Patch 1.15 - Will it satisfy the community?

Discussion in 'Warcraft III' started by Aragorn7, Apr 14, 2004.

  1. Aragorn7

    Aragorn7 Member!

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    1.15 will be dominated by the necro wagon. It hasn't completely caught on yet, but eventually some really gosu player will begin to abuse the hell out of it.
     
  2. VBadGirl

    VBadGirl Member!

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    why do you need fiends in the first place again? i am not using fearies as bugs flying things.. I used them in cocon. gl killing them since they recieve a shit load of armor during that state. +15 of what they already have.

    1.15 it will not be dominated by any necros. they are still shitty. with SW dispell buff, with priests and destroeys.. yeah right.

    but i did see more necros.. i didnt said i lost to them.

    my westfall account is VBadGirl.
     
  3. Aragorn7

    Aragorn7 Member!

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    Fiends w/ Web are the crucial element of the NecroWagon. You don't win very often if you don't get fiends. :rolleyes
     
  4. Samsara

    Samsara Member!

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    i have seen bei do it without fiends in a couple of games against night elf abusing gargoyles and necrowagon.
     
  5. Ntrik_

    Ntrik_ Premium Member

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    They still have light armor

    fiends > Faerires :p
     
  6. Aragorn7

    Aragorn7 Member!

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    Well, he just has insane micro. So it really doesn't matter.

    Micro > Armor Counters
     
  7. None293823

    None293823 Premium Member

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    We still have to see how the new UD changes can be countered by Human
     
  8. Ntrik_

    Ntrik_ Premium Member

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    You cant micro when your webbed down buddy, but of course, theres abolish magic.... =/ but fiends can use web without mana, so when dyrads runs of out mana, they die! :p

    Anyways, back to 1.15

    They need to nerf down UD, and Tinker.
     
  9. VBadGirl

    VBadGirl Member!

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    ..........

    LMAO..hAHAHAAH first of all dear.. dryads WILL NOT! abolish web. web is NOT! considered a spell. it was and still is in roc but NOT! in ft.

    my IQ dropped legend..lol.

    and u never get dryads to counter fiends.. lol.

    as ne you get fearies, archers, giants or bears, talons. warden and panda is a good choice.
     
  10. Ntrik_

    Ntrik_ Premium Member

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    ................ (wonders deeply why he still plays TFT)

    Never say never, dyrads' slow poison kicks ass.

    And you wont need faerires for mass fiends.. but then again, no1 does it anymore.. lol

    And Kotg works better, entangle > fiends one by one.

    You also need mix of MGs (I go 2) and bears (I go about 4~6)

    Im owned :( cookie?
     
  11. BluddLuSt4Life

    BluddLuSt4Life Member!

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    I'm going to assume your still talking about hero nuke, as most undead units suck already. As for the tinker, he needs to be fixed not nerfed. Rockets is too weak and factory as well, 300 hp doesnt last long at ALL. And... a melee intel hero? Not too sure about that, but when you think about it agi and str dont fit him either.. maybe make him ranged? I don't know, anyways his ultimate is good, and his passive skill as well. 3 lvl 7 tinkers.. can PUMP those clockwerk goblins out, its really funny =)


    edit: damn, just read the new patch notes. Rockets and factory both get NICE buffs, his ultimate gets nerfed hard =(
     
  12. Ntrik_

    Ntrik_ Premium Member

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    You obivously havent played with Tinker

    Tinker with lvl 3 factory + lvl 3 passive > enemy's base, I saw my bro getting owned by one lvl 7 tinker, with his harass.

    And how can you say UD is weak? Frost wyrms got buffed from what I see, since people actually use them now, and necrowagon still owns the game.
     
  13. BluddLuSt4Life

    BluddLuSt4Life Member!

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    Hmm, 1 good unit, 2 that work well in synergy. Gargs are good situationally (read: vs NE) same with destroyers (vs orc and human, and even then we only get them cause you HAVE to) Statues are killable now, and abombs.. well I think the jury is still out on them, we will see. I agree about the tinker, but you cant creep as easily with him now, making those higher levels harder to attain. Plus they fixed the AoE Xp bug, no more rocket abuse on creeps. I've mostly used rockets, how do you use factory? I tried a few things, dropping one in a peon line, in front of my HH's, stuff like that, mainly just trying to use it as an obstacle for melee units, thats probably why mine dont last too long
     
  14. Ntrik_

    Ntrik_ Premium Member

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    You see.. you just lay back with your factory in the middle of nowhere (wait, I mean close to your base) and rally it up to enemy's base... those robo goblins, even when they die, they blow up and give 80 dmg to surrounding units or buildings.. imagine, those things flooding out of the factories... and it has 45 seconds duration...
     
  15. BluddLuSt4Life

    BluddLuSt4Life Member!

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    Hmm, so you use them mainly as sappers on the enemy base? I'll have to try that out, I've just been using it to creep and dropping it strategically in battle. It works fairly well, but medium armor hurts it I think, maybe give it heavy armor? Then it will be too weak to pierce I guess, but whatever, I'm going to try and innovate later on when I can get in game. I have some nice replays of me creeping with the factory, creeps dont aggro on it so you can creep red camps with a solo tinker at lvl 3
     
  16. Ntrik_

    Ntrik_ Premium Member

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    No, medium armor is fine, afterall, one gob = 80 dmg with small radius.

    Just protecting them is the key, plus it doesnt do dmg to your units.
     
  17. Samsara

    Samsara Member!

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    psh protecting shmotecting, i like placing a mother of a bomb that is a factory right next to their ranged units all the while im force firing some of their weaker units while they are busy getting nuked by my goblins or busy trying to destroy the factory.
     
  18. VBadGirl

    VBadGirl Member!

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    heheh here a cookie for you ;).

    against UD the worst idea is to get an inteligence hero (such as kotg). Why? very easy. inteligence heros have very low hp and ud known for best nuke in the game...isnt to work your way.

    Maybe early on kotg is very usefull in entangle-ing the fiends one by one but just 4-5 mins later he becomes usless. if coil lvl 1 will not affect him as much.. coil and nova surely will.

    as for fearies i didnt say they counter fiends but they will counter necros. and the combo i gave was countering necro-wagon+ some fiends.

    if he gets too happy about fiends then u get either bears..and benefit from rejuvenation aswell either giants and keep taunting.

    its pretty hard to counter fiends as ne for 2 reasons. 1. archers are very good against them but very fragile at nova/ impale...and 2. if u try to avoid magic spells and u get dryads... fiends counter them to no end.
     
  19. NeverGoingBack

    NeverGoingBack BattleForums Senior Member

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    mg archers and fearies theres ur counter tuant the skellies while zapping and ffing the necs and fiends. i guess if worse comes to worse NE could always start using wisps as essential part of there armies

    off subject hey edd did you know i brought that baby to battleforums?
     
  20. None293823

    None293823 Premium Member

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    yes VBad KotG isnt so good vs UD when he gets DK or DL, but isnt it the same as with AM 1st? You have to be careful, you have to protect your keeper. Or im wrong and the best vs UD is DH as 1st?