Telekinesis and Energy Shield

scooby.doo70

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Will the dmg absorption ratio reduce under 100% if Telekinesis lvl reaches higher than lvl 16? For example, if Telekinesis lvl is 24, will 1 point of dmg absorbed = .5 point of mana loss?

"...Each point in Telekinesis makes Energy Shield's damage absorption more effective. By default, for each point of damage absorbed by Energy Shield, 2 mana points are deducted - a 200% ratio. Each hard skill point in Telekinesis makes Energy Shield 6.25% more effective. For example, with 8 points in Telekinesis, 1.5 mana points are deducted for each point of damage absorbed - a 150% ratio. With 16 points in Telekinesis, one point of damage absorbed equals one point of mana loss - a 100% ratio." (Quoted from: http://www.battle.net/diablo2exp/skills/sorceress-lightning.shtml#energyshield)
 

Johnny

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I beleive 16 hard points is needed. Any more will be a waste I think. Either way, I know that tk acts as a synergy, so only hard points will be used for es.

battle.net "things you should know..." thread said:
I didn't add this section until now simply because I do not use the Energy Shield spell on any of my characters, so I have no practical experience with it. It is correct on technical issues, however. Thanks to Gta-maloy] for confirming it.

First of all, the "damage taken goes to mana" mod found on items is NOT the same as the ES damage conversion. "Damage taken goes to mana" modifiers add to your mana pool a percentage of the damage you take.
Example: A character with a "10% damage taken goes to mana" mod is hit with an attack doing 50 damage. 50 health points will be removed from your health pool. 10% of those 50 points will now add to your mana pool.

End result: Life -50, mana +5.

However, when a Sorceress using ES is hit, some of the damage is subtracted from your mana pool instead of your health pool. The percentage of the total damage converted to the mana pool is dependant on your ES level, and it maxes out at 95%, at ES slevel 40. The ratio at which the damage is converted depends on points spent in Telekinesis. The base ratio is 200%, or 2:1. With no points in TK, every health damage point converted spends 2 mana. Each point spent in TK decreases that ratio by 6.25%, bringing it down to 100% = 1:1 at level 16. Notice that the TK bonus is a synergy bonus, only hard points will work.

Which means that if a Sorceress using a level 40 ES with 16 hard points in TK is hit for 100 damage, her mana will absorb 95% of the damage, while the health pool absorbs 5%.

End result: Life -5, mana -95.

If that Sorceress also had 20% damage taken goes to mana from gear, 20% of those 5 points that were actually removed from her health pool would be added to her mana pool. That's one point. Not very impressive.

End result: Life -5, mana -94.

You can see that making an "immortal Sorceress" by combining "damage taken goes to mana" and Energy Shield is impossible.

Miscellaneous information about Energy Shield:
ES is not affected by resistances, it takes 100% damage at all times, no more or less. That can be good, and bad. Its good in the way that you dont have to worry about maxing your resistances as much as most other character types, and enemies that depend on the ability to lower your resistances will be sent home crying. It is bad in the way that you can not raise the resistances of your ES above 0%.

Note that ES does not stop poison damage. The negative regeneration rate from the Open Wounds modifier can not be absorbed either. Be careful when those are around.

And to quote PeterPaulRubens:

Q u o t e:
the real bummer of combing DTM and ES is that DTM's mana boost is applied to your mana BEFORE the mana loss from ES is calculated. In other words, your mana can still be reduced to zero by a hit. DTM won't ever save you from having NO mana.
Though this is mainly discussing DTM and ES, it does show some important information about the way ES works.
 

Guru

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I beleive 16 hard points is needed. Any more will be a waste I think. Either way, I know that tk acts as a synergy, so only hard points will be used for es.



Though this is mainly discussing DTM and ES, it does show some important information about the way ES works.
more than 16 points isnt a waste...you still get the same benefit and can get as much as a .75 ratio
 
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