Toss has air and what is the best of all of em?

Discussion in 'StarCraft Strategy Guides' started by Emperor Pan I, Aug 31, 2002.

?

What is best Toss air unit?

  1. Scout

    5 vote(s)
    16.1%
  2. Corsair

    6 vote(s)
    19.4%
  3. Arbiter

    5 vote(s)
    16.1%
  4. Carrier

    11 vote(s)
    35.5%
  5. shuttle

    0 vote(s)
    0.0%
  6. Observer

    4 vote(s)
    12.9%
  1. lordson

    lordson Member!

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  2. Renzokuken

    Renzokuken Saved

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    What the?
     
  3. KerriganForever

    KerriganForever Member!

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    Yeah, wtf?
     
  4. Renzokuken

    Renzokuken Saved

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    lordson. i'd have to say you make the weirdest posts. and you never spell them correctly
     
  5. Dillinger_4

    Dillinger_4 Member!

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    Id say carriers. But there only good with at least 6 of em in a group. If you put carriers with corsairs almost unbeatable..... except for lockdown....
     
  6. Renzokuken

    Renzokuken Saved

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    I like scouts better and sairs. Their speed is handy when upged
     
  7. AKA-47

    AKA-47 Member!

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    Depends on what units u are facing.
     
  8. Sc MaRiNe

    Sc MaRiNe Member!

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    yeah, this unit counters that and that unit counters this and blahblahblahblahblahblah....
     
  9. Renzokuken

    Renzokuken Saved

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  10. Mange

    Mange Member!

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    I think that the Arbiter is the best. Its Recall is awesome. Being able to cloak units around it. And also its ice attack(i can't remember what its called) is perfect. Stopping units from moving or attacking while your units are cloaked and takin them out. Although the arbiter's attack isn't good its a great spell caster. Carriers are alright. But they're very expensive. And take a long time to build. Although they're attack makes them partly worth it. Most people aren't going to waste time and money trying to get them when a lot of other units can take them out quickly.
     
  11. Renzokuken

    Renzokuken Saved

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    Arbiters are more expensive and take longer to tech. If i expand 3 times i can get 6-12 BCs
    I vote corsairs!
     
  12. Emperor Pan I

    Emperor Pan I Respected Member

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    I voted corsairs too. great to help drops. disruption web the auto defence, and move in.
     
  13. Renzokuken

    Renzokuken Saved

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    Agreed. Thats what i use them for. Also against zerg air and overlord hunting(its so fun!)
     
  14. dont_want_none

    dont_want_none New Member

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    dammit it i clicked wrong.....i was gonna click shuttles but hit observers....reason for shuttle.....fast, reliable....and holds reavers......reavers wipe out ground.....and you put 2 reavers in the back of a base guys minerals are shitted thatZ all
     
  15. Renzokuken

    Renzokuken Saved

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    Yes. But do they attack? :)

    All in all. They are all good and have their own purposes
     
  16. AKA-47

    AKA-47 Member!

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    I voted observer, i would rather have an observer than a carrier if i could only have one air unit.
     
  17. Renzokuken

    Renzokuken Saved

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    Agreed. Only because they cloak though. I wouldn't mind being in a corsairs 'shoes'
     
  18. the_horde_rulz

    the_horde_rulz New Member

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    carriers are good but no one has said anything about observers! theyre spies and i use them to as many every vespene geysers and mineral patches i can! if u stop other people forn getting them by countering any expansions they send u have a good chance of winning. i use scouts more than carriers though arbiters are good when u team them w a few carriers.
     
  19. the_horde_rulz

    the_horde_rulz New Member

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    hmm 3 reply came in the time i put mine out making mine obsolete lol
     
  20. aK_jdog

    aK_jdog New Member

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    I like to use my scouts corsairs and obs a combo like that is almosst unstoppable Its all i use