VBadGirl
Member!
pan the replay i was talking about was to happen..between you and fleshripper . If it does..i wanna see it .
Yes, maybe so, but while your stuffing Peons into your Burrows, you're also leting your Economy slip away lossing precious gold, thus doing exactly what you opponent wanted you to do.Originally posted by Hitsua
Out of all the races, orc is the best. Someone(Chibi I Think)mentioned how farms where so good beacuse they are so damn cheap. That is true but where is the defence they produce? Orcs burrows(a.k.a farms) dont need to be upgraded to attack, just stuff a few peons in thier and you have a tower. Also, once you make a watch tower, no more upgrading to attack units.
All of the BladeMasters spells can be taken away with items. Double image is sooo easy to get rid of, just look to see which one just damage, then dispel that one and attack the other. Windwalk is no use, 'specially with a Gem of True Seeing, and Detection units. And Critical strike is kinda like bash, but is sooo rare, that it is hardly a consern for most players. And his ultimate sucks. Wow, he spins around hacking units, but he never kills strong ones and moves to far off course.Then there is the hero's. The archmage is the only good human hero. All 3 orc hero's are good. First lets start with blademaster. 25-47 attack to begin with(most in the game). What other way to screw up your enimies than mirror image, seeing doubles isnt always good. Get windwalk, sneak into thier base, and attack. Critacal strike there is, allows 15% and so on to 20 twice as much damage. If you rush, thats a 15% chance to do about 100 damage. And last, but not least bladestrom(storm w/e). Need to kill some towers??? Use bladestrom(storm), killing a hella lot of units and/or farms.
He only has enough Mana to use that worthless excuse of a Ultimate once, then he has no more to do anything! All he is is a tank for damage, nothing else, nothing more. His Aura is good, no doubt there. Shockwave is ok, and same with Stomp which you forgot to mention. Just surround him and keep your units alive with SoH and he's gone in seconds.Next, the tauren chieftan, good attack but great spells. Once level 6, he will keep coming back to life after he dies. Then enderance arua, auro, aora(how ever the :lucifer you sepll it). Shockwave can take of alot of health of enimies, allowing for easy death. I suppose thier isnt much more, but is probaly the hardest to kill hero.
D&D is far more destructive then Earthquake. Feral Spirit can be Dispelled, so no worries there. Chain Lightning is only good for killing weak units until it's at lvl 3. You also seemed to forget to mention the skill that gives him his name, Farsee(I think?) is a good tool for scouting.And finnaly the farsee. A rush with a 2 far see's would be great. First use one of them to send feral spirts to find bases. The go in with both. Attack with one, and the other can use chain lighting on pesants. Then thier is the all might earthquake. Just one quake can take up to 12 farms, towers etc at one time! If you are going caster's you should definetly go far see.
NE have the same thing dude. Upgrade their defenses, all units (ground) get the upgrade. Tauren are so large and slow, they can easily be chewed thru with a batch of Cracklings and Gargs. Bloodlust can be Dispelled also, making Purge one of the only good spells the Shamen has. Their towers are so flimsy, you could take 5 out with 1 squad(12) of teir 1 units.Moving on to the units, orc is the easiest to upgrade. If you upgrade defense, it upgrades every unit. Upgrading meele attacks may be a bit expensive, but its well worth it. Fully upgrade tauren kick :nooob ass(or any ass in that matter. But most of all, orc has the best caster. Very cheap, and very good. Bloodlust you guys, and send em' in. Orcs may use up trees(woope) and they also have to almighty tower rush, and burrow rush.
okay; you did bring up some good points about the orcish horde.Originally posted by Hitsua
Then enderance arua, auro, aora(how ever the :lucifer you sepll it).
~Aura ~
And finnaly the farsee. A rush with a 2 far see's would be great.
~FarSeer~
Well thatsa ll i have to say for now.
~Well thats all I have to say for now.~ :fwink
And no, 1 upgrade doesnt upgrade ALL ground units. What about druid of the claw in bear form??? And what about Dryads???Originally posted by Chibi
NE have the same thing dude. Upgrade their defenses, all units (ground) get the upgrade. Tauren are so large and slow, they can easily be chewed thru with a batch of Cracklings and Gargs. Bloodlust can be Dispelled also, making Purge one of the only good spells the Shamen has. Their towers are so flimsy, you could take 5 out with 1 squad(12) of teir 1 units.
i never said pesants couldOriginally posted by Hitsua
Yah but priest are easy to kill. And they do like 12-15 damage max. Fully upgraded milita do more than that