Screen mover

cokeman

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ive wanted to see how screen mover was made for a long time, i want to know how the creater made it so u die when u leave screen when i try to open it with scmdraft it cant open it, when i try to open it with starforge i get overflow error 6, if any1 knows how he did it or how to open the map plz tell me

also i wanted to know how to make cannons fire without pylon like on town warz, its protected so i cant look
 
L

Laharl

Educated guesss:

1. create a location the size of your screen.

2. center location owned by "screen mover"

3. check if players control <unit type> in location. If they do not, kill it.
 

cokeman

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what do u mean by #3 i dont know any trigger to do that
 

Wing Zero

lol just as planned
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also i wanted to know how to make cannons fire without pylon like on town warz
make a location and set the doodad state to on or what ever
 

ToRno

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well im the map maker of that so if you need anything
 

Jetfusion

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NY/HI
What do you mean like how it follows the observer that is done by a series of triggers like this

(all the trigger)

Code:
Trigger("Player 8"){
Conditions:
    Always();

Actions:
    Move Location("Player 8", "Protoss Observer", "Anywhere", "Observer");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
    Switch("Switch1", set);

Actions:
    Center View("Observer");
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
    Command("Player 1", "Zerg Zergling", Exactly, 1);

Actions:
    Set Switch("Switch1", set);
}

//-----------------------------------------------------------------//

Trigger("Player 1"){
Conditions:
    Deaths("Player 1", "Zerg Zergling", Exactly, 1);

Actions:
    Set Switch("Switch1", clear);
}

//-----------------------------------------------------------------//
 
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