Discussion in 'Strategy Guides: Diablo' started by tank_decoy, Oct 25, 2003.
my worst unit is probably the firebat and
dont dis me for that
Seriously, There is no worst unit for Terran.
But for zerg, and protoss, Yes.
there is no worst unit for terran... and wtf you talking about firebat they are the best terran unit for there cost and power
Yeah, but they're are underused ones, though. Ghosts, for example, aren't too great. A lot of terran spells are also underused.
I don't like ghosts much becuase they suck and there nukes are really easy to stop.
The overall worst unit for Terran is, as tank_decoy said, the Firebat. I'm not saying that the Firebat is a bad unit, but we are here to post what we think the worst unit compared to the other units is.
Firebat? It doesn't have a ranged attack, and therefore cannot be micromanaged as well as a Marine.
Just because a terran unit exists doesn't mean it's "useful" or "good". Tell me, when are bats used outside tvz? Even Blizz knows that some units are at least fairly underpowered. They haven't changed ghosts, for example, because that would mess up their single player missions. When are BCs used outside of tvt? They aren't except in recreational BGH games where you can afford to spend 400/300 a SEMI-good spell. Ghosts are used regularly, in that case, because nukes and lockdown are FUN and you'd use them even if nukes costed 400/400 and ghosts had half their health.
I don't like Ghosts because there attack is really bad and the only way to get off a Nuke is to kill pretty much everything first. The Nuke doesn't even kill buildings. It only killls a few guys because they can figure out where the Nuke is. Then they will just move all of there stuff away from that point. Then you can't attack with them because they attack way too slow and only do 10 damage? This why I don't like Ghosts.
there is NO worst unit..peroid
No the ghost have a purpose 2 nuke lockdown and longrange attacks for bunkers but fire bats are the worst and the vulture only use is mines and it only kill small units they are the WORST units for terren.
I think the wraith is the worst. I know it can cloak, but it also does like negative damage (not quite but close), and has relatively low health.
Their long range attacks do nothing. The nuke doesn't kill as many people. The lockdown only works on one unit and it can only work against mechanical units. I still don't think Ghosts can do anything to help Terran.
what are you talking about? the wraith is probably the BEST unit in starcraft... That is, when you have large groups of them...
(its even the symbol for the starcraft icon lol)
I don't think Wraiths are that good because they can be destroyed easily and they can't attack the ground very good. In the air, they are really good and cloaking can do a lot of damage to the air troops, but to the ground troops, they do absolutely nothing.
I think that's one underused unit that Terran have, at least Terran players use Science Vessel(Irradiate) when they play TvZ. I think a lot of terran spells are underused but not units. (maybe ghosts)
Science Vessel is definetely good against Zerg. It like kills them after a while. I use them a lot. I just love using Irradiate.
I think alot of you are wrong, to be honest. First of all, the firebat is incredible if used right (the problem with you people is you say a unit sucks because you don't know how to use it.) get say 8 marines, 2 medics, and two firebats. Place the firebats infront of the medics and the marines behind the medics. when zealots, marines, lings, hydra, or goons come running to you you let those badboys loose. It deverts fire from the marines and allows for cheap hits and it weakens the units. You also forgot to take into account that the firebat does 16 damage (equel to a zealot) but it also does splatter! NEXT: The ghost is also a good Terran unit. For those of you who don't know how to nuke just turn the other cheek but it's undeniable they are good. Nuking is simple, hide the red dot and scan the area you nuke first to look for detectors. Or if there is a Terran vs Terran tank line standoff you can fire a nuke a few feet infront of their tanks but close enough to hit them but too far to be hit. Also, you defence matrix. Although it waves the cloaking ability, it is better off in some cases (IE a tank line standoff) And now you say lockdown is worthless? Why don't you just go learn to play? I don't know how many times I've saved my own ass with lockdown. If you are against Protoss and they have an arbiter and you have no detector, lockdown the arbiter. Also, if you catch BC's, carriers, or tanks on the move just lock them down and make them look silly by use your marines or a few goliaths to destroy a 400 mineral 300 vespene BC. NEXT: The vulture is very good when used with other units, it's a support unit after about 7 minutes time. use mines to check to see when they attack. And here's a clever trick, if you drop vultures by their minerals, plant mines near the probes/SCV's/drones. When they come to fight off the vultures with attacking units:BOOM! No more probes/SCV's/drones. (Note that a spider mine does not attacking building units however if another unit comes they can take the splatter damage which is more then enough to kill them.) Vultures also a good unit of you just need a cheap unit fast to finish off the enemy or hold base. NEXT: The wraith. I pitty whoever said the wraith sucks. This is also a support unit unless massed in Zero Clutter or some other money map. But if you're playing real Starcraft they are a support unit. Use them to escort dropships or to bring with tanks while you set up turrets. You can use them for vision too if you're tanks are on lower land in retrospect to the enemy. When cloaked it's a good way to moh down some marines on the go, or to hit an importiant unit to an attack (IE arbiters, science vessels, or medics) NEXT: Now finally someones brings up a good point. Terran have many underused spells. Here is a list of them, it's up to you to figure out what they do because I'm tired of typing.
- Optic Flare
- EMP Shockwave
- Ghost Sight Range
- Defense Matrix
Take the time to master these spells...
wow i agree with everthing u just said and thanks for the vulture thing i never though do do that wow i feel smarter now lol
EMP: Nobody upgrades the shields where toss upgrades the body so whatever shield damage is no big deal. And you assume they had full shields. EMP doesn't do 80 damage to dragoons, it just takes shields to 0. If a goon had 10 shield points left, EMP is gonna do squat to that goon. EMP also EASY to dodge since it doesn't target a unit and it's radius is much smaller than it appears graphically. You don't kill that much faster with EMP so it's really not worth it at all.
Lockdown: Without Boxer's cloning/micro, lockdown won't help you much. Your average player brings ample detection so it's not like cloaking will do you ANY good. For tvp: unless you're playing on money maps, you can forget it. Gas is a limiting factor for terran in tvp and ghosts are gas intensive. Ghosts, overall, are considered to be underpowered. In tvt, I guess they have somewhat a purpose. Back to tvp, you can go ghosts, but you're essentially gonna have to turtle which loses you the game against semi- competent toss players.
Restoration: Only have their uses in tvt, maybe in tvz. Useless in tvp.
Irradiate: In tvz, of course it's useful. I never said it wasn't.
Nukes: against zerg or toss, good luck. maybe nuking might work in tvt.
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