Diablo 3 Character Ideas

TheNecro

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Full Alchemist
-Spells
-Summons
-Rejuvination
A Full Alchemist would be a great addition to Diablo. They are for all uses. The Alchemist would be great for summoning. They would also have spells, like Raise Def. or Lower Def. And the main reason to pick an Alchemist, they would have healing skills. They would never carry potions and they would be able to heal great amounts of life when in big groups. When a party takes a lot of damge the Alchemist could heal them to 100% again, that's if they have healing maxed out on the skill tree.

:redeye Mechanic
-TechLevel
-Creations
-Enchantment
The Mechanic would be a new thing to work with. I'm not sure how you would build them, but if you built them right they could do a great deal of damage. It would be cool to make a robot fight for you like you summoned it. Or to have a bot that stays by you and defends you. Maybe down the skill tree they could have a special creation that defends, attacks, and heals you. Theres so many possibilities with this Mechanic.

Metallist
-Offensive
-Defensive
-Formations
This would by far be my favorite character. The things you could do would be endless. The Metallist could raise metal out of the ground like a liquid the harden to grip the eney so it can't move, maybe even a group of enemies. The metallist could have metal rain down on the opponent and do major damage. And the coolest of all, when the Metallist is surrounded and he's taking a lot of damage he could have the metal shape his body so that it's like a full body armor that would add like 300% Def. I think a Metallist would be the coolest thing they could add to Diablo3.
Wizard
-Elemental
-Summons
-Spells
The Wizard would be an upgrade from a Sorc. The Wizard, instead of having a separate category for Fire, Cold, and Lightning, he would have them all under one category called elemental. It would have all the main attacks of each element and get rid of all the ones no one uses.The Wizard would also have Wind and Teleport. On top of all that the Wizard would be able to summon dragons. There would be a Fire, Cold, Lightning, and even a Metal Dragon. Then down the tree there would be Lower Resistance and Dragon Masteries, so the Dragons would do more damage. If you want even more than that then add some spells to boost your Wizard.
Samauri/Ninja
-Sword/Combat Skills
-Arts
-Auras
 

Pale_Horse

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Location
On the edge of madness
Fallen:
A dark Paladin, appearing as a solid black siloette of the normal paladin character class.

Skill tree consists of Dark Aura, Summon Steed & Minions, EnhancementS. Can only use cursed items.

Dark Aura Tree: (think of a aura causing curses)

Tribute
acts as a poison that decreases enemy life, but at lvl 1, 3% of that life is given to the Fallen and its minions. +1.2% added per lvl

Retribution
acts as a poison that decreases enemy caster life, but at lvl 1, 3% of that life is given to the Fallen as mana regeneration. +1.2% added per lvl

Alliance
1% to convert enemies to your side. +1% per lvl

Rebellion
25% chance to have all enemies on screen to attack one another
+2% per lvl

Repent
Instantly kills 25% of all enemies on screen. 5% chance, +1% per lvl

Osmosis
Fallen, minions and allied pary members can read the minds of the attackers and dodge an attack. 10% at lvl 1, +2% per lvl


Summon Steed & Minions Tree: (creates a horse that the fallen can ride on)
Appears as a coal black horse with flaming red eyes. Leaves hoofprints of fire in its path.

Pony
-5% to enemy attack per lvl
Fallen run/walk +8 per lvl (for all steeds)
lasts for 60 seconds + 10 per lvl

Colt
-8% to enemy defence per lvl
life regen of 10% +1.8% per lvl
lasts for 90 seconds + 11 per lvl

Stallion
attacker takes damage of 180% of its life +20% per lvl
run/walk +120%
Life regen +50%
stays till mana is depleted

Training (Battleharden horses learn to defend themselves, and can take a few hits)
+25% to attack and defence +10% per lvl
10% damage to Fallen is converted to Steed +2% per lvl
+5% enhanced defence per lvl
2% fallen damage is magical +3% per lvl

Summon Undead (appears as undead fighter)
lvl 1-4 summon skeleton does 1-4 damage life of 25
lvl 5-20 adds damage of +2 per lvl and 10 to life per lvl

Summon Earth Elemental
(same as clay golem skill, but does Earthquake attack) Earthquake creates
a wall of earth racing tword enemies that cause stun and slow

Summon Poison Elemental
(same as fire golem, but does poison nova skill, instead of holy fire aura)

Summon Ice Elemental
(same as Fire Golem, but does blizzard over itself, and shiver armor skill)

Summon Darkness Elemental
(same as Fire Golem, but does conviction aura, and spectral attacks)



Enhancements: (these only work for the fallen Character itself)

Grip of Death:
adds 10 - 18 cold damage, slows by 20%
+ 10 damage per lvl

Brimstone
adds 14 - 20 fire damage
+15 damage per lvl

Plauge
adds 12 - 16 poison damage, lasts for 4 seconds
+ 18 damage per lvl, +.5 seconds for poison length

Jolt
adds 1 - 50 lightning damage
+ 20 damage per lvl

Hatred
(same as Sacrifice skill)

Demon Armor
(same as Holy Shield skill)

Barrier
Creates a barrier of lost souls to protect you
(same as cyclone armor)


SUMMON STEED SKILL DOES NOT WORK WITH ANY ACTIVE ENHANCEMENT SKILLS AND VISE VERSA
 
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