TheoStormhawk said:
Yes u are right on this version, (1.18) is not dispellable, but as I recall in all the other ones is dispellable.
So, tell me, can spells be dispeled inside the magic shield?
I mean for example if a Frost Wyrm has Unholy Frenzy and spellshield, is the Frenzy dispellable?
About the pit lord , like hellwolf said his spells are great, hawl of terror is good and cleaving attack is great, but this hero has a super shortcoming: HIS ARMOR. His starting armor is shit man (only 2), what is the point of the cleaving attack if he can't use it, this makes him stupid and not to mention the low mana pool. Imagine if the Blademaster had 2 starting armor or Demon Hunter, I mean that the blademaster can use critical strike, but the pit lord no way man for the cleaving attack.
Concerning the breakers issue priests are one solution, but not the best in my opinion, why should you dispel cripple in mass, maybe u have inner fire or staff of protection on your units. U can use cripple and curse against them not to mention that breakers have feedback and are excelent when focusing fire on heroes.
About your replay, why didn't u tried few more dispels, at least 2 (considering that priest dispel 150 points of magic, maybe the double would dispel spellshield).
If u think that UD casters are so great u can use them, especially at tier 2, maybe we are all noobs and that's way we don't use them.
And another thing I'm not talking out of my butt, if an UD player can defeat u with the strategy that this guy mentioned on this thread then, no offense, I think u are noob, I mean the strategy isn't bad, but by the time he gets all this types of units I and every good player will have "the works" of every race.
I apologize for my rude attitude (hey that rhymes).
My guess is that a buff or debuff on an AMS unit would be dispelled, but I could be wrong.
Yea, Pit Lord just doesn't work well. Rain of fire would be great, but it costs 85 and he has low mana. In addition, many players can just run when it is casted. Howl is okay, but it requires him to be in the front lines, vulnerable and the enemy can run their units off. It's only great when facing MANY units, usually at the mid game. Finally, cleaving forces the PL to be in center stage, where he can easily be FF'ed. Doom could be great, but it's not instant and it's hard to get the PL to level 6.
Breakers cost more at 215 gold, while priests are only 135. Next, for every 2 breakers, you can have 3 priests. That alone justifies dispell. Thirdly, priests can use heal and later, inner fire, which makes them more versatile. Fourth, chances are, any decent UD player will not have their heroes in the front lines. They will keep them back to avoid FF. That would make targetting say a DK with breakers hard. Fifth, the armor of breakers is medium, which takes bonus damage from skeletons normal attack. Sixth, cooldown for spell steal is 3 seconds, while dispell has NO cool down. Seventh, spellsteal only works on buffs/debuffs, while dispell works on those AND skeletons. Finally, the priest has more mana to do AoE dispells, while breakers have only so much mana to do single spellsteals that take 3 seconds to cooldown. Did I mention priests do magic damage, which does bonus to skeletons?
So what I'm trying to say is this. Dispell is just better because:
- it works on skeletons as WELL as buffs/debuffs (versatile)
- no cooldown (faster)
- area of effect (larger)
- priests have more mana (300 compared to breakers 250)
If you have a 5 cursed rifles clumped together, you can use 1 or 2 dispells and that's it for 150 mana. If you have spell breaker, not only do you have to waste 75X5 mana, but you will have to wait 12 seconds for the cool down of spell steal to work.
Armies of skeletons? Are you going to waste 81 mana to control 1 skeleton, when necros can summon 2 for only 75 mana? Dispell wins here.
Mass cripple? I have yet to see that, but you clump them and give 1-3 dispells and it's all fine. Say you have 5 units crippled. 1 or 2 dispells that cost 150 total have erased what he has done with 175x5 mana. Perfect sense to me.
From what I've played, UD players RARELY use banshees. There's a good chance you might not even steal a single spell at all.
I think UD casters are great, but are incredibly nerfed vs anticasters, more so than other races casters. All spells of the necro can be dispelled, while AMS is only great as defense. Possession is difficult to use than say, healing ward, bloodlust or inner fire. If you don't like UD casters, I can see why. It's just something people don't expect.
Again, I'm sorry if I offended you by my other post. I only called you that because you said AMS is dispellable.