Ideas for New Items in D3 Version 1.01

HottStreak

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you know what would be good

a new runeword

jah mal ohm pul = pure of heart (items type...weap..armor)


2+ to skills
180-200 damage
3 to smite
5-10 all resistance
25-40 increased attack speed
20% chance to cast lvl 15 amplify damage on striking
8-10 all attributes
5% chance to cast lvl 20 fade when struck


and the other magic attributes will come from the type of item, whether it has ed or ect....and also from the runes
 

scooby.doo70

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Increase kick damage

Add punch skill, faster attach speed than kick skill, but less damage (66% compared to kick damage)

Add combo skill of punching and kicking, attack speed would be in between punching and kicking
 

McGorilla

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you know what would be good

a new runeword

jah mal ohm pul = pure of heart (items type...weap..armor)


2+ to skills
180-200 damage
3 to smite
5-10 all resistance
25-40 increased attack speed
20% chance to cast lvl 15 amplify damage on striking
8-10 all attributes
5% chance to cast lvl 20 fade when struck


and the other magic attributes will come from the type of item, whether it has ed or ect....and also from the runes
Hmm..No offence but thats a bit boring. I think we need to think of things that are more creative because the stuff coming up here is just lame and unoriginal.
 

Tiznit

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I actually would like to see a gun in Diablo 3. Perhaps something along the lines of:
[Guns would be wielded in one hand while magazines would be in the other hand much like how it is with bows and quivers of arrows]

"Penance"

Slain Monsters Rest In Peace.
+75% Increased Attack Speed
+450% Damage to Demons
+1 to Hellraiser*
15% Chance of Crushing Blow
Level 10 Dark Fire** When Equipped
9% Life Stolen Per Hit
Replenish Life -20
200% Bonus to Attack Rating



*Hellraiser: For a certain duration, the screen becomes a hellish alteration of its normal form, and monsters become inverted, with their vital organs switched to their outsides. This makes enemies take twice as much damage. Also, the player's character takes a certain amount of hp damage per second as a cost to maintain his normal form. Additionally, besides being useful, it would look absolutely amazing, which, I think we can all agree, is a good thing. lol

**Dark Fire: Like Holy Fire, the change being that it ignores resistances. As a result, it takes a large amount of mana per second to keep going. Also, the animation would be dark red and black rather than whitish, gold spikes[around the player].
 
L

legendstan28

Deckard Cain's
Guardian Angel
---->SET<----


Item1 : Ring
Deckard Cain's Fingers
Required Level : 44
----
8% Better Chance of Finding Magic Items (Based on Character Level)
2% Chance of Critical Strike (Based on Character Level)
13% Faster Cast Rate
300% Extra Gold Dropped


Item2 : Amulet
Deckard Cain's Necklace
Required Level : 51
----
+42 to Attack Rating (Based on Character Level)
+5 to All Attributes
+9% Maximum Life
+13% Maximum Mana
+5% Experience Gained


Item3 : Large Charm
Deckard Cain's Support
Required Level : 47
----
+2 to All Attributes (Based on Character Level)
+2 to All Skills
+50% Gold Dropped (Based on Character Level)



Set Bonuses
[All of these below PLUS the item's stats]
----
+3 to All Skills
+20 to Strength
+10 to Dexterity
60% Increased Attack Speed
30% Enhanced Damage
4% Enhanced Defense (Based on Character Level)
+3% Experience Gained
+400% Enhanced Damage done to Demons



COMMENTS?
 

McGorilla

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Dude..Sorry but that is just completely uncreative. We had some interesting ideas going but now were just back to stuff like

+2 to skills
+19 to X
x% to this
x% to that

Honestly, look at all your items..Everything is just either + to this or x% to that..Come up with something new PLEASE!
 

McGorilla

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Ooh thats interesting, but all you'd have to do is repair them.

Items with attributes like:
For every 100 monsters you kill, you gain +1 to any attribute?

Just be creative! Do something different!!
 

x42bn6

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Track - when this character hits an enemy, that unit becomes visible anywhere on the minimap for 5 minutes.

Last Stand - this character's damage doubles when it is in its last 5% of life.

Headshot - if this character aims for the head, it does double damage.

...*
 

Sonic_Moronic

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ok, a few effects... They are all "hunter" kind, so this is maybe a nice idea for some Hunter set.

Greed - you get 100% more gold by the particular type of monsters.
Track - 10% chance of finding a particular kind of monsters.
Mastery - you get 10% more exp from a a particular kind of monsters.
Wounds: 35% chance of open wounds to all "animal-kind" monsters

Also, a nice thing would be that we can pick up bodies of some rare monsters, and bring them to town for items like gems and runes.
 

buggers

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well i think some diversity would be awesome in d3, every game has end game items and than you just see everyone with same equip.

i think they should make all items useful at end game ofcourse depending on your build and strat. this is a shitty example but say you need resistences you would go with venom ward for psn resist, maybe highlords for ligh res or rising sun for fire res, so on. i dont like the all res idea with hoto and pally shields takes away diversity. well i hope this made sense to anyone im still half asleep
 

Masterofthenight20

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I think it would be interesting to have a innovative item, weapon etc system where you could gather raw materials such as copper, steal, Iron etc and fashion it into your own weapons or armor by the blacksmith. also you could gather rare materials which would give varied atribute properties. like for instance with generic weapons, you would need a certain amount of iron or steal to make a short sword, and a long sword would require twice as much. also with rare material like after beating a boss you would get daemon scale which could be fashioned with iron to make demonhide mail. which would give you + 3 to str and resistances etc. as for the durability you could actually improve it by adding specific material which would increase its maximum durability. Another way to change the durability would be to get weapon upgrades from the blacksmith which would increase damage and durabilty maximums to several points or more. Of course you would need limitations on the customizing options and also set items would be non-customizable and non-upgradable. the upgrades however, would need to have limits based on the weapon type where it couldnt be upgraded any further.
 

Pale_Horse

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The Damned:
Cursed Runeword Monarch Shield

Attract curse on equipped (all monsters on screen attack you)
-3 to 5 % to resistences
+100% to defense
level 10 Holy Shield (non class specific)
1% to return as the Damned

*When returned as the Damned*
return as monster that killed you
+200% to defense
+50% Life
+10% Faster Attack Rate
+2-5% experience gained

When you die in the Damed form, you loose all exp and begin that level over, unless you have leveled during the form.


Gamble:
Runeword weapon/armor/shield/Helm
*All items are bonding, and inscribed with character name*

When runeword is made, a random skill is given to the user at lvl 15 as well as 2 other mods specific to the item.

Weapon:
3% Mana Steal per hit
8% Life Steal per Hit

Armor:
+25% Life
+3 to all skills

Shield:
+100% - 150% to Defense
+ 18 to all stats

Helm:
+ 100% to Magic Find
+ 25% - 50% to all resistence

*If items are given to another player, it will reroll the random skill*


The Wyrm:
A Unique 1 OS Arcone Plate Armor

Indestructable
Immune to opposite element*


*The Wyrm if soceted with a perfect Gem will take on the following elemental properties:
Topaz - 50% of damage done to enemy is, Lightning, also immune to Poison
Emerald - 50% of damage done to enemy is, Poison, also immune to Lightning
Sapphire - 50% of damage done to enemy is, Cold, also immune to Fire
Ruby - 50% of damage done to enemy is, Fire, also immune to Cold

Amethyst - 50% of damage done to enemy is Magical, 75% DR from Physical
Skull - 100% of damage done to enemy is taken as Life and Mana, 50% DR from Magical



Book of Knowledge:
Unique Book to be kept in inventory (1x1 square)

Shows character stats*
3%-5% damage converts to Magical
25% Life regeneration
50% Mana regeneration
+5% to experience
+1 to all skills

*STATS:
Shows how many kills the character has done in both PvM & PvP
Shows how many times character has died
Shows what item you find the most
Shows Magic Find %
Shows what monster/Boss you kill the most
Shows what monster/Boss you die by the most
 

[[[Rextasy]]]

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Reaper's Gound (Runeword Armour)

+2 all Skills
Lvl 31 Fade When Equiped
+15 to all max resistence
+XX Gold from monsters (On Lvl)
+1.75exp% Earned
+225 Enchanced Defense


Heavenly Ice Torch (Unique Large Charm)

Req. Level : 75

+25% To Cast Level 51 Frozen Orb On Striking
+4 To **Class** Skills Levels
+15 To All Atributes
+20 To All Resistence

Note: Can Only Still Weild 1 Torch, Hell or Heaven







Duriel's Movement (Runeword Armour)

Req. Level 90
Str - 175
Dex-150

Base Defense:850-975

Level 30-38 Vigor When Equiped
Level 39-41 Burst Of Speed (0/5-5/5 Charges)
+10 to charge
+25-45 Increase Attack Speed
+295% Enhanced Defense
Replenish Health +15
Replenish Mana +10
Reduce Item Prices -35%
Cannot Be Frozen
 

a1steaksauce

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Fighter Touch
The difference between hp and mana has an effect on damage (current hp-current mana)

Mages Touch
The difference between mana and hp have an effect on spell damage (current mana-current hp)


Prismatic Mirror
Your res = your enemies resisntance. Max your own you max theirs. -100 for you is -100 for them. Glass cannon.



Back to not posting for another 3 years.
 
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