O~ Tauren hero tip

Discussion in 'Warcraft Strategy Guides' started by Placebo, Sep 12, 2002.

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  1. Swooper

    Swooper Respected Member

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    Wave. Why? Damage. And lots of it. Stomp does much less damage, has a smaller range, and for what? A few seconds of stun? I mean, the MKs clap does much more damage than stomp, and the difference that is slows rather than stuns doesnt really show. Its pure damage that really matters in this game. Take Shockwave.
     
  2. x42bn6

    x42bn6 Retired Staff

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    Clap is better than Stomp, but Wave is sometimes better than Stomp. Depends how the battle is.
     
  3. RageWinterchill

    RageWinterchill Member!

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    Wave does immense damage when it's leveled up, as Swooper has mentioned, and it ultimately makes for the better choice. Stomp is ok, but quite limited in usage, and is for the most part outclassed by Clap. Sheer damage and slowing makes up for it. Frost Nova beats them all by having high damage and slowing, while keeping the hero safe, with an ignorably mana cost, more than the TC can say about either Stomp or Wave. Making Mana Pots much more needed for the TC.
     
  4. x42bn6

    x42bn6 Retired Staff

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    Clap also drains loads mana from the MK, making Stomp better in some respects.
     
  5. havocidal

    havocidal Member!

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    it depends... ppl enjoy surroundin the tc n stomp can save his ass at times...
     
  6. Emperor Pan I

    Emperor Pan I Respected Member

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    If u can get ghouls around the TC and stomp then shockwave....

    dead ghouls sucks.
     
  7. RageWinterchill

    RageWinterchill Member!

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    In the freezing wastelands of Northrend
    Ghouls were never worth it against Orc anyway. Shockwave alone made them useless.

    But Stomp/Wave? That would require a high level TC, cuz that is a LOT of mana.

    And the MK can handle Clap better than the TC can handle Stomp because the MK is usually backed by Brilliance, which is probably the game's best out of battle aura.
     
  8. havocidal

    havocidal Member!

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    lol... really wave does alot of damage but if u r gonna get surrounded by ghouls... u do need stomp... wave will NOT kill ghouls in 1 hit... n if itx early ghoul rush... u would need stomp for the tc to get away...
     
  9. x42bn6

    x42bn6 Retired Staff

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    Stompy + CL!

    Wave is esp. dangerous to Archers. Imagine triple Wave. We'd see an angry me trying to fend them off with my DH. Why! Agh!
     
  10. havocidal

    havocidal Member!

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    but theres also the whatsoeverspell-proof dryads to render a tc useless... really orcs kinda hate dryads now...
     
  11. x42bn6

    x42bn6 Retired Staff

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    I haven't seen that happen anyway. Whoever doesn't realise it doesn't do anything to Dryads..... well, they'll be my next target.
     
  12. havocidal

    havocidal Member!

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    lol dryads are irritating... especially to the orcs whose units take up alot of shit on food... and are quite slow...but of course raiders win them... :D

    even so they can do hit n run on raiders... so if the enemy is massing dryads... whee... just do a raid their tree of ages...
     
  13. x42bn6

    x42bn6 Retired Staff

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    Don't give any more ideas, NE needs to survive! *sniff*

    Mass Dryads kinda works, but *bam* Archers arrive and start wondering if speed reduction is doing anything.
     
  14. Theroy

    Theroy BattleForums Senior Member

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    Actually a few druids in front would rape your raiders

    Im willing to prove it
     
  15. Warg

    Warg Member!

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    that is good but wants the point of keeping ur hero in ur base the whole game and i personally dont think hes a good start off hero
     
  16. havocidal

    havocidal Member!

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    what druids are u referring??? if itx talons... the only reasonable spell is cyclone to hinder them... n if itx a RAIDER RUSH... u wouldnt be able to get master training just yet...

    but if itx dotc... raiders simply ensnare them... n dotc takes up lots on food...

    n in reply to x42bn6... for NE vs Orc matches... if u wanna be safe... make sure u haf hunts in early game...
     
  17. x42bn6

    x42bn6 Retired Staff

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    That's true. There's only so much running and hitting Archers can do. And on most 4P maps there's only so much space you can run to before landing on enemy territory.
     
  18. havocidal

    havocidal Member!

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    heh... but now the point abt raider rushing itx not abt hit n run...cuz firstly raiders r fast... if im not wrong... the only NE unit FASTER than a raider is a dryad n kotg... and if they were to be raiding ur tree of life... good luck... your archers wun be able to finish them off in time...
     
  19. SimonSims

    SimonSims Member!

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    TC rules........but why doesnt anyone talk about blademaster?
     
  20. x42bn6

    x42bn6 Retired Staff

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    This is the Tauren Hero Tip thread. Not the BM thread.
     
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