Discussion in 'StarCraft Strategy Guides' started by Renzokuken, Nov 29, 2004.
Rate this game. Me (Aezrel.Thoryn), 9 o'clock White Protoss versus my brother (JonySCP), 12 o'clock Purple Zerg.
I loved it
Had some big mistakes myself, I know, but, well, in the end I won. And with toss, micro is fundamental. I was able to defeat a nice army of zlings with 8 zlots with micro.
In the end, I think the replay is bugged. Hope you guys won't get it entirely bugged
Reavers are nice for decimating zerg forces. But I dont like them! Well, you have to build thier scarabs constantly. You need a number of them to make up for thier slow attack speed. Also, aren't all zerg ground units (except drone) have a fast movement speed when fully upgraded (especially Zerglings)? They could reach you and kill off your reavers, unless you have a lot to make up for the weaknesses. IF you dont have AA, then you can't do anything but watch your reavers get raped. But most smart players would get AA for a reason. Most FPS strategies were made up so that all weaknesses are covered, whether it would be from melee attack or even to bombings from the sky.
No one would send reavers all alone, mate. Having zlots (and archons) in front to cover from melee units, and a couple dragoons, as well as high templars (always a good option ), as well as corsairs for AA, and it'll be enough.
I watched all of the replay. You did good Tronga but you took your time in getting enough Gateways, and even by the end of the game you should've had twice that at least to keep the pressure on the Zerg. Also, you didn't need Dragoons at all, Corsairs can handle the air. And speaking of Corsairs, why did you harass his Overlords when he had Spores around? I thought that was silly because he is losing 100 minerals for the Overlord and you are losing 150 minerals plus 100 gas.
When, the last part, when I sent my 2 corsairs up? That was a mistake When I noticed, they were already dead...
Meh, not that it would matter...
And I did dragoons because speedlots also get affected by maelstrom, while you can send zlots to hydras and maelstrom zlings that get to your dragoons, then you kill them with both goons and archons.
I've seen some of your replays Renzokuken. In my opinion, I think you shouldnt get dark archons. That gas can be used to do other things like more ranged goons or more stormers or you could use the DT's to harass zerg Expansions. Dark archons are best used post late games when you are both very low on cash and small army. Using DA's vs large zerg armies is pointless if the zerg player is skilled enough to just micro around maelstrom.
Usually Most zerg players will do more then a 3 way flank. Their goal is to attack from all sides so your spells are less affective. i think a balanced army of Zealot/Dragoons and HT's is the best way to fight vs the zerg. Upgrade your zealots double forge and you will be fine and the way to use Storm at its best is to chase the hydra with zealots where you want them then storm. Storm isnt very effective against zealots so you have time to pull out of your storms. Dragoons also rape hydras with a zealot force that causes a distraction.
zerg can micro out of storm not maelstrom. I suspect that's the reason he tried DAs instead of temps. I'm just nitpicking, though.
yeah microing around storm is easy but maelstorm cannot be dodged and Raenzo just pooned me w/ maelstorm maelstorm is fheg :scary
So much for mass Guardian Bombing! Maelstrom is the bomb, then if I can Psi storm. Sometimes, some players I face are stupid and cluster the guardians close to each other. Psi Storm kills them and there goes a2g threat , well at least most of them.
sairs are also great against guards and sometimes dragoons if you catch them on open ground.
Sairs are another unit that is misjudged. I can wipe out an army of muta with Scouts/Goons/Sairs quite easily. Arbiters can help if you are afraid of losing. Just Statis Field some (but not ALL) of the annoying units and kill them later. Plus, some people want to get rid of the arbiter as fast as they can before worrying about the other units. Take this to your advantage against some opponents!
DEVS > SAIRS
No shit, sherlock. :rolleyes If z has guards, he most likely won't(or can't afford) have devs.
yes,i am ben and yes, i suck havint found my race yet and my micro is crap,so his strat > me
3 reasons, HP, damage, and spores. You could try dragooning them, but the again there would be guardians. Unless you maelstrom them, that can help. Stop the Devs from leaving acid on your men and they are powerless to do anything.
JM, for future reference, only make sunkens when you need them.
IMHO, the best way to kill a Z is to assault the economy. I only play Non-Money maps as I see them to be more skill oriented, not just mindless massing. On Lost Temple, it is good to drop Templars on cliffs and storm drones whenever possible. Corsairs scout and assault Overlords very well. Harrassing is very important. It is very hard for a P to go toe-to-toe with a Z. Defending and expanding is your best bet, all the while harrassing his economy. Scouting for expansions early on with Dark Templars is also very useful, as you can take out a forming, or already formed hatch before he is able to get an Overlord their.
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