THIS GUIDE WAS NOT WRITTEN BY FWI, EDITED BY FWI, OR REVISED BY FWI. This guide was brought to this forum with written consent of it's respected author, Wolfsbane. There are no sections of this guide I contributed to. *please do not distribute this guide without my permission* The Complete Fury Werewolf Guide Table of Contents 1: Introduction * a: The build * b: Build Briefing * c: Pros and Cons to the build 2: Skill/Stat points usage * a: Skills * b: When to use skill points * c: Optimal base stats, stats with final gear on * d: Low lvl,mid lvl, and guru gear 3: Tips and Strategies * a: Leveling up * b: Dueling different characters * c: Final Stats of your wolf 4: Credits Introduction to Werewolf Druids Druid Completed level: 91 (95 with optimal skills) Difficulty level: 4 of 5 Skill level: 5 of 5 Build Difficulty: 4 of 5 Build Cost: 9 of 10 In 09 the werewolf was un-arguably one of the most powerful characters around. With its insanely high attack rating, life, and damage, it quickly soared to one of the best pvp, and pvm duelers. This guide covers mainly pvp, but I will add some strategy on pvm. Now, there is only one problem with a fury wolf, its defence. Blizzard was actually smart enough to not give high defence to wolfs, or they would become overpowered. But thanks to our high life, ar, and most of all, the fastest fhr in the game, we can overcome the defence problems. Pros 1. Extremely high attack rating. 2. Extremely high life with oak sage, and in wolf form. 3. High damage. 4. Fastest fhr in the game. 5. Can tank almost anything in pvm. Cons 1. Terrible defence. 2. Must have 4 frames to be at top effectivness in pvp. 3. All ias MUST be on the weapon. 4. Runs the risk of sage being killed first in a duel. 5. Very expensive, to be godly. Skill Points Usage As you level up, you gain valuable skill points. You can recieve up to a maximum of 110 skill points(lvl's 1-99=98 skills points+12 quest skills points=110). Once you use them, they are gone for good, so place them into the skill best suited for your build. The Main skills The first skill that you recieve is Werewolf, which is where the build's name derives from. This skill allows your druid to transform into a bloodthirsty wolf. This skill increases your attack rating, and attack speed, so it's definatly worth maxing. Each point into werewolf adds 15% attack rating. At level 20, werewolf adds a 335% bonus to your attack rating. The attack speed bonus starts to recieve a minimul increase the higher your werewolf skill is. At level 20, you recieve a 68% bonus to ias. MAX THIS THIRD The next and most important skill for any shape-shifter, is lycanthropy. This skill dramatically increases the duration of time in the werewolf form, and adds a huge chunk of life to you while shifted. At level 1 it grants +40 seconds to your wolf form duration, and a 20% bonus to your max life. Every point after that adds 20 seconds to your duration, and adds 5% to your max life. At level 20, lycanthropy adds 420 seconds to your duration, and a 115% bonus to your health. MAX THIS FIRST! This next skill is your power house, Fury. Just think of it as this...Zeal on STEROIDS! Fury acts in the same manner as zeal also, it gets a maximum of 5 attacks in a row, and adds huge of amounts of damage and ar%. At level 1 this skill grants a 50% bonus to attack rating , and a 100% damage bonus. All that on level one.. Each point placed into Fury adds 7% attack rating, and a 17% damage bonus. At level 20 Fury gives a 118% bonus to ar, and a 423% bonus to damage. MAX THIS SECOND When it comes to the point where you must choose which sage you want, don't be a freekin retard and choose to max Heart of Wolverine first, you get enough ar and damage without this skill, besides you can max this, and oak sage, along with lycanthropy, Werewolf, and Fury by lvl 90 anyways. A couple of extremely awesome things about the sages, are that each time you level them up, the become more and more resistant to physical, and elemental damage. by level 20, they are practically immune to a monsters physical damage. you can't actually see this, but with c3po, look at someone else's sage and it will show you. Oak sage is my personal choice for a spirit. it's purposes are to add hefty amounts of health to you, and to annoy the hell out of you while dueling. At level 1, this sage adds a 30% bonus to your health, and increases by 5% each level. By level 20, you will be recieving a 125% bonus to your health. Heart of Wolverine is the second sage available to your druid. It increases your already high damage, and ar. At level 1, a 20% bonus to damage, and a 25% bonus to attack rating is added. They each increase by 7% each level. On level 20, you will recieve a 153% bonus to damage, and a 158% bonus to attack rating. The final sage, Spirit of Barbs, is absolutely worthless. It repels damage givin to you by enemies back to them. The only problem is, at level 20, it damage return% is 10% less than that of a level 1 thorns aura . MAX OAK SAGE, THEN HEART OF THE WOLVERINE LAST 1 point placements Feral Rage Rabies arctic blast cyclone armor werebear(if you wanna switch to a bear sometime ) maul(werebear charge up skill) Level 1 Stats Starting Attributes Strength: 15 Dexterity: 20 Vitality: 25 Energy: 20 Hit Points: 55 Stamina: 84 Mana: 20 Each Character Level Life +1.5 Stamina +1 Mana +2 Attribute Point Effect 1 Vitality point gives 2 Life 1 Vitality point gives 1 Stamina 1 Energy point gives 2 Mana The 3 Main Fury Wolf Builds, and Stat Strategy You are probably wondering, wtf!? 3 different builds to choose from? yes there are 3 different stat based builds for a fury wolf. The vita build The stregnth build The Dex build I will breefly go over each of them. Vita Build- This varient of the Fury Wolf, puts the bare minimum of stregnth and dex needed to wear their gear, and to have max block. Base stregnth should be 112. 112+20 stregnth on jalals+20 stat anni=152 stregnth, enough to wear stormshield. About 225 dex with gear on. 225-40 dex from 2x perfect ravens= 185 base dex. the rest goes into vita. This build recieves over 7k health with oak, and in wolf form if built with almost perfect gear, and with 39x32020's. this build is generally for the not so rich people wanting to make a fury wolf. The ultimate weapon for a vita build is a Cruel Cryptic Sword of Quickness with 3x40/15's, but there are only 3 left on east, and they all belong to my friends , the default weapon for this build is a gris caddt with 3x40/15's+Lo rune. If any of you know DoC, or Proto, they were pullin 6.7k damage with the CCSoQ Stregnth Build- Before you contradict me on the strategy of this build, just read on. this build requires enough dex for max block, and ABSOLUTELY NO POINTS IN VITA, and the rest into stregnth. The reason for so much stregnth, is that each point into stregnth adds about 3-5 points of damage to you. This build also allows you to weild an 08 storm shield, which is in one way superior to the current ss, and also requires 219 stregnth. It has a higher % chance to block, thus requiring less dex for max block. The reason for base vita, is to maximize the amount of stregnth you can get. The only fault of this build is, it is mandatory to be using 39x32020's. with that+oak+lycanthropy you will get around 5.2k health. Remember that is with base vita too . This build is for the richer people. The ultimate weapons to make this build shine is the Cruel Mythical Sword of Quickness with 2xsheals, and 1x40/15, and the gris caddy with 3x40/15's+Lo. My other friend Karp is pullin 5.3k damage with a a damn caddy Dex Build-This build you will never have a use to make, unless you plan on focusing on using a fanged knife as your main weapon. For example, Fury fanged knife, a Cruel Fanged Knife of Quickness with a sheal and a 40/15, or a sick rare fanged knife with high ed, 40%ias, fools mod, eth repair, 2 socets, and some ar, soceted with a sheal and a 40/15. The reason for all the dex, is that it adds damage to your fanged Knife. Stregnth also adds damage, but its smarter to add dex, because it adds ar+damage. This is also a base vita build, and is mandatory to have 39x32020's. Rich people again . FPA Frames per attack. This is used to measure the duration of any attack in the game, more precise then what is written on the weapon (i.e normal attack speed). The fastest possible melee attack in the game is 4 fpa, which means 6.25 attacks in 1 second. Both the wolf and bear can achieve 4fpa attacks. FHR Faster hit recovery. When you get damage at least 1/12 of your life, you are sent into a recovery animation that lasts some frames, and you can do nothing in that duration. Higher FHR= shorter stun. Shorter, better. Wolves can have the fastest hit recovery among other classes. Here are the accepted FHR breakpoints for the wolf: %FHR------Frames base FHR---7 frames 9% FHR---6 frames 20% FHR---5 frames 42% FHR---4 frames 86% FHR---3 frames 280% FHR---2 frames FBR Faster block rate. When you use a shield, you have the probability to block an incoming attack. And that blocking has some duration that you can not do anything else. So higher FBR=shorter blocks. Shorter, better. In 1.1, after a successful block, one can not block for a certain of time, so no more block-locks. Here are the FBR breakpoints for the wolf. % FBR------Frames Base FBR---9 frames 7 %FBR---8 frames 15 %FBR---7 frames 27 %FBR---6 frames 48 %FBR---5 frames 86 %FBR--4 frames Chance to Block Chance to Block. When you carry a shield, you can block incoming attacks, with a proportion. If you have 70% chance to block, for instance, you block theoretically 70% of the incoming attacks. The following formula gives your chance to block. %Block = (%Blocking of the shield * (Dexterity - 15)) / (Character Level * 2) Chance to Hit Chance to Hit. The formula is: 100 * AR / (AR + DR) * 2 * alvl / (alvl + dlvl) AR = Attack Rating alvl = Level of Attacker dlvl = Level of Defender DR = Defense Rating Upper and lower bounds for the chance is %95 and %5 Weapon Speed Modifier Every weapon has a base speed (one can check for base speeds in items sections of diablo2 sites). With suffixes or shael rune or IAS jewels, one can increase this to needed levels. There is a concept called WSM (Weapon Speed Modifier), to determine weapon speeds. It is basically taking the negative of the weapon base speed (listed in arreat summit), and adding the IAS on the weapon. The WSM information along with the weapon type is used to determine the attack speeds. For example feral axe has -15 base speed, having 1 shael (%20 IAS) annd 1 IAS jewel (%15 IAS) makes it WSM=-(-15) +20+15 WSM=50 Deadly Strike You have a % chance to do double damage. Statistically is an enhancement to your damage equal to your %DS. For example, if you make 1000 damage and have %50 DS, your effective damage is 1500. Crushing Blow This mod reduces the life of the enemy by a certain percentage. Very effective when fighting act bosses. Open Wounds This mod decreases the opponents life by a certain amount. Damage Reduced Damage reduced items can decrease the amount of physical damage received in great amounts. %dr is a % decrease in damage. For instance you have %40 dr and received 1000 damage from an attack. You will receive 600 damage instead of 1000. Here is the formula that should help: ('damage'*(100-'%dr')/100) In 1.10, %dr is capped at 50. Great Sources of Fhr * Bloodfist Unique Heavy Gloves (%30) * Bramble Runeword on a 4 Socket Armor-RalOhmSurEth (%50) * Stone Runeword on a 4 Socket Armor-ShaelUmPulLum (%60) * Bladebuckle Unique Plated Belt (%30) * Jalal's Mane Unique Totemic Mask (%30) * Guillaume's Face Set Winged Helm of the Orphan's Call Set (%30) * Verdungo's Hearty Cord Unique Mithril Coil (%10) * Charms (up to %12 each) Great sources for Attack Rating # Fool's Prefix on Weapons (16.5 AR per lvl) # Angelic Halo Set Ring of the Angelic Raiment Set (2 pieces) (12 AR per lvl per ring)* # Immortal King's Pillar Set War Boots of the Immortal King Set (110 AR) # Hsarus' Iron Heel Set Chain Boots of the Hsarus' Defense Set (2 pieces) (10 AR per lvl) # Master's Prefix on Weapons (201 - 250 AR) # Sigon's Visor Set Great Helm of the Sigon's Complete Steel Set (2 pieces) (8 AR per lvl) # Ravenfrost Unique Ring (150 - 250 AR) # The Mahim-Oak Curio Unique Amulet (%10 bonus to AR) # Metalgrid Unique Amulet (400 - 450 AR) # Jalal's Mane Unique Totemic Mask (%20 bonus to AR) # Cerebus' Bite Unique Blood Spirit (%60 - %120 bonus to AR) # Small Charms (up to 36 AR) # Grand Charms (up to 132 AR) # Jewels (up to 100 AR Great Sources for Deadly Strike * Gore Riders Unique War Boots (%15) * Highlord's Wrath Unique Amulet (about %30-35 at high levels) * Guillaume's Face Set Winged Helm of the Orphan's Call Set (%15) * A Lo rune socketed into a weapon (%20) Great Sources for Crushing Blow Again, not many options here. The weapons are not 7/4 fury weapons. * Gore Riders Unique War Boots (%15) * Guillaume's Face Set Winged Helm of the Orphan's Call Set (%35) * Venom Grip Unique Demonhide Gloves (%5) * Ribcracker Unique Quarterstaff (%50) * Immortal King's Stone Crusher Set Ogre Maul of the Immortal King Set (up to %40) * Windhammer Unique Ogre Maul (%50) Beginner Gear armor: shaftstop, vipermagi, duriels, sigons helm: jalals, vamp gaze, peasent crown, biggin's bonnet shield: anceints pledge runeword(RalOrtTal), lidless, sigons belt:string of ears, gloves: bloodfists, hand of broc jewelry: angelics boots: tearhaunch, goblin toe weapon: steel driver, generals tan do li ga, bonesnap, horadric staff This gear is obviously for the lower levels, so it won't be that hard to trade for. As far as charms go, shape shift gc's would work great at these levels. Intermediate Gear armor: toothrow, atma's wail, black hades, courpsemourn helm: jalals, crown of thieves, gaze shield: radament's sphere, lance guard, tiamet's belt: tgods, string of ears gloves: bloodfists, lava gout, hell mouths boots: gores jewelry: angelics weapon:gris caddy with sheals,and other socets, headstriker,butcher's pupil, weapon switch: +4 ondals for prebuff. Since we are getting to higher levels, we can start using more powerful equipment. ss gc's are still workin, unless you have your 39x32020's . Skilled Gear armor: 16060 max with a second mod, valor, gbane helm: jalals shield: shealed ss for faster block rate belt: 35+/15% dungos gloves:blood fists, or rends boots: gores jewelry:2x almost p ravens+highlords weapon: gris caddy with 3x40/15+Lo, or any other nice 4 frame wep This is level of gear that most of us can afford, it is basically the 2nd best fury wolf setup there is. You will be able to kill lots of people with gear like this. Your charms should now be basically 39x32020's or any other legit ar/life/max damage charms. Guru Gear **Warning** what I am about to post here will make you shit your pants! Read with caution, from this point forward the gear is INCREDIBLY expensive! armor: 120 max jewelers armor of stab, or 160/40 stab for CFKoQ, and CCSoQ. helm: eth glitched jalals with 30 max jewel, 40/10, or rare ed/min/max/fhr jewel shield: 08 ss with a sheal for fsater block rate(08 ss's don't poof) belt:40/15 dungos gloves: bloodfist vampirebone gloves, 60/20 rends(warning duped item) boots: 08 gores(warning duped item[08 gores has 10 max damage]) jewelry: 2xpravens+highlords weapon: depends on build-CCSoQ with 3x40/15's for vita build, CFKoQ with sheal+40/15 for dex build, CMSoQ with 2x sheals+40/15, or the caddy(for vita and stregnth) weapon switch: Mang song's This is the be all, end all of the fury druid gear. Everything listed would be the absolute perfect gear. Seeing as though you are this rich, then you would most likely have 39x PERMED 32020's+ a legit perfect anni . One more thing, don't even bother searching for the 30 max jewels, nobody has them, and plus they are worth 18-20 sojs a piece, because they are so damn uncommon. The best way to get them would be to ebay them lol.