how do you break the terran D with toss?

Discussion in 'StarCraft Strategy Guides' started by Snagg, Jun 4, 2005.

  1. Snagg

    Snagg Premium Member

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    I've tried many things and I have found that reavers, corsairs along with zeals and goons work great.

    How do you guys break the Terran defence when they block it up and have huge number of tanks, turrets, bunkers?
     
  2. Biske

    Biske BattleForums Senior Member

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    Out expand them. If they turtle up, take over.
     
  3. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    Take over the map into carriers.
     
  4. TrongaMonga

    TrongaMonga Grumpy Old Grandpa

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    What map do you want to know?
     
  5. Guest

    Guest Premium Member

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    Probably Lost Temple.
     
  6. a@...

    a@... Member!

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    With that Terran D vs. Toss Ground = impossible scenario for toss to win.
    Considering that T poured his resources into his D, it is likely that he'd have no wraiths.
    Only possible solution = Carrier
     
  7. GAMINGFILES.ORG

    GAMINGFILES.ORG New Member

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    Use Stasis to web the place. Then move in with mass upped zealots.
     
  8. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    Uhmmm... NO!!!!!!!
     
  9. Snagg

    Snagg Premium Member

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    Lost Temple, and Big Game Hunters.
     
  10. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    If it's Lotem, then do what a@... and I said. If it's BGH, then expand once or twice into carriers. It's gonna be slighty harder here since you're gonna be hitting and running for some time before you actually wear him down. I advise some observer and corsair(with D-web) support here.
     
  11. Odinian

    Odinian Member!

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    I have found the a combination of carriers and zealots work, although it is slow.
     
  12. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    Well, yeah, if T doesn't make wraiths. Dependant on the map. If it's a money map then you're gonna need those sairs. A couple of arbs couldn't hurt, either.
     
  13. uber_nerd

    uber_nerd New Member

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    disruption web and then lots....easy as hell....

    EDIT: oya, and the sairs for any air, goons will be helpful to, but bunkers and seige tanks are destroyed from the web
     
  14. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    Except zealots can't attack under D-web.
     
  15. uber_nerd

    uber_nerd New Member

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    what do you mean? lots can attack things under d-web...?
     
  16. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    Because zealots are melee, they are also affected by D-web. Don't confuse D-web with D-swarm. D-web prevents anything under it from attacking while D-swarm prevents ranged units from attacking anything under the swarm.
     
  17. uber_nerd

    uber_nerd New Member

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    no really? wow, i never knew that....well, all the terran players i played have been really aggresive and i play zerg so....ya

    I thought dweb stops anything ranged under it from attacking....

    well then, goons and distruption web are good together
     
  18. Odinian

    Odinian Member!

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    12 carriers can take 24 wraiths.

    Assuming your not on a money map, its pretty hard for a terrian player to get enough wriaths to outdo 12 carriesr, but I suppose it would be possible.

    You could take care of the wariths pretty fast with templaers.

    And if the wariths clock you just need a few observers, which you should have anyway.

    I suppose your correct, thats not the best way to do it, but I play origanl so I can't use webs.
     
  19. Phoenix2003

    Phoenix2003 BattleForums Senior Member

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    I see. Carrier/goon/zeal then. Gols are pretty worthless w/o charon boosters.(it is vanilla, right?)
     
  20. Odinian

    Odinian Member!

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    And, of course, don't back down! While building your first attack, start building a second, etc.