Diablo III Inventory System/Vendor System

Discussion in 'Diablo III' started by McGorilla, Mar 5, 2006.

  1. McGorilla

    McGorilla Member!

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    Ah..interesting idea, but that could complicate things too much. I think that it should just stick to the good old Private Stash :)
     
  2. Stratocaster42

    Stratocaster42 Member!

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    u r so gay u homo rabbit
     
  3. McGorilla

    McGorilla Member!

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    Who are you insulting this time? :(
     
  4. d2-lover

    d2-lover Member!

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    agree with u fireomen92. but how many off these quests u want??
    and how mush invetory quest u think it shall be?
    and what u think shall be the max invetory`^^?
     
  5. Venice_native

    Venice_native Premium Member

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    I want user shops. Make more players be able to play in one game, and create their own shop.
     
  6. Johnny

    Johnny IMMERSION RUINED

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    I want to be able to turn my weapons, those damn 4x1 weapons should be able to become 1x4. :(
     
  7. Sonic_Moronic

    Sonic_Moronic Member!

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    Spmething like Puzzle Pirates?

    Or maybe even Supreme Destiny?
     
  8. bubbe

    bubbe Member!

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    Quests for bags would be fine BUT you should only be able to wear a maximal weight.
    But if you base that on your str spellcaster would not be able to wear much items.
    One thing can be magical bags (NWN anyone? :p) which reduce the weight and then you would be able to wear more as a spellcaster too.
    These bags would cost more then normal bags so str-based class have an advantage there to.

    it's just all about balance :p
     
  9. Trang_lord

    Trang_lord BattleForums Junior Member

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    thatd be cool
     
  10. McGorilla

    McGorilla Member!

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    Yeah Im familiar with the NWN bags. I dont think this whole weight thing should be involved in D3, it would complicate things to the point where youd start making monkey noises. "Omg yay! A shako just dropped" *tries to pick it up* YOU ARE OVER ENCUMBERED. . . rawr. Besides that it would just make the game annoying. I do like the idea though, of being able to turn your items, but if you think about it, the D2 inventory system is like a backpack and you wouldnt be able to turn a sword 1x4 ways in a backpack would you?
     
  11. Johnny

    Johnny IMMERSION RUINED

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    If you have a 4x10 space, then you should be able to fit a 1x4 sword in there with 1x6 spaces left over, at least. Let's not talk about realism, if that were the case you wouldn't have something that can hold more than it's normal volume. If we were talking about realism, there would be a third demension to the inventory.
     
  12. Venice_native

    Venice_native Premium Member

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    In realism, you wouldn't be carrying around 10 swords and a couple units of armor either.
     
  13. bubbe

    bubbe Member!

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    in reality you don't meet walking skeleton who casts fire on you!
     
  14. Shadow_Drifter

    Shadow_Drifter Member!

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    being a fantasy game you cant count on realism... hell i would be severly annoyed with the fact that by wearing plate armour, you cant pick anything else up due to weight limitations.

    I think rotating items should be in though, it sucked when you would find a rare item and by the time you cleared enough space some jerk picked it up.
     
  15. McGorilla

    McGorilla Member!

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    Yeah now that I think about it, item rotation would be good. I guess it is just a fantasy game and anything can happen.
     
  16. Venice_native

    Venice_native Premium Member

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    I'm just saying, you can't have a biased view of reality in a fantasy game.
     
  17. McGorilla

    McGorilla Member!

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    I remember a game called Arcanum which wasn't half bad (eh) and one of the cool things about that game's inventory was that you could press a SORT button or something and it would sort your items in such a way that it created more space in your inventory. Very cool I think Dungeon Siege 2 also has that.
     
  18. As Wise as Drognan

    As Wise as Drognan New Member

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    self-repair scrolls =D that way you dont have to take a trip into town to repair things
     
  19. Johnny

    Johnny IMMERSION RUINED

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    Perhaps make them cost more to repair on the go than in town? That would be convient, but in todays diablo, your in town at the beginning of the game, whether it be mf running or baaling. You have time to repair if you really need it.
     
  20. McGorilla

    McGorilla Member!

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    Yeah, Repairing Scrolls would just take up space that could be used to carry some rad gear. Maybe it could be a skill that all characters have and the level of the skill is determined by your strength and dexterity. Hm..I might be onto something..

    Wouldnt it be cool if there were Statistic Skills or something like that where when a certain stat reaches a certain level, you get a special skill. For example, the REPAIR thing above;

    Strength and Dexterity Level 30 - Repair skill level 1
    Strength and Dexterity Level 50 - Repair skill level 2

    etc.

    something like that?

    Or for a sorceress or spellcaster you could have something like:

    Energy Level 35: 10% faster cast rate

    There could be hundreds of these "sub-skills" which constantly pop up and change as you progress through the game. No longer would you only look forward to getting a new skill and stats, but a new skill, stats and a super radical skill (WARNING: May not be as super and radical as I make them out to be)