Counter prtoss

Dukezor

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im having trouble countering the zealot rush
and dragoon attacks later on

it takes about 5 zerglings to kill 1 dragoon

any ideas
 

jackalopes

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Originally posted by CuteGuyNo.1
mass lings
thats a horrible stratigy they can be so easily killed. the best thing to do if protoss rush you with zealots and goons is to make sunked colonies they aare awesome, just make them all over (mostly in front of your base) and get hydras as fast as possible.
 

aphextwin

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goonz / zlots?? if no cors go ling/guard
 

jackalopes

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Originally posted by newbie4lyfe
goonz / zlots?? if no cors go ling/guard
they will rush you before you can even get guardians so that wouldnt work. i guess lings might work but they are so weak if the other player was acually good he probably would have enough units to stop the lings.
 

CuteGuyNo.1

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mass ling will work and let u safe expo 2 times, lings will beat any early zealot/goon combo and lings are useful until they have archons --v or when zeal goes +1 ups then u should get +1 amour :D
lings flanking owns protoss insane if its not that long for them to tech to archon.
once they have archons, get hydra, they go temp, u ling flank more. many zerg player knows that lings are very important in a zvp match up if u can't power enough hydras
 

JLeeAZN

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hydras/lurker combo rapes both zealot and goons

what u need to do is first off build 3-4 sunkens which can hole off and average rush.... (an average one that is)

the annoying thing with zerg is that u have to build gas ASAP, which waste time and money, but u gotta do it, get hydra asap, and morph into lurkers, by then, ur probably prone to a rush, then u gotta worry about other things heh

~JLeeAZN~
 

Phoenix2003

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Muta/ling would own it hard. Goons basically suck against mutas and lings so he kinda needs to get archs and some cannons. Run past his offensive zeal/goon into his base and you should be able to take it from there.
 

Tiger_shark

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I don't think anyone here knows what they are talking about...with the exception of pheonix..

what is all this mass ling crap?? and hydra/lurk??

ZvP is probably the 2nd hardest matchup in SC, behind TvT, and for a good reason too... The zerg units are weak, very weak....while toss units are strong, and even in little numbers, can take down a substancially larger zerg force...

All u zerg users out there...ever sent a force of lings against the toss 10 zeal/2 archon/ 3 temp ?? and you wonder why you lose that battle?? and that the opponent didn't lose much?? itz because the lings are sooo weak....Hydra/lurk is easily murdered as well by psystorm, and therefore, the zerg has to micro during the battle to stand a chance...Even with micro, the toss gets free hits away at the zerg, whether it is from zeals or goons...

Also, the toss has a deadly combo...the corsair/dt...another thing to look out for...When this comes, it comes down to how you micro scrouges and mutas to kill the sairs...do not go hydras...you will get owned...

Muta/ling is always best bet against toss..and don't fast expo against them either...chances are your expo will get destroyed by zeals/probes....Build hatchery at ramp and then sunkens, or go pool first...whichever one u desire...
 

CuteGuyNo.1

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muta/ling? LOL
if u ever muta/ling vs a newbie toss sure it will work.
P player will get gas when they have 3-4 zeal, this makes them able to get early teching while being defensive enough, if u send in mutaling, he'd have archons?. A common start up now adays is 2 archon/speed zeal - > temp, unless they see you get lurk at start then its zeal/goon with obs cause goon are best vs lurk contain. If you ever go muta/ling vs toss u have to do it when u see that they don't get gas after 4th zealot, this ensure u do have effective muta.
alot of zvp start up is pure lings till u see sair or 8 min when u have 2 expo running smoothly (toss can't sunken+ ling with archon/zeal at start) therefore u can safely to expo with sunken to help. then switch to hydra/lurk/ling/scourge to contain toss; atfer that get drop and cliff harass with lurk, tech to ultralisk and upgrade. when toss comes out, its GG with him --v

although u should beaware that the top strat would work if u are facing an decent oppoent ( let just say a c2 wgt level player since most of you play wgt) at higher level u need more lings and earlier hydra to vs reaver/goon (pusan style) or zeal/temp(garimto style) because those start up would be executed correctly
 

Phoenix2003

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Wow, that essay was VERY pointless. Did anyone(particalurly the original poster) mention archs? If he had problems with archons, I wouldn't have suggested mutas at all. He's having problems with zeal/goon.

And that lurk on cliff strat is sooooooo obvious. That's why tosses place cannons below the cliff and obs specifically for that. It's fairly easy to deal with.

No one mention archons with the exception of myself, because that's what most tosses will go for, except it was zeal/goon he was dealing with not archons.

and to tiger shark: zvp isn't that hard. not from the zerg point of view anyway.
 

CuteGuyNo.1

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LOL, so you worry about one battle? and you think that guy won't make archons atferward?
why don't you see many muta/ling nowadays? because people know that once toss seen u have muta/ling, he would go archon, thats why YOU DON"T MUTA LING, even if its vs goon/zeal. chances are both side cancel out and you let toss get archon which = GG you --v
always think ahead, not just one battle :O safer BO are more effective then to try to counter early on unit with something taht woudl waste resorce, save ur muta resource for lurk/scourge for containment? --v
 
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if it is five lings to a g0on, that means you have to make about 100 lings to counter 20 goons. for you, that will cost 5000 mins and 50 food. for them (20 goons) it will cost a round total of 2500. that's half the mins, but less than a quarter of the guys.
 

a@...

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People don't mutalisks, and zerglings these days. Lurkers are more effective. Few lurkers + scourge + ovie + hydra @ protoss's choking point works well too, while you're containing him, and not letting him to expand anywhere, you can take as many as expo you want and go easily to ultra ling.

Ling > Goon
Lurk > Zeal

LT, Jim Raynor's Memory are the graveyard for protoss.
 

Sakuhta

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Try getting sunkens randomly around your base, but not massed, and make a good amount of lings and use them to hit and run. As soon as the units attack your lings, run them away.
 
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cuteguy knows what hes talking about... i suggest you listen to him....

it seems a lot of BF people are newbs...

There is not sure-fire way, really, to defend an early lot rush, but vs goons, cracklings will always own goons, imo. Lot rush all i can suggest is one or two sunkans or maybe some good ling micro like sakuhta said...


Micro > Marco
 

CuteGuyNo.1

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you need 4+ sunken to stop a good speedlot attack ~.~ since it usally comes in really great force T.T
 
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