Arkillo
The best of both worlds
Phoenix, you're also missing the point of the fact that not many people would have all there guys ready to run like hell when they see like 10 EMP's comming at them.
No I was playing a xxxx vs yyy ums. In non rules game I don't let them have them but I also play some nr games but it's ok now carriers ain't a prob anymore.Originally posted by Drunken Master
Why did you let them get 24 carriers in the first place, what do you play money maps with a 20 minutes delay?
By dodged, I don't mean moving away once it's launched. It seems you missed my point. I was referring to moving air. In which case, you have to lead your SVs a bit. And you're assuming he doesn't change direction or stop, otherwise you can completely miss. If he's sitting around or moving predictably, then he needs to learn how to play better.Originally posted by SouLeSS
Phoenix, you're also missing the point of the fact that not many people would have all there guys ready to run like hell when they see like 10 EMP's comming at them.
Terran is the only race that I'd use Carriers against. PvT you see Carriers more than you ever will in a PvZ or PvP.Originally posted by a@...
I read this whole thread...and so far, I agree wit Pheonix2003
Terran suck against Carrier b/c good players hide their stargates somewhere so Terran Players can't find em. When they findout protoss player has like...4~6 carriers too late. few gopliaths, or wraiths can't do much. and ghosts take forever to make. (also lockdown ability)
Originally posted by forgotmypasswd
EMP might be able to be dodged but most of the noobs on money maps totally ignore science vessels. I know this cause I play sucky money maps he will be attacking your gols or BC. If you get a good emp on the arbiter, he cant freeze any units, or recall.
Let's not forget that stasis outranges EMP. You probably won't be able to unless you get really lucky.