I revert back to my choice for tiered character development. Core classes Warrior Rogue Apprentice Warrior at lvl 25 can split into Barbarian, Paladin and Mercenary (new) Rogue at lvl 20 can split into Amazon, Assassin and Hunter (new Male only) Apprentice at lvl 20 can split into Necromancer, Druid, Sorceress at 75 all classes can split again Barbarian - Beserker and Warlord Paladin - Knight and Cleric Mercenary - Myrmidion and Varangian (an old Mercenary Guard found in Byzantine Empire) Amazon - Valkyrie and Gladiatrix Assassin - Shadow Warrior and Shinobi (shinobi-no-mono is a japanese word for someone who studies ninjutsu or in other words a Ninja) Hunter - Beast Master and Ranger Necromancer - Warlock and Rathma's Chosen Druid - Lycanthrope and Shaman Sorceress - Elementalist and Magus The reasoning behind this is it will introduce alot of replayability. as well as character diversity. In keeping with the 7 core classes from D2 I have also include 3 BASE classes and 2 Standard classes and 18 derivative classes explanation: Base Class - an origin class that will provide fundamental skills to the certain classes that derive from it (EG Mana regeneration bonus for mage classes) Standard Class - A class where skills will differ from all other classes. Derivative Class - A class that will advance on certain aspects of its parent class (EG Rathma's Chosen will focus on expanding on bone Magic and Golems where Warlock focusses on Curses and Skeletons) As classes progress they keep attributes and skills gained from a parent class.