key units

Discussion in 'StarCraft Strategy Guides' started by DeathClaw, Oct 23, 2005.

  1. DeathClaw

    DeathClaw Member!

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    okay ppl
    what is the key unit in your basic day to day strategy?
    and what would you do to substitute this unit?
    or how would you adapt your strategy to fit the loss of this unit?
    (this isnt mine but)i.e.:
    fav unit-archon
    to substitute it i would prbly use reavers or not get as much gas to supply the ht

    cant think of a unit on the spot...doesnt help that im pushed for time :p
    ill post when i get one
     
  2. Snagg

    Snagg Premium Member

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    Miners, DTs, Tanks, Mutas or Lurker

    I donno what to replace them with.
     
  3. betaalpha5

    betaalpha5 BattleForums Senior Member

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    zeal and goons for main force, dts and HT to cover flanks. add maybe a few scouts for air cover
     
  4. dArKmIsChIeF

    dArKmIsChIeF Member!

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    for toss: all Goons, about 12 HT, 5 Reavers or so (for recall), and 2-8 Arbiters (then use Hallucination till i ahve about 20).

    for zerg: either Hydras or Mutas or Guard/Hydra, then following with Lings or Ultras

    for terran: M and M rush, then following Tanks, if goes into long game, Wraiths, if a nr game, bc/science vessel

    and of course: ALWAYS DETECTORS
     
  5. Lord of Nukes

    Lord of Nukes BattleForums Member

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    I always have Tanks, no matter who I go against (unless it's a quick game). Tend to have more in TvT and Tvp, but I do get them in TvZ. Vultures possibly, but I don't use them in all my TvZ games. Science Vessel as well.
     
  6. DeathClaw

    DeathClaw Member!

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    :O
    that is some expensive game you play sir!

    anyway
    Terran: science vessels (theyre good for just about anything) surprisingly i incorporate wraiths into my play because theyre cheap compared to like some other units and they can cloak :D cloak is by far the coolest thing ever. in a mostly ground war i would use tanks and again wraiths, and maybe some goliaths
    Zerg: mostly hydras defilers and overlords but sometimes i do add in a few scourge and other flyers like mutas..and if im feeling it then ill add in massezs lings :p
    Toss: arbiters. despite their high cost they are so good. you can recall tropps you can statis your opponents miners you can cloak your other units.theyre just really good. other than that, some corsairs and scouts for air. observers (obviously), depending on how i fell i either use a team of reavers and archons (which is usually when i have a lot of money to spend) or zealots and some goon and dt support. (ratio for zealot to dragoon to dt is basically 6:3:1)
    depending

    anyway i use so many varieties of units i dont think you can really replace them without ruining the game...but imagine trying to play withotu these units:( pure hell but it would be a cool SCUMS map to make
     
  7. Lord of Nukes

    Lord of Nukes BattleForums Member

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    If I was to lose Science Vessels, I'd get more Tanks, and probably some Goliaths with an extra Comsat Scanner. if I lost Tanks, I'd go with either mass marines/Medics (vs Zerg), or with many Goliaths, Vultures, and probably a small group of Battlecruisers (versus Terran/Protoss).
     
  8. Snagg

    Snagg Premium Member

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    All Goons = Raped by Tanks and M&M by terran, raped by Zealot Goon Combo by protoss, raped by zerglings by zerg.
     
  9. TheoStormhawk

    TheoStormhawk BattleForums Addict

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    fav units:
    battlecruiser and carrier

    to replace battlecruiser maybe mass wraiths
    to replace carrier maybe mass scouts
     
  10. Aqua-THF

    Aqua-THF Member!

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    Key units will vary in a lot of ways. In 1v1 I am a Protoss player. When I play PvT, I usually go for early ranged Goon harrass into Reaver/Goon drops. If my opponent is still alive I try my best to contain while taking the map. This is, of course, on non-money maps, the only way to play.

    In PvZ I try early Zealot harrassment followed by quick Storm or Archons depending on whether or not the Z is going Hydra or Muta. I continue to pump a good amount of Zealots to counter lings and to hold back Hydras while I storm. Dragoons are good, but I usually wait till I have 1 or 2 expansions before I start to get a considerable amount of them. One to three is usually enough early on untill you know exactly what your opponent is up to. When I find out, I adjust accordingly.

    In PvP it is all about Goons. It is best to get Goons with range fast and upgrade. Reavers compliment the goons nicely, but it is important not to fall too far behind in your Goon count.
     
  11. jhuni

    jhuni New Member

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    my unit is the zergling cause they are goods for all kinds of combantioners
     
  12. a@...

    a@... Member!

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    It varies depending on what mu it is.

    TvsZ: M&M, Bats, Tanks, Vessels
    TvsP: Vultures, Tanks, Goliaths
    TvsT: Tanks, Wraiths, Dropship, Goliaths, Vultures
     
  13. dArKmIsChIeF

    dArKmIsChIeF Member!

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    I honestly do not like Scouts, they're 275 minerals and 150 gas? but they're really not that good, I'd rather go for some Wraith (150/100), but honestly, the most cost effective unit, is the Hydralisk.
     
  14. jhuni

    jhuni New Member

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    the most cost effective is zerglings (lots of tma experince) anyways my key units are mutas and lings
     
  15. ArtOfProtoss

    ArtOfProtoss Member!

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    There is no such thing as a "key" unit. Besides workers, every unit can be replaced depending on the situation. You say what about marines? PVT, depending on the map, you can wall and straight tank tech without them. Zerglings? Besides the 6 or so you build at the begining of a pvz, if he fast expands with a forge, you might only pump hydras and never build lings again. Zealots? What about quick dragoon tech pvp to reavers.

    There is no such thing as a key unit, and suggesting it is very, vey stupid, and a very, very good indicator of your skill level.