Discussion in 'StarCraft: Brood War' started by manofhonor, Oct 4, 2002.
oopz correction "while you are attacking build up the tech tree**"
2 minutes? ill try. And what did u say about outdated? I said ~150
because it will take u few seconds to take drone and send'im to where u want to build pool. ...maybe not ~150 but ~180, who cares...
I would say about 190, then right click the extractor so the drone will float through all the other drones and then build the spawning pool with hot-keys. The entire process + travel time should take less than 2 seconds.
ok, here are my results:
---- | time of | time of
Rush | startin | finishin
Type | 6 lings | 6 lings
4pool | 02:25 | 02:50 (5th & 6th lings may pop few secs later)
5pool | 02:30 | 02:55
6pool | 02:40 | 03:05
7pool | 02:50 | 03:15
8pool | 02:55 | 03:20
9pool | 03:00 | 03:25
I made a game on Lost Temple and i had 6 zerglings done at 2:06 or 2:07. The lings arrived at the enemy's base at 2:44.
Here is a replay:
Note that 6-pool rushes probarbly wont work vs good terran players, the opponent was a computer.
I know what's the problem. I edited lost temple with editor and put timer. Probably that contdown timer goes on fast speed and replay timer goes on fastest speed and that makes the difference.
...that means that 5pool rush is the fastest
I don't rush. Sacrifices your economy. I never know when to attack though. I usually play 2v2's and i'm afraid if i attack someone, their ally will hit me. Hard.
Slick: 6ling rush the toss, if he has 1 zealot he's dead? no man u can send in 8 or even 10 lings to my base and i just need 1 zealot and i'll be able to defend (the 2nd + even 3rd one should already in process of making). guess it works if ur enemy is the computer. even in bloodbath, i can show u vision and still defend that rush.
i find it hard to believe 4 bats beating 8 zealots (unless u have lots of medics around to split up the zealots). maybe the 8 zealots approached them in a long line? maybe bats fully upgraded zealots are not?
If the bats have stim then i think they could kill 8 lots... As for the lings, u need exactly 4 zerglings to kill 1 zealot, unless the zealot has 1+ weapons upgrade but he wont have that in time to fend off a rush.
It's hard to kill a protoss player with very early rushes. A 6-pool rush can be easily beaten.
protoss has an impossible early game rush to counter unless ur toss or have defence which would still make it hard toss is so dang good with shields and all the zelots walk through mariens,lings, and basicaly every other basic ground unit except fire bats not inclueding hydras and goons
Terran can stop zealot rushes easilly, they will never get through a wall if the terran repairs it with a few SCVs. Zerglings own zealots in early game, so a toss will usually be a little defencive until he gets archons if a zerg masses lings.
You will need a large amount of lings to counter zealot rushes. The ratio is 4lings:1zeal.
Yes, but 4 lings cost the same as 1 zealot and zerg can get 4 zeglings much faster than a toss can get a zealot.
I guess I lose that one...
dag i never thought of it that way but u need to consider the zerg migt ot be able to get them in time if 12 zelots come into his base and the toss micros
By the time a Protoss player has 12 Zealots, you will have sunken colonies and hydras. If you micro, then he's dead. The sunkens will kill them.
hydras befor 12 zelots i can make 12 zelots in like 5 min from the start of a game hydras would take longer than that
Separate names with a comma.