First off I would like to say that in this post I will compare WoW with the diablo series and add tons of ideas and suggestions for d3. These are my oninions on both games and I am attempting to start a constructive discussion about ideas for d3.
Early on in d2 I had a ton more fun finding items than i ever have in wow. It's becuase the item dependancy is far greater in d2 than that of wow.
I like the character development in d2 better becuase each skill or stats makes such a significant difference in your character's overall performance. In WoW you can't even edit your character's stats. I like the risk of crippling my character, it brings a sort of "elite" feeling when you make a strong build. The untrain option is a good idea but I hate the small effect a talent has on your char in wow. Wow is like the 4 year old friendly version of d2. In wow there is no originality in ANY character build since it takes no thought whatsoever to make a good char. All you do is go what type of chracter you want and max out each talent in that tree. No brain power required at all. In d2 however you only use the stronger skills from each tree. Now that the game has been around so long there are tons of definitive builds that everyone else copies, but if there were a couple more trees in d3 with more skills per tree you could have alot more good builds.
It is true that nking sux and town huggers are the bane of all true pvp'ers. I still like the pvp in d2 alot more. In wow the pvp is just not exciting at all. You challenge someone to a duel and if you win you dont even kill them. Even on a pvp server the only real pvp there is is across faction. You still have to challenge someone from the same faction to duel and there are no reprocussions in any way as to whether you loose or win. In wow you will never see 8 ppl all hostiled running around killing eachother and just straight up dueling for hours becuase its so fun.
In d3 they should keep the hostile pvp system the same only make it impossible to kill someone without their corpse. And at the same time add a certain amount of time of invulnerability to yoru char after you get your corpse. Maybe make it while you're invulnerable you cant attack other ppl either. This eliminates nker's and dishonorable duelers who kill you 1 sec after you get your corpse. It also gives you time to cast your buffs and heal after picking your corpse up.
I am REALLy dissapointed in WoW. Maybe it's becuase I was a diablo fanatic and warcraft is nothing like diablo. I just feel like a good rpg needs things like multiple elite builds, and pvp that ppl can really enjoy. Not just something that happens ONLY if you see someone from the other faction. Or ONLY if you challenge someone to a one on one duel. Pvp should be a a huge part of the game. If you dont like pvp then mind yoru own business and dont involve yourself in those kinds of things (trash talking, annoying ppl, etc.).
Every choice you make in your chracter's build should SIGNIFICANTLY affect your character's performance. The untrain option is a very good idea but the ability to cripple your character is a risk very much worth originality in character development.
Plus the horribly repetitive quests are just too mundain. In wow most of the quests are exactly the same. You have to kill a certain amount of one kind of monster or you have to gather a certain amount of items from one kind of monster. In d2 the quests weren't all exactly the same. Some of them were, but it didn't matter because you were working towards your ultimate goal. The ultimate goal was a super badass character that could own everyone. Thats becuase pvp is such a huge part of d2. The quests weren't the game. The pvp, the character development, and the items were the game. And that is what made d2 so much fun.
I love the dark, twisted feel of the Diablo series. The happy go lucky feel of WoW is too fabricated, and immature in my opinion. Also, I loved the cinematics and the story line in Diablo 2. If they would just incorporate more in game story line and some role playing in diablo 3 it would rock.
The pvp, combat, character development, stats, and skills of D2 are still far beyond that of WoW in my opinion. It really takes alot of thought, planning, and effort to make a good character build in diablo. In WoW the stats are not customizable and whatever talent tree you decide to go with there will always be someone out there with the same build. Character originality in your build is where the diablo series really shined at first. Now that it has been played to death there are popular builds out there and there are unpopular builds. But that is what happens when a game has been out so long.
The stats and skills system from d2 is excellent in my opinion. Being able to "cripple" your character by building him/her wrong is a good thing. Freedom of character development is worth the risk. Once again, the "untrain" option eliminates wasted time and effort into a build that doesn't work.
Add all the classes from the past diablo enstallments in d3 and then some. There is no need for new races since the story line has always involved humans and demons. Instead make it so you can play on the evil side. Maybe even play as a demon on the evil side. Since necros are considered nuetral make them an evil exclusive class. They decided to side with the demons since good has been whooping their ass since the first diablo.
Another good thing about diablo is the real time combat. I dont mind having to click over and over to attack since it brings much more tactic and strategy to combat. Maybe even make it so you have to right click to dodge or block. If youre dual wielding or using a 2 handed weapon then you dodge when you click, and when you're using a shield then you block. Obviousely you can't attack while blocking or in the middle of a dodge. This would bring even more tactic to combat, ESPCECIALLY pvp. Instead of having dex affect your chance to block have it affect how fast your shield comes up after you hit the block button. With a similiar affect on dodging.
Don't make d3 an mmorpg, and don't make it one big seamless world. When the world is seamless there is a significant increase in lag. And when you're trying to play with tactic this seriousely inhibits that aspect of gameplay. When you have only so many ppl allowed in each game the lag never gets as bad as that of one giant seamless world running on one server. If it is going to be an mmorpg at least make each town/area of the world have its own server. With a loading screen inbetween each instance. The time you have to wait for it to load is worth the significant decrease in lag.
Instead of the inspect option you have in WoW it would be better to implement certain stats that display over each player's head as you put your cursor over them. The stats could include your pvp record, how far you are in the game, and your character lvl. However to be able to look at everything they are wearing sort of eliminates that player's originality. Maybe they have a setup that they don't want others to know about. Not being able to see what they are using adds a certain amount of mystery to pvp.
Make it so you can have the classic diablo view, plus third person and maybe first person in d3. Being able to play in third person view would be tons of fun if they made the game with killer 3d graphics. Plus I think the armor as displayed on the characters in d2 looks way better then that of WoW. Even though WoW has better graphics the armor in D2 isn't as "cartoonish", or as "fake" as it looks in WoW. Now imagine being able to see a paladin in his full plate mail up close. The polished steel would look very cool. The purple and pink, non-reflective, armors of WoW wouldn't hold a candle.
Also the random items generated when adventuring through the world of diablo is still the best ever. I don't think that should change one bit. The excitement of seeing a unique elite drop off of a boss in hell as everyone rushes to grab it first is very fun. The runewords and imbue quest are very cool as well. The way the did items in general in diablo 2 is the way all games should copy, or try to build upon. The only things I would change are the significance of the imbue quest, and the mf system. Instead of having one imbue quest in each difficulty with totally random stats generated, maybe try one quest towards the far end of the game that makes 3 random stats (based on your character class and the weapon), and 2 stats you can choose. Make the 2 stats you can choose have a base amount that comes with the stat. The more you put into stat number one the more you take away from stat number 2. But the other 3 stats are still totally random. For example you choose enhanced damage for stat number one, and increased attack speed for stat number 2. The base ED starts at 300% and the base IAS starts at 60%. For every 10 percent you add to the enhanced damage you take away 5 percent of your increased attack speed. And vise versa. The most you can get to in ed would be 400 wich would drop your ias to 10. Also I would probably just eliminate mf altogether or make items that add to mf extremely hard to find. Make it so only higher end uniques have mf on them. And even then the mf stat is the only good stat on the item. So that you are sacrifising alot to have more of a chance to find magical items.
Well those are my thoughts. I would like to hear what other ppl have to say about the subject. I am really hoping that they announce d3 at this year's e3.
Early on in d2 I had a ton more fun finding items than i ever have in wow. It's becuase the item dependancy is far greater in d2 than that of wow.
I like the character development in d2 better becuase each skill or stats makes such a significant difference in your character's overall performance. In WoW you can't even edit your character's stats. I like the risk of crippling my character, it brings a sort of "elite" feeling when you make a strong build. The untrain option is a good idea but I hate the small effect a talent has on your char in wow. Wow is like the 4 year old friendly version of d2. In wow there is no originality in ANY character build since it takes no thought whatsoever to make a good char. All you do is go what type of chracter you want and max out each talent in that tree. No brain power required at all. In d2 however you only use the stronger skills from each tree. Now that the game has been around so long there are tons of definitive builds that everyone else copies, but if there were a couple more trees in d3 with more skills per tree you could have alot more good builds.
It is true that nking sux and town huggers are the bane of all true pvp'ers. I still like the pvp in d2 alot more. In wow the pvp is just not exciting at all. You challenge someone to a duel and if you win you dont even kill them. Even on a pvp server the only real pvp there is is across faction. You still have to challenge someone from the same faction to duel and there are no reprocussions in any way as to whether you loose or win. In wow you will never see 8 ppl all hostiled running around killing eachother and just straight up dueling for hours becuase its so fun.
In d3 they should keep the hostile pvp system the same only make it impossible to kill someone without their corpse. And at the same time add a certain amount of time of invulnerability to yoru char after you get your corpse. Maybe make it while you're invulnerable you cant attack other ppl either. This eliminates nker's and dishonorable duelers who kill you 1 sec after you get your corpse. It also gives you time to cast your buffs and heal after picking your corpse up.
I am REALLy dissapointed in WoW. Maybe it's becuase I was a diablo fanatic and warcraft is nothing like diablo. I just feel like a good rpg needs things like multiple elite builds, and pvp that ppl can really enjoy. Not just something that happens ONLY if you see someone from the other faction. Or ONLY if you challenge someone to a one on one duel. Pvp should be a a huge part of the game. If you dont like pvp then mind yoru own business and dont involve yourself in those kinds of things (trash talking, annoying ppl, etc.).
Every choice you make in your chracter's build should SIGNIFICANTLY affect your character's performance. The untrain option is a very good idea but the ability to cripple your character is a risk very much worth originality in character development.
Plus the horribly repetitive quests are just too mundain. In wow most of the quests are exactly the same. You have to kill a certain amount of one kind of monster or you have to gather a certain amount of items from one kind of monster. In d2 the quests weren't all exactly the same. Some of them were, but it didn't matter because you were working towards your ultimate goal. The ultimate goal was a super badass character that could own everyone. Thats becuase pvp is such a huge part of d2. The quests weren't the game. The pvp, the character development, and the items were the game. And that is what made d2 so much fun.
I love the dark, twisted feel of the Diablo series. The happy go lucky feel of WoW is too fabricated, and immature in my opinion. Also, I loved the cinematics and the story line in Diablo 2. If they would just incorporate more in game story line and some role playing in diablo 3 it would rock.
The pvp, combat, character development, stats, and skills of D2 are still far beyond that of WoW in my opinion. It really takes alot of thought, planning, and effort to make a good character build in diablo. In WoW the stats are not customizable and whatever talent tree you decide to go with there will always be someone out there with the same build. Character originality in your build is where the diablo series really shined at first. Now that it has been played to death there are popular builds out there and there are unpopular builds. But that is what happens when a game has been out so long.
The stats and skills system from d2 is excellent in my opinion. Being able to "cripple" your character by building him/her wrong is a good thing. Freedom of character development is worth the risk. Once again, the "untrain" option eliminates wasted time and effort into a build that doesn't work.
Add all the classes from the past diablo enstallments in d3 and then some. There is no need for new races since the story line has always involved humans and demons. Instead make it so you can play on the evil side. Maybe even play as a demon on the evil side. Since necros are considered nuetral make them an evil exclusive class. They decided to side with the demons since good has been whooping their ass since the first diablo.
Another good thing about diablo is the real time combat. I dont mind having to click over and over to attack since it brings much more tactic and strategy to combat. Maybe even make it so you have to right click to dodge or block. If youre dual wielding or using a 2 handed weapon then you dodge when you click, and when you're using a shield then you block. Obviousely you can't attack while blocking or in the middle of a dodge. This would bring even more tactic to combat, ESPCECIALLY pvp. Instead of having dex affect your chance to block have it affect how fast your shield comes up after you hit the block button. With a similiar affect on dodging.
Don't make d3 an mmorpg, and don't make it one big seamless world. When the world is seamless there is a significant increase in lag. And when you're trying to play with tactic this seriousely inhibits that aspect of gameplay. When you have only so many ppl allowed in each game the lag never gets as bad as that of one giant seamless world running on one server. If it is going to be an mmorpg at least make each town/area of the world have its own server. With a loading screen inbetween each instance. The time you have to wait for it to load is worth the significant decrease in lag.
Instead of the inspect option you have in WoW it would be better to implement certain stats that display over each player's head as you put your cursor over them. The stats could include your pvp record, how far you are in the game, and your character lvl. However to be able to look at everything they are wearing sort of eliminates that player's originality. Maybe they have a setup that they don't want others to know about. Not being able to see what they are using adds a certain amount of mystery to pvp.
Make it so you can have the classic diablo view, plus third person and maybe first person in d3. Being able to play in third person view would be tons of fun if they made the game with killer 3d graphics. Plus I think the armor as displayed on the characters in d2 looks way better then that of WoW. Even though WoW has better graphics the armor in D2 isn't as "cartoonish", or as "fake" as it looks in WoW. Now imagine being able to see a paladin in his full plate mail up close. The polished steel would look very cool. The purple and pink, non-reflective, armors of WoW wouldn't hold a candle.
Also the random items generated when adventuring through the world of diablo is still the best ever. I don't think that should change one bit. The excitement of seeing a unique elite drop off of a boss in hell as everyone rushes to grab it first is very fun. The runewords and imbue quest are very cool as well. The way the did items in general in diablo 2 is the way all games should copy, or try to build upon. The only things I would change are the significance of the imbue quest, and the mf system. Instead of having one imbue quest in each difficulty with totally random stats generated, maybe try one quest towards the far end of the game that makes 3 random stats (based on your character class and the weapon), and 2 stats you can choose. Make the 2 stats you can choose have a base amount that comes with the stat. The more you put into stat number one the more you take away from stat number 2. But the other 3 stats are still totally random. For example you choose enhanced damage for stat number one, and increased attack speed for stat number 2. The base ED starts at 300% and the base IAS starts at 60%. For every 10 percent you add to the enhanced damage you take away 5 percent of your increased attack speed. And vise versa. The most you can get to in ed would be 400 wich would drop your ias to 10. Also I would probably just eliminate mf altogether or make items that add to mf extremely hard to find. Make it so only higher end uniques have mf on them. And even then the mf stat is the only good stat on the item. So that you are sacrifising alot to have more of a chance to find magical items.
Well those are my thoughts. I would like to hear what other ppl have to say about the subject. I am really hoping that they announce d3 at this year's e3.