Terran Units and Buildings *Updated 24/12/08*

Discussion in 'StarCraft II: Wings of Liberty' started by Emperor Pan I, Jul 27, 2008.

Thread Status:
Not open for further replies.
  1. Emperor Pan I

    Emperor Pan I Respected Member

    Joined:
    Aug 8, 2002
    Messages:
    12,653
    Likes received:
    11
    Trophy points:
    0
    From:
    Canada
    Ground Units: *

    T-280 SCV (Space Construction Vehicle)
    [​IMG]
    Description: Standing just over three meters tall, the SCV is a reliable vehicle, able to perform a multitude of tasks, ranging from harvesting resources to constructing structures in space or on the ground. This has led to its proliferation and use as a general-purpose SCV throughout the Koprulu Sector by civilian and military organizations alike. In the era of the Terran Confederacy, volunteering to pilot an SCV appeared to be an alternative to military service.

    Purpose: Construction of buildings, Gathering resources, repairing buildings and mechanical units. Early Game scouting.

    Notes: SCV's will have repair set to "auto-cast".

    Stats
    Built by: Command Center
    Requires: N/A
    Type: Biological - Mechanical - Hover
    HP: 60
    Minerals: 50
    gas: 0
    supply: 1
    Speed: Normal
    Build Time (sec): 17
    Ground attack: 5
    Range: Melee
    Armor: 0
    Size: Light

    Marine
    [​IMG]
    Description: Marines compose the bulk of most front-line forces, ranging from officially government-sanctioned units and local militias to renegades and mercenaries. Marines are generally equipped with a armor suits and rapid fire small arms. The suit provides full life-support and NBC protection, allowing marines to deploy into environments that would otherwise be inimical to human life.

    Purpose: Cheap but Effective against infantry in early Game. Useful when combined with Medivac Dropship for quick raids. Ballistic Alloy Shield aids in survivability in mid to late game.

    Notes: Marines will be able to receive a ballistic alloy combat shield upgrade that increases their hit points by 15. Once upgraded, the marines' game model will change to include a shield. They will also receive the U-238 shells to increase range. Currently the only infantry unit with stimpacks.

    Stats
    Built by: Barracks
    Requires : N/A
    Type: Biological
    Health: 45
    Speed: Normal
    supply: 1
    Mineral: 50
    Build Time: 20s
    Ground/Air attack: 6
    Attack Speed: Normal
    Range: 5
    Armor: 0
    Size: light

    Upgrades:
    Ballistic Alloy Combat Shield
    Researched at: Tech Lab attached to Barracks.
    Research Time: ?
    Mineral: ?
    Gas: ?

    Abilities:
    Stim Pack
    Description:Allows the Marine to sacrifice health to increase attack and movement speed.
    Researched at: Tech Lab attached to Barracks.
    Research Time: ?
    Energy: N/A
    Mineral: ?
    Gas: ?

    Reaper
    [​IMG]
    Description: Reapers specialize in hit-and-run, close-quarters combat. They are more mobile than Marines as their jet packs allow them to surmount obstacles independently. Reapers are clad in self-contained body suits, and are armed with dual P-45 Scythe Gauss Pistols and deuterium-eight demolition charges.

    Purpose: Primary use is in raids and hit and run tactics due to it's jet packs mobility without the need for a spotter to traverse cliffs and rock walls. Useful against light Infantry and workers.

    Notes: Reapers lack stim packs. The Reaper's low damage attack ignores the specially hardened shield of the Protoss Immortal.

    Stats
    Built by: Barracks
    Required: Shadow Ops
    Type: Ground - Biological - Hover
    Health: 60
    Speed: Fast
    supply: 1
    Mineral: 75
    Gas: 50
    Build Time: 25s
    Ground attack: 4 (x2 attacks))(+4 vs. Light)
    Air Attack: N/A
    Attack Speed:fast
    Range: 4
    Armor: 0
    Size: light

    Abilities:
    D8 Charge
    Description:The Reaper throws a mine that detonates damaging nearby units and buildings.
    Cooldown: 30
    Energy: N/A
    Mineral: ?
    Gas: ?
    Notes: Each mine has 10 health and deals 30 damage. Mines deal an additional 30 damage against armored units and buildings. A red bar will denote how much time is left till it detonates.

    Marauder
    [​IMG]
    Description: The Marauder is equipped with dual concussion-grenade launchers which reduce a biological unit's speed immediately by a set percentage

    Purpose: The Marauder is considered an important support unit, designed to pick off early game units. It is useful for slowing down fast melee units and smaller armored units.

    Notes: As a replacement to the firebat, it lacks stim packs, and has changed from a standard light unit counter to armored unit counter.

    Stats
    Built by: Barracks
    Requires: Attached Tech Lab
    Type: Biological
    Health:125
    Speed:Normal
    supply: 2
    Mineral: 100
    Gas: 25
    Build Time: 30s
    Ground attack: 14 (+16 vs. Armored)
    Air Attack: N/A
    Attack Speed:Normal
    Range: 6
    Armor: 1
    Size: Armored

    Ghost
    [​IMG]
    Description: Ghosts are Terran covert operatives known for their psychic abilities. Ghosts were chosen from psychically-gifted individuals who were quarantined by the Terran Confederacy and trained from infancy to channel their psionic energies to augment their natural phsyical strength and endurance. Conscripts who successfully completed the Ghost Program's rigorous training and augmentations then served as commandos and assassins.

    Purpose: Infantry 'caster' style unit. Can deal mass damage with nukes, snipe other casters with psi-rounds, and can sneak in and out of places that lack detectors.

    Notes: Ghosts are built earlier than their Starcraft counterparts, but specialty abilities will only be accessed in mid-late game. Early build Sniping has been replaced with a Psi-Round.

    Stats
    Built by: Barracks
    Required: Attached tech lab and Ghost Academy
    Type: Biological
    Health:100
    Energy: 200
    Speed: Normal
    supply: 2
    Mineral: 150
    Gas: 150
    Build Time: 33s
    Ground/air attack: 10 (+15 vs. Light)
    Attack Speed: normal
    Range: 7
    Armor: 0
    Size: Light

    Abilities:
    Cloaking
    Description:A cloaked Ghost is rendered invisible to enemies, unless an enemy detector is nearby.
    Researched at: Ghost Academy
    Energy: 25 (+1 per second)
    Mineral: ?
    Gas: ?

    Psi-Round
    Description: Deals 20 damage + 80 damage vs psionic opponents.
    Researched at: ? (Likely Ghost Academy)
    Energy: ?
    Mineral: ?
    Gas: ?

    EMP Shot
    Description:Same as the former Science Vessel's EMP.
    Researched at: Ghost Academy
    Energy: 100
    Mineral: ?
    Gas: ?

    Energy Detection (Passive Ability)
    Description:Ghosts passively detect units with an energy bar, even within the fog of war. This does not enable them to target or Snipe opponents within the Fog of War.
    Researched at: N/A
    Energy: N/A
    Mineral: ?
    Gas: ?

    Hellion
    [​IMG]
    Description: The Hellion is a fast vehicle similar to the Vulture, equipped with four wheels like a buggy and armed with a flamethrower.

    Purpose: The Hellions speed and attack is idea for groupings of light infantry and workers. It's speed allows it to chase down fleeing units, and will deal splash damage against multiple units in a line.

    Notes: The Hellion must stop in order to attack. Faster than a Reaper, but lacks the maneuverability with obstacles. Has an Upgrade to double the rate of fire.

    Stats
    Built by: Factory
    Required: N/A
    Type: Mechanical
    Health: 90
    Speed: Fast
    Supply: 2
    Mineral: 100
    Gas: N/A
    Build Time: 30s
    Ground attack:12 (+6 vs. Light)
    Air Attack: N/A
    Range: 6
    Armor: 1
    Size: Armored

    Crucio Siege Tank
    [​IMG]
    Description:The Crucio was designed to correct the perceived deficiencies of the AAV-5 and entered Dominion service as the AAV-5's replacement following the Brood War. The new turret layout features an upgraded assault-mode armament package so that the Crucio can fend for itself more successfully in an open battlefield. Force deployment costs for the Crucio have increased over the older Arclite, but the increased versatility of the powerful new siege tank more than compensates for the additional expense. The Crucio features twin 90mm cannons and has retained the 120mm Shock Cannon.

    Purpose:Largely unchanged from Starcraft.

    Notes: Fire power has shifted, decreasing emphasis on Siege Mode.

    Stats
    Built by: Factory
    Required: Attached Tech Lab
    Type: Mechanical
    Health:150
    Energy: N/A
    Speed:Normal
    Supply: 3
    Mineral: 200
    Gas: 150
    Build Time: 50s
    Ground attack: 15 (+10 vs. Armored)
    Air Attack: N/A
    Attack Speed: Normal
    Range: 7
    Armor: 1
    Size: Armored

    Abilities:
    Siege Mode
    [​IMG]
    Description: Allows the Tank to enter Siege Mode, and becoming stationary Artillery.

    Notes: Siege mode's overall attack has decreased and range has increased. Transformation between modes takes four seconds.

    Researched at: Tech Lab Attached to Factory
    HP: 150
    Minerals: 150
    gas: 150
    Research Time: 80
    Speed: Stationary
    Ground attack: 50 (+50 vs armored)
    Range: 13
    Armor: 1
    Size: Armored

    Thor
    [​IMG]
    Description:A Thor is armed with a pair of "Thor's Hammer" Particle Accelerators (fired from the arms) and Flak Cannons (for use against aerial opponents) mounted on the shoulders. A Thor has a relatively large size when compared to other units. It has a long firing range and splash damage.

    Purpose: Thor's primary roles are to attack air units and to "push", leading charges against heavily fortified enemy positions. Its anti-air attacks have an area of effect which is devastating against small air units such as Zerg flyers but is inefficient unless the air units are tightly grouped. The attack deals poorly with heavily armored air units such as Battlecruisers.

    Notes: The Thor has been shrunk and can move faster in order to better suit its anti-air role. However, its anti-ground attack was weakened, and it has the same speed as a siege tank. The Thor can self-repair.

    Stats
    Built by: Factory
    Requires: Attached Tech Lab, and Armory
    Type: Mechanical
    Health: 400
    Speed:Normal
    Supply: 6
    Mineral: 300
    Gas: 200
    Build Time: 60s
    Ground attack: 10 (+10 vs. Armored)(x4 attacks)
    Air Speed: 4 (+2 vs. Armored)(x4 attacks)
    Range: 6 (vs. ground), 10 (vs. air)
    Armor: 1
    Size: Armored

    *All Values are subject to change between the time of writing and release. Values based on Blizzcon '08 build.
     
  2. Emperor Pan I

    Emperor Pan I Respected Member

    Joined:
    Aug 8, 2002
    Messages:
    12,653
    Likes received:
    11
    Trophy points:
    0
    From:
    Canada
    Re: Terran Units and Buildings

    (Some content credit goes to our friends at SCLegacy.com)

    Air Units: *

    Viking
    [​IMG]
    Description: Brood War revealed weaknesses in Terran anti-air capability. Wraith combat fighters and Valkyrie missile frigates proved to be an unwieldy combination against agile Zerg airborne organisms. In addition, ground-based anti-air support from Goliath assault walkers was too limited in its mobility: all too often airborne attackers would simply move out of the Goliath's range. In the aftermath of the war, Terran weapon technicians proposed a radical new concept to resolve both of these problems. Based heavily on the transformation design of the Siege Tank, the Viking was designed to be the ultimate anti-air and ground-support weapon system. With the ability to change its combat role from an assault walker to an air-superiority fighter, the Viking can switch smoothly to fulfill tactical needs in a developing battle.

    Notes: While flying, the Viking posses powerful anti-air attack similar to the Wraith, and handles heavy capital ships. Can turn into a walker.

    Stats
    Built by: Starport
    Type: Mechanical
    HP: 125
    Minerals: 100
    gas: 75
    supply: 2
    Speed: Normal
    Build Time (sec): 42
    Air attack: 10 (x2 attacks)
    Range: 5
    Armor: 0
    Size: Light

    Abilities:
    Ground Mode
    [​IMG]
    Description:In the walker mode the Viking has low armor, leaving it vulnerable and movement speed.
    HP: 125
    Ground Attack: 10
    Range: 6

    Medivac Dropship ("Medical Evacuation" Dropships)
    [​IMG]
    Description: An upgrade from the Quantradyne APOD-33 dropship.

    Notes: The Medivac Dropship touches down to unload units, similar to how the dropship worked in original StarCraft Alpha. There is a one second delay between every dropped unit. the Medivac replaces the Medic, and has an autocast heal ability for all biological units underneath it, at a faster rate than a medic.

    Stats
    Built by: Starport
    Type: Mechanical
    Health: 150
    Speed: Normal
    supply: 5
    Mineral: 150
    gas: 100
    Build Time: 42s
    Ground attack: N/A
    Armor: 1
    Size: Armored

    Abilities:
    Heal
    Description:Heals biological units underneath it like SCVs, Marines, Reapers and Ghosts.
    Researched at: ?
    Energy: ?
    Mineral: N/A
    Gas: N/A

    AH/G-24 Banshee
    [​IMG]
    Description: Banshee is a Terran aircraft designed by Procyon Industries in response to the Terran Dominion's requirement for a dedicated ground attack aircraft. Experience had shown that it was unlikely that adapting an existing design would prove satisfactory. Thus, Procyon designed an entirely new craft. The Banshee has proven successful in service. Easily transported from world to world, its mobility and firepower has proven most useful, especially in inhospitable terrain and against hostile irregular forces. The Banshee has also acquired a reputation as a Dominion terror weapon, a result of a significant number of civilians being killed by Banshees employed in urban combat.

    Notes: Weak against dedicated anti-air. Attacks a single target, no longer dealing splash.

    Stats
    Built by: Starport w/ Tech Lab
    Type: Mechanical
    Health: 140
    Energy: 200
    Speed: Normal
    supply: 3
    Mineral: 100
    Gas: 150
    Build Time: 60s
    Ground attack: 12 (x2)
    Attack Speed:Normal
    Range: 6
    Armor: 1
    Size: Armored

    Abilities:
    Cloak
    Description:A cloaked Banshee is rendered invisible to enemies, unless an enemy detector is nearby.
    Energy: ?
    Mineral: ?
    Gas: ?

    TF-620 Nomad
    [​IMG]
    Description: The Nomad is a versatile craft which combines the functions of a light manufacturing center and observation post. A common sight amongst the colonies of the Fringe Worlds, the Nomad is built to operate in all but the harshest climates. Although the Nomad shares a number of common traits with the SCV (its smaller 'cousin'), the Nomad is a far more specialized and advanced engineering craft.

    Notes: Is a detector and all around air support unit. It's ability change frequently, and the unit model is going through remodeling.

    Stats
    Built by: Starport w/ Tech Lab
    Type: Mechanical
    Health:140
    Energy: 200
    Speed:Normal
    supply: 2
    Mineral: 100
    Gas: 300
    Build Time: 42s
    Armor: 0
    Size: Light

    Abilities:
    [​IMG]
    Auto-Turret,
    Description:Costs Vespene Gas to build, useful for either defence or offense.
    Gas: ?

    Spider mine
    Description:Similar to Spider mine from the Vulture, however unlimited with a cooldown.
    Mineral: ?
    Gas: ?

    Targeting Drone
    Description:shines a laser on an enemy unit, giving a +50% damage boost to targeted units
    Mineral: ?
    Gas: ?

    Minotaur-Class/ Heracles-Class Battlecruiser
    [​IMG]
    Description: The Hercules-class and Minotaur-class Battlecruisers are two recently developed Battlecruiser classes, based largely off their Behemoth-class predecessor. Additional laser batteries have been installed on these ships, allowing for a greater rate and amount of fire. The Yamato Cannon remains in use as well as the optional installation of Missile Barrage systems, giving these craft an armament capable of saturating the air with a lethal deluge of fire, ideal for destroying weak spacecraft. Like the Yamato Cannon, these craft need to build up a significant amount of energy before activating this weapon system

    Notes: Change from Starcraft, the Battlecruiser no longer has one single lazer attack, but 8 multiple attacks, that will switch targets immediately after killing a unit, despite being in the middle of a barrage. The Battlecruiser can choose to upgrade with either a Yamato Cannon or a Missile Barrage ability, permanently altering the in-game unit. Yamato Battlecruisers and Missile Battlecruisers look and are treated as different units from each other.

    Stats
    Built by: Starport
    Required: Deep Space Relay
    Type: Mechanical
    Health:500
    Energy: 200
    Speed:Normal
    supply: 6
    Mineral: 400
    Gas: 300
    Build Time: 90s
    Ground/air attack: 8 (x8 attacks)
    Attack Speed: Normal
    Range: 10
    Armor: 3
    Size: Armored

    Abilities:
    Yamato Cannon
    Description:Functions exactly like the "Yamato Cannon"
    Researched at: ?
    Energy: ?
    Mineral: ?
    Gas: ?

    Missile Barrage
    Description:An area-of-effect anti-aircraft weapon which gains bonus damage against lightly-armored targets.
    Researched at: ?
    Energy: ?
    Mineral: ?
    Gas: ?


    *All Values are subject to change between the time of writing and release. Values based on WWI '08 build.
     
Thread Status:
Not open for further replies.