(Some content credit goes to our friends at SCLegacy.com) Ground Units: * Probe Description: Probes are robotic drones controlled by an artificial intelligence. The Probe truly shines in its service to Protoss military might, providing service to the Nexus of any Protoss base. They are also used to warp in structures, manufacturing and planting micro-beacons, allowing fully functional buildings to be warped in over interstellar distances. Although this is their primary function, Probes can still construct facilities from scratch, along with harvesting resources, courtesy of their in-built particle beam. Notes: Probes have gone largely unchanged. Stats Built by: Nexus Type: Mechanical - Robotic - Hover HP: 20 Shields: 20 Minerals: 50 gas: 0 Psi: 1 Speed: Normal Build Time (sec): 17 Ground attack: 5 Range: Melee Armor: 0 Size: Light Zealot Description: The heart and soul of the Protoss military are the fierce Zealots who have sworn their lives to the defense of Aiur. Through the path of the Khala, they learn to hone their innate battle rage to a fine edge. The power suits worn by Zealots enhance and channel their already formidable Psionic abilities, allowing them to form a protective shield around themselves and project massive energy blades from their forearms. The Zealot is the backbone warrior of the Protoss ground forces. Notes: Zealot have gone largely unchanged, save for their charge ability, making them extremely fast in chasing down enemies. Stats Built by: Gateway Type: Biological Health:100 Shields: 60 Speed:Normal Psi: 2 Mineral: 100 Build Time: 33s Ground attack: 8 Attack Speed:Normal Range:meele Armor:1 Size:light Abilities: Charge Description:Allows the Zealot to quickly approach enemy units within a certain range. Researched at: Twilight Council Energy: N/A Mineral: 200 Gas: 200 Immortal Description: Before the loss of Aiur, veteran Protoss warriors who had been crippled in battle could volunteer to continue their service by being transplanted into Dragoon exoskeletons. Now, the Dragoons of the past are all but gone. The sacred shrine that was dedicated to the creation of the Dragoons was infested by the Zerg. The remaining Dragoons have been transformed into Immortals. New Immortals are created from Protoss warriors who, defeated on the battlefield, are instantly transported to the nearest safe haven. Immortals are outfitted with twin phase disruptors as their primary attack form; they give critical fire support to legions of Zealots against ground targets. Their specially hardened energy shields only activate when struck by powerful attacks, which leaves them more vulnerable to the pinprick attacks of lesser foes. Notes: Powerful unit against armored heavy hitting units like Tanks. Smaller units like Zealots, reapers and hydras will not activate the Immortals powerful shield and are great counters. Stats Built by: Gateway Required: Twilight Council Type: Mechanical Health:270 Shields: 80 Speed:Normal Psi: 4 Mineral: 250 Gas: 100 Build Time: 55s Ground attack: 20 (+10 vs. Armored) Attack Speed:Normal Range: 4 Armor: 1 Size:Armored Abilities: Hardened Shields (Passive Ability) Description:Reduces all incoming damage to a maximum of 10. Researched at: Twilight Council Energy: N/A Mineral: 200 Gas: 200 Notes: Hardened shield will also reduce damage from all incoming fire, including a nuclear missile. An 80 damage siege tank will only do 10 damage, whereas a marine whose attack is less than 10 means the shield does nothing to it's damage. Stalker Description: The Dark Templar are masters of stealth and guile, though the fall of Aiur to the Zerg demonstrated that guile alone cannot defeat a foe as relentless as the Swarm. Inspired by the ancient and honored Dragoon walkers the Dark Templar have begun to build war machines of their own. The Stalker is a machine controlled by the shadow-essence of a Dark Templar warrior fused into a metal body Notes: Operate primarily as slightly weaker but more agile dragoons, with a short range teleport ability. Stats Built by: Gateway Requires: Cybernetics Core Type: Mechanical Health:100 Shields: 40 Speed:Normal Psi: 2 Mineral: 125 Gas: 50 Build Time: 50s Ground/Air attack: 10 (+4 vs. Armored) Attack Speed:Normal Range: 6 Armor: 1 Size:Armored Abilities: Blink Description:Teleports the Stalker a short distance Researched at: Twilight Council Energy: N/A Mineral: 150 Gas: 150 Nullifier Description: Ground support unit for protoss armies. Notes: Similar in role as the Arbiter, primarily as a support unit. Force field and Anti-gravity are excellent abilities in relation to other protoss units. Stats Built by: Gateway Required: Cybernetics Core Type: Mechanical - Hover Health:40 Shields: 40 Energy: 100 Armor:1 Speed:Normal Psi: 2 Mineral: 50 Gas: 150 Build Time: 42s Ground attack/Air: 5 (+5 vs. Shields) Attack Speed: Fast Range: 5 Armor: 1 Size:Light Abilities: Force Field Description:Creates a force field that lasts 15 seconds and impedes movement of ground units. Researched at: N/A Energy: 30 Mineral: N/A Gas: N/A Anti-Gravity Description:Lifts an enemy into the air preventing them from moving and attacking, and rendering them as air targets. Buildings, large units, and burrowed units are also affected as any other unit. Researched at: N/A Energy:50 Mineral: N/A Gas: N/A High Templar Description: High Templar are veteran Templar who forgo the rage and traditional forms of combat common to Zealots in order to better develop their psionic powers into potent tools and weapons through the Khala. They have gone through little changes since the Broodwar, and are able to merge with other High Templar or Dark Templar to create an Archon. Notes: High Templars have gone largely unchanged. Stats Built by: Gateway Required: Templar Archives Type: Biological - Hover Health:40 Shields: 40 Energy: 200 Speed:Normal Psi: 2 Mineral: 50 Gas: 200 Build Time: 42s Ground attack:N/A Attack Speed: N/A Range: N/A Armor: 1 Size:Light Abilities: Psionic Storm Description: An area of effect spell which deals damage over a period of time. Effects both land and air units. Researched at: ? Energy: 75 Mineral: ? Gas: ? Hallucination Description: Creates a duplicate of a unit that lasts three minutes. Hallucinations have the same number of hit points, but take double the damage. Researched at: ? Energy:50 Mineral: ? Gas: ? Dark Templar Description:The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss. Notes: Dark Templars have gone largely unchanged. Stats Built by: Gateway Required: Dark Obalisk Type: Biological - Hover Health:40 Shields: 80 Energy: N/A Speed:Normal Psi: 2 Mineral: 100 Gas: 150 Build Time: 42s Ground attack:45 Attack Speed: Normal Range: Melee Armor: 1 Size:Light Abilities: Cloaked (passive) Description: Bends light around the Dark Templar making them invisible. Researched at: N/A Energy: N/A Mineral: N/A Gas: N/A Archon Description:The dark templar are powerful psionic warriors whose forebears were exiled from the protoss homeworld of Aiur over a thousand years ago. The protoss who would eventually become the dark templar were banished for their refusal to join the emerging Khala, the communal mind link shared by all protoss, and the accompanying caste system enforced by the ruling Conclave of the protoss. Notes: Archons have very little details released, but it is assumed they remain largely unchanged Stats Built by: Two Templars Required: Templar Archives Type: Biological Health:10 Shields: 350 Energy: 200 Speed:Normal Psi: 4 Mineral: N/A Gas: N/A Build Time: 17s Ground/Air attack: ? Attack Speed: ? Range: ? Armor: 2 Size: ? Colossus Description:The Colossus is an antiquated Protoss war machine, dating back to the Kalath Intercession. It is unique in that it was created purely as a war machine, in contrast to most Protoss automotons which are mainly created for industrial and/or resource gathering purposes. Such a trait was demonstrated by the mass slaughter carried out against the Kalathi, appalling the Protoss. As such, the Conclave outlawed the manufacture of Colossi, and existing machines were deactivated before being sealed away in distant asteroids and uninhabited moons. The war against the Zerg however, has prompted the Protoss to reinstall the Colossus as part of their arsenal. Notes: It's size allows it to traverse cliffs, small to medium sized rocks, and even small buildings like supply depots. Because of it's height is can see over cliffs, but can also be targeted by anti-air (like Missile turrets). Units with both ground AND air attacks will utilize whichever is stronger when firing on a Colossus. Stats Built by: Robotics Facility Required: Null Circuit Type: Mechanical Health:300 Shields: 150 Energy: N/A Speed:Normal Psi: 6 Mineral: 300 Gas: 150 Build Time: 75s Ground attack: 20 Attack Speed: Normal Range: 7 Armor: 1 Size: Armored *All Values are subject to change between the time of writing and release. Values based on WWI '08 build.