumb things,they should either make some sorta patch to limit the number of capital ships you can make, or to limit the damage the things do. The games on BGH and other melee maps would be alot funner this way. So for the record, in my opinion, the capital ships are the worst units. There, I'm done.:shoot :shoot :shoot
didn't really understand this...
if he means goliaths are good in both air and ground, then it's half right. Golaiths are good against air. but against ground? I don't think so... dragoons, templars, hydralisks...etc. unless it's backed with tanks...then it's not too bad.
funner isn't a word
i disagree with the limit on captial ships.
1. carriers die too fast to scourge
2. battlecruisers die too fast to wraiths or scouts or swarm and hydras.
3. carriers/bcs cost way too much to produce in a mass
4. carriers cost too much when you don't have a nexus
5. battlecruisers aren't reliable
6. they suck! deal with it!
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