N_'s Hammerdin Guide

Ntrik_

Premium Member
Joined
Jan 19, 2004
Messages
9,687
Reaction score
4
Hammerdin guide..

Hammerdin (PVP/PVM)
Submitted by N_LeGeNd)

**NOTE: Meditation sux, if u think its good for hammerdin, plz, read this, this ill prove you how much redemption/mana pot is better than 300%/775% mana regeneration...

Basis:

-Blessed Hammer does XTRA dmg to UD
-Must... have... 75% block.... along... with.. high defence
-Must... have... 90%/75% all resist... in hell...
-Must... reposition... my (pally)self... when... i... do .... no dmg to... monsters...
-Must... follow... the strat.... written... here...

Stats:

Strength: Not much to here, around 100 should be fine to wear all your items. Blessed hammer's dmg doesnt increase by amount of Strength.

Dexterity: Remember that all paladins must have 75% blocking in lvl 99, and to ensure that, you must have 125 Dexterity.

Vitality: Rest of your stats to here, You need lots of life for hammerdin since you will be stuck in a place to cast hammers.

Energy: None. You may argue for this, since hammerdin is caster just like Sorceress. However, hammerdin has redemption.

Skills:

Blessed Hammer=20
Ok, this will be your main attack/your best friend in D2 if you start Hammerdin from now on.

Concentration=20
This aura has quickly become one of fav aura in the game ever since LoD came out... This now enhances Blessed hammer dmg.

Blessed Aim=20
Ah yes.. one of unused auras for pally, even for zealdin too... This increases the AR of course, if ur wandering, why put 20? cuz its synergy to Blessed Hammer.. each point increases hammer dmg by 14%

Vigor=20
Lightning speed! is what you want for many characters! and its possible with Vigor! 1 point for vigor gives 14% increased dmg to hammer.

Holy Shield=18
Now now Ive seen many ppl that says "+skills boosts up my holy shield to 26 when i only put 1 pt into it.." =/ doesnt matter, put 18 pts, u will get 75% block in lvl 99, and more defence..

Redemption=1
This is the first skill to learn when u hit lvl 30. This aura jus sucks up all the health from a corpse and splits it to mana and health.

Charge=Rest
This is good for pvp hammerdin (charge + hammer) and when u go pvm.. (charge to the crowds of monsters, hammer away)

Gears:

Helm
-Shako **
-Any circlet with 2 pally skills, all resist
-any helm with + skills

Ammy
-2 pally skill with all resist
-3 combat skill with all resist **

Armor
-Enigma (archon plate) **
-GA

Weapon
-Wiz spike *
-Razor's Edge (perf and weapon switch for pvp) **
-HOTO **
-Call of Arms **

Shield
-HoZ **
-2 pally skill with all resist
-Rhymed elite pally shield (aim for highest all resist bonus from a shield.)

Belt
-Archnid's Sash **
-Tal's belt
-Tgod
-Verdungo's
-24% FHR belt with resists..

Gloves
-magifist **
-frost burn

Boots
-30% run and walk, mf and resists **
-IK boots
-Aldur's boots

Ring 1
-soj **
-FCR ring with all resist
-Raven Frost *
-BK *
-Wisp projector *

Ring 2
-soj *
-FCR ring with all resist **
-Raven Frost **
-BK **
-Wisp projector **

Inventory:

1 Anniluss, many FHR scs (match it up with frames) and all resist charms (match it up with ur resists) Also, have many 20 + life charms.

***Note that: two starts mean "MUST HAVE THOSE ITEMS!!!" and * means "SHOULD HAVE THOSE ITEMS IF I DUN HAVE 2 STAR ONES"

Hirelings:

Recommanded hireling:
Nightmare Act 2 Defensive Mercenary[/color=blue]
Why?
-It gives freezing aura, and Act 2 mercs have highest life compared to all Mercenaries.
-It has jab attack, so give him good weapon with leech and he'll rock.
-Also, he looks cool

What items:
Weapon: Eth BotD Cryptic Axe/Eth Grim reaper/perf Eth and 2 Amned Bone hew
Armor: Valor/Glad's Bane/Levithan/upged shaft
Helm: Perf Vamp gaze/Crown of Corona

Cons about this merc:
-He has Lowest FHR in the game
-He needs high defence (read above)
-Once he freezes, his jab is very slow...

Strategies:

-You will never, NEVER go to narrow places/caves/tiny places.
-Know that Hammers will disappear once it hits wall, it doesnt pierce like zon's arrows.
-Know that Hammers' dmg is magic type, and it works against Magic Immunes (dunno why, but oh well, good for hammerdins!)
-Reposition your self when u see that hammer isnt hitting the enemy... Dont assume that your hammer is too weak, hammer is always strong and will decrease enemy's life by huge portion.
-Know that Hammers comes out from your shield.
-You will not go on pit mfing
-Always do Holy shield b4 u leave the towns

Heres how i set up skills for hammerdin..:
F1 = Vigor
F2 = Concentration
F3 = Redemption
F4 = Holy Shield
F5 = Blessed hammer (Left side)
F6 = Charge (left Side)
F8 = Town portal

Heres the Basic hammerdin strat for pvm
1) This is before you see the monsters, use vigor
2) Wow, you see monsters now, and you wanna pwn them, switch to Concentration.
3) now charge into them
4) Use Hammer, reposition ur self if necessary
5) Now.. lets assume they are all dead, and you see bunch of corpse and ur life and mana are low! Oh no, and no more pots too, and no tps, what do we do now! Redemption! your life and mana are now full.
6) switch back to vigor again, and run around and look for more enemies..

Heres the Basic hammerdin strat for pvp
1) vigor
2) you see player, charge unto him (no concentration yet)
3) now..This will take some skills, change to concentration and hammer in same time and very quick.... and hammer away :D
4) Now, change back to vigor after u killed him/her... also, remember that redemption is useless, if ur thinking of meditation, GET OUT OF HERE!!!! it only gives you 300% increase... mana pot will gladly exchange that
5) Jus repeat from step 1~4.

Make sure you mods Sticky this and all other strategies coming soon. Sticky it, but dont close it. However, close it when many ppl have put their opinions on it, then mods/i will edit it.

Strategies coming up:
Trapper, WW barb, Fire sorc, Kick sin, Hybrid Zon, Zealdin.
 

Jason

BattleForums Guru
Joined
May 10, 2003
Messages
11,073
Reaction score
2
*Split for comment allowage*
 
Top