This is an RPG based on Star Wars: Knights of The Old Republic. The time period is during the Sith War... and its a bit different that your average RPG. There will be two RP Masters... like DM's in DND. They Are: ------ Rat Bastard ------ (Open) PM me if u want to be made one, and tell me your experience in DM, star wars, or RPing online. The RP Masters will be the ones who follow a story line based on your characters choices. Depending on what side the group chooses to be on (light or dark) is how the story will commense. To become dark you have to earn dark side points... which can be gained by doing dark things. Same goes for light. Ex: RP Master: You come to a whisper locker, and you have two choices. You can commense in conversation with it, or blast it with your mandalorian pistol. (or lightsaber if u have one) Dark Side points would be earned by blasting it. light side by letting who ever was inside out. The group will have to decide on things as a whole for major actions, or they can just do a "first come first serve" kind of thing. I suggest very strongly that you get on AIM or MSN with your group and talk out what your group will ultimately follow, light or dark. There are over 10 races you can choose to be, and each have an effect on your stats. They are all very customizable. Each party will have its own thread. There will be 2 parties in all, a dark one and a light one. Choose wisely. The Races Are: Mandalorian Sith (dark only) Human Bothan Mon Calamair Rodian Trandoshan Twi'lek Wookie Zabrak Vrook (kinda like yoda... actually distant cousins to his unnammed race) Parr Brack Descriptions of race: Mandalorian: This race is a very misunderstood race. Known for its lust for battle, they attack anything they see fit, and conquer any world they want. They are feared by all, even the republic. And yet, despite 5 to 1 odds, the Mandalorians attacked the republic in the Mandalorian War, where they almost succeeded in winning. Thought to be a blood thirsty race, they actually find honor in combat, and pleasure in fighting. If not for the jedi stepping in the Mandalorians would have crushed the republic, even with the odds stacked against them. Their Armor is unmatched, and they combat skills untamed. They are wild and fierce, and though few Mandalorain Clans are left, those that are left are either Fierce Mercinarys or Bounty Hunters. Mandalorians resemble most to humans, and would be impossible to distinct mandalorians from humans if they werent so tall. Average Mandalorian: ---7 feet tall ---300 pounds of mustle ---Always carry a Clan Weapon (ex: Mandalorian Ordo Rifle ((From clan Ordo))) ---No Armor Restrictions or penalties Class Restrictions: Cannot become Jedi or use force powers -5 to dex +5 to str +3 to accuracy +2 to combat skills -5 to intelligence -3 to wisdom Mandalorian Clans Left: Ordo Juvan Ilano Ko'ole Haimu Mandalorian Starting Equipment: -----Clan Weapon (Blaster pistol, Ion rifle, or Vibro Sword of some sort) -----Mandalorian Clothing (Thick black shirt, thick brown pants, long strap for weapons) -----Mandalorian Back Pack (Very Durable, cannot break open) -----2 medpacks, 1 advanced med pack -----Class Equipment (varies depending on class) Mandalorian Class Restrictions: ----Bounty Hunter, Mercinary, Explorer, Advernturer only Additional Comments: Only 3 mandalorians per party will work amongst each other before they start to fight each other for "honor" Sith The sith of this day and age are a ruthless race of beings with strong ties to the force. Their immense dark powers are matched by few. The sith come from the world of Korriban, and millenia ago is when the sith we know were created. Out cast jedi who had used their powers for darkness and evil settled on Korriban, and after a millenia they eventually became one. True sith are all but extinct, and most are follows of a cause, and not actually sith. But those few Sith left are lords of the darkside, who's skills are unmatched and powers untamed. They live deep in caves on Korriban, and rarely come out, with the exception of hunting force sensitive creatures. They feed and prey on the powers of the force, and most of the sith is unknown. They now fight the republic under the command of Darth Malak, a Mandalorian War hero for the Jedi who, with the help of his master Revan (who also was turned to the dark side but later killed by malak after being cornered by Bastilla, a jedi of great power) ended the Mandalorian War. They are great beings... and now had numbers triple that of the republic, even with the jedi's help, and are winning the Sith War. How malak raised such a fleet is unknown. Average Sith: ----5'9-6'1 ----200 pounds of mustle ----Highly Trained Assasins ----Always Wear either Sith Robes or Sith Battle Armor ----Black Hair, red eyes, pale pale skin Race Resctrictions: ----Can become dark jedi ----No penalties for armor ----+5 to str ----+3 to dex ---- -3 to intl ---- -3 to wisdom ---- +5 to stealth Race Starting Equipment ----Sith Armor (High quality silver armor crafted from mandalorian metals) ----Sith Assasination Rifle (High quality modified rifle) ----Sith Papers (Used to get in and out of sith blockaids) ----Sith backpack (Not as durable as Mandalorian, but still good) ----Class equipment (varies depending on class) ---- 5 medpacks, 1 adv medpack Class Restrictions: ----Soldier, Dark Jedi, Double Agent, Assasin only Additional Comments: Only 1-2 Double Agent Sith per party. (good sith) Human Humans are the most single minded of all the races, yet also the most felxiable. Thought to have been relatives to an ancient civilization that created Hyperspace travel, the humans can be brash at times. They have the flexibility of any class, but are limited to equipment. Average Human: ----5'5''to 6'1'' ----160-200+ pounds ----Flexible ----Not knowledable Race Restrictions: -----Can become light OR dark jedi -----Can become any class -----Wisdom -5 -----Intl -5 -----Str +4 -----Dex +4 -----Awareness +3 Race Starting Equipment: -----Human Cloathing (white shirt black pants belt) -----Human Blaster (pistol or rifle) -----Human Backpack (average quality) ----- 1000 extra Credits -----Class Equipment (varies) -----2 medpacks 2 adv medpacks Class Restrictions: -----None Additional Comments: None Bothan Bothan are one of the most unusual species you'll ever see. Their intelligences and wisdom is high, as is their agility. They make excellent spies or double agents and are well known for their animal-like apperence. They have long snouts that end with a small black nose, much like a dog, and most have short beards. Their hair is always long and tied on both sides, as it is their customs. Very traditional, they beleive in the old ways before heavy armor and blasters were created. They are masters at hand to hand melee combat and are experts with swords or lightsabers. Their aim is uncanny and they are tough to beat. Average Bothan -----Long brown hair tied behing their head, draping onto their shoulders. -----Brown skin, small layer of fur. -----Red Spots next to eyes -----Long pointed ears. -----5'11''-6'5'' -----160-180 pounds Race Resctrictions: -----Cannot wear armor -----Do not use conventional blasters -----most bothans are good ----- -5 to str ----- +6 to dex ----- +3 to int ----- + 2 to wis ----- -5 to awareness Race Starting Equipment: -----Bothan Tunic and pants -----Bothan Belt (durable, holds lots, though mostly gernades) -----Bothan VibroBlade (Very high quality sword) or (rare) Old Mandalorian blaster (only kind they will use) -----Light Mesh Undersuit -----Bothan Backpack -----Class Equipment -----1 medpack 3 adv medpacks Class Restrictions: None Additional Comments: Bothans are very social, and will only join a party if another bothan is present or if someone trusted is in it. Mon Calamari The Mon Calamari (mon cal) are well known for republic hero Admiral Ackbar. Their heads are long and egg shaped, and they have huge eyes. They have no penalties for awareness, and are expert snipers who's skills with a rifle are nearly unmatched. The perfect soldiers their loyalties are tremendious. Average Mon Cal -----Color varies -----Size Varies -----Almost always carry rifles -----proficient in most languages -----high intellegence. Race Restrictions: ----- -3 to str ----- +5 to int ----- +3 to wis ----- - 3 to dex off land ----- Cannot become jedi ----- +10 to awareness Race Starting Equipment: ----- Mon Cal Armor (Light and can stop any non ion weapon) ----- Mon Cal Rifle (Fast shooting ion rifle) ----- Mon Cal Belt THE RPG WILL NOT START UNTIL I FINISH WRITING THE RACE AND CLASS DESCRIPTIONS. IF YOU KNOW WHAT YOU WANT TO BE ALREADY (because you have experience in star wars) GO AHEAD AND POST YOUR CHARACTER. YOU CAN ALWAYS CHANGE IT LATER.