Even if it's inactive, it's just annoying to see people post "what's your race" in here or "how to use 1000 minerals." Since I'm writing on the fly, let's do something short and sweet. I've got a spanish test in twenty five minutes. Fun Protoss Tricks: 12-3 PVT This is a bad position for protoss on most LT maps, for which this guide is written. Terran can place siege tanks on the safety of his cliff, yet still rain down fire on some of your straying troops. As the game goes on, he can set up a siege under the outpost and even if you have the men to clear it out, he'll still have those cliffed tanks banging away. You have to throw him off his game. Do it by an offensive assimilator, you know, when you build your assim on his vespene. 8 probe scouts twelve after warping in the pylon. 10 gateway, and eleven gas on his vespene. It will be insanely close, his scv will be up against the refinery as you do the move. If you want to make sure you can, do it on 10, but that will put you behind. Trick pylons PVP If you want to win the game quickly PVP start with a zealot rush. It doesn't really matter that it's effective, it's just important that you get your second gate and a good troop of zealots as fast as possible. Don't fall too far behind in tech though, so add a gas pretty quick. After that, continue to pump dragoons... and zealots. Normally you wouldn't, but you're going to rush him. Pump from two gates, do not add a third, and do not tech. Yes, you will die to DT, but you won't to much of anything else. And if you happen to scout DT, add a forge and try to jump cannons and expo. Make sure to kill any watching probes with 1-2 dragoons, not to suggest an attack, then move out your army and a probe. Under his choke, so he can see it, build two pylons. Don't show your troops. If he doesn't move out and attack them, cancel. If he does, surround his troops and block the way back into his choke with your zealot heavy troop and win. 6 gate gas build PVZ Build a gateway a pylon and gateway on 6, add a zealot, then build gas at around 10. If he scouts your early with the overlord... the gig is up, but he'll still have no idea what to do. Your first zealot, if his position does not allow the overlord to reach you quickly, will stroll into his base and zerg will assume insanely hard rush. Harrass drones and hide behind minerals once the zerglings come. It doesn't really matter what the outcome of this 1-2 (the second zealot may also rush if it's 12-6 or vice versa, and therfore he still hasn't scouted you) zealot is. Back at base, hide a pylon in a remote corner of your base, or even outside if you're feeling lucky, add a cyb, a forge, and stop probes. He'll scout and see the forge and assume you failed a cannon rush. When you get corsairs they should be unopposed. Sorry for the bad guide, but I had to write something! Maybe I'll add more later. I've got spanish. Hasta luega.