Countdown to Wii

bamthedoc

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T (minus) 3 Days

Can you handle it? Is it in you to survive? It's coming! It's close! We wait on baited breath!

Madden NFL 07: Multiplayer Madness


We check out the incredibly fun multiplayer minigames in Madden NFL 07 for the Wii.
By Brian Ekberg, GameSpot Posted Nov 10, 2006 10:03 am PT

The Nintendo Wii version of Madden NFL 07 might just be the most unique take on the long-running football franchise ever seen. The control scheme, which takes extensive advantage of the Wii's wireless controller and Nunchuk attachment make the game more interactive and visceral than you might expect, and, even better, the game includes all of the single-player modes found in the Xbox 360 and PlayStation 3 versions. The game will also include a trio of multiplayer minigames that aren't found in the other versions of Madden, and they just happen to be one of the best aspects of the Wii version. We got a chance to try out the three minigames, in some cases multiple times, during a recent demo session with the folks at EA Sports.


Madden NFL 07 on the Nintendo Wii is unlike any other football game you've played.
Though minigames are nothing new to the Madden franchise, those found in the Wii version have never been seen in the series before. The trio includes Two-on-Two, Kicking Combine, and a mode called YAC Attack. All can be played with up to four players on the same Wii console, and in some cases, two players can join together to take on the computer.
The first minigame we played, Two-on-Two, featured two players per team in a series of wide-open passing and catching that played a bit like your old schoolyard pickup games. The goal here is to score as many touchdowns as you can for each of the five plays of your round. Should you intercept a ball and run it back to the opposite end zone, you get two points. Each team gets a set number of downs per round, with one player acting as the quarterback and the other acting as the wide receiver. On the defensive side of the ball, one player controls a defensive back and the other plays as a linebacker, rushing the quarterback. Just like the old-school games, there is a set amount of time before the linebacker can cross the line of scrimmage to rush the QB, counted off in "Mississippi's" that flash up on the screen (as in One Mississippi, Two Mississippi, and so on). Once you get to the set number of Mississippi's, the linebacker can cross the scrimmage line and lay a beatdown on the QB.
During Two-on-Two, every player will get multiple chances to play every position. In the first round, you might play quarterback on offense and linebacker on defense. In the next round, you'll play as a wide receiver on offense and a defensive back when playing defense. Your responsibilities, naturally, change depending on the position you're currently playing. As a wideout, for example, your job will be to get open, running whatever kind of route you wish. When the ball is thrown your way, you'll have to manually catch the ball by motioning up with the two controllers simultaneously. Your quarterback, on the other hand, will have a few moments to wait before he's under pressure; once the wideout is open, he'll toss the ball by pressing forward with the Wii controller. The power you put behind the Wii controller "throw" motion will determine the type of throw you make. A quick motion will make for a bullet pass; a slow movement will result in a lob pass.
On defense, the primary objective of the linebacker is to put pressure on the quarterback, though he can drop back into double coverage, as well. Though he can only begin his rush once the time limit is up, you can speed up the Mississippi countdown by vigorously drumming the Wii controller and Nunchuk up and down. The quicker you drum, the faster the countdown will go, putting that much extra pressure on the QB. Finally, as the defensive back, your job is to knock down, or better yet, intercept the pass. You can swat a pass by holding up the Wii controller when the ball reaches you; to attempt an interception, you hold up both controllers as if you were playing receiver.
Over the course of a full game, you can expect to score a ton of touchdowns and, for the most part, it's a rollicking good time, especially with four players. The ever-changing routes of the wide receiver and the constant pressure on the quarterback make for some laugh-out-loud moments of tension. It helps too that there's no such thing as pass interference in this mode, so when playing as a defensive back, you can impede the wideout's progress by getting ahead of him and slowing him down. There are some frustrations--catching the ball is sometimes more difficult than it should be, and tackling is sometimes pretty difficult--but for the most part, it's a great time.


It's everyone against the kicker in the kicking combine minigame.
The second mode, Kicking Combine is, as you might expect, a kicking contest. Up to four players can take part, first choosing their team (and thus their kicker), and then using the Madden Wii kick mechanic (hold down the A button and move the Wii controller up quickly) to nail field goals from increasingly longer distances. The space between the two goal posts is color coded, and the closer you are to splitting the uprights down the middle, the more points you'll earn. To add challenge, all of the other nonkicking players in the game can generate "wind" by quickly drumming their two controllers in the air and pressing the Nunchuk's analog stick in any direction. The quicker everyone drums, the stronger the wind you'll generate and the harder it will be for the kicker. To make things even more difficult, you only have a few seconds to make your kick attempt before the next person takes his or her turn. Of the three, this was perhaps the weakest of the minigames, if only because it seemed overly difficult to make kicks with a strong wind working against you (the purposeful lack of an aiming arrow didn't help here). Then again, no one else seemed to be having too much trouble going all Adam Vinatieri on us, so perhaps the trouble was ours alone.
The final mode, and our favorite of the bunch, is known as YAC Attack. The "YAC" in YAC Attack stands for yards after catch, which means this is yet another pitch-and-catch minigame, though this one has a definite twist of its own. Essentially a three-on-one matchup, YAC Attack has one player acting as the quarterback for any NFL team, while the three remaining players are defensive backs looking to defend against the pass. When the quarterback hikes the ball, it's up to that player to find an open receiver; the three defensive backs will look to be swatting down balls, tackling receivers, or otherwise disrupting the momentum of the player on offense. If you've played defensive back in Madden NFL 07's Superstar challenge, you know that this is one of the more challenging positions in the game, but in YAC mode, that adds to the challenge. There is also the added benefit of your teammate picking up your slack if you blow your coverage and making the tackle or, better yet, breaking up the play altogether.
The twist in YAC Attack mode is that everyone is always competing against one another, even if they're playing on the same team. This is because how you perform on the field will earn you points, and the player with the highest number of points at the end of the game is the winner. On defense, making a big tackle or interception will earn you points, just like making a big pass will on offense. Simply completing passes isn't enough, however. The real goal on offense is to make a pass and then get those all-important yards after catch, which will really add to your point total. That said, it's not unusual to see someone leading the game mostly through skillful defensive play--a smart design choice that ensures everyone is in the game, no matter what side of the ball they're playing on.


The wide receiver/defensive back match-up is more alive than ever in YAC Attack mode.
The only annoying thing about this mode, beyond the occasional dropped pass, is when receivers get far down the field and become covered up by the individual player score graphics at the top of the screen. It's easy to lose track of your defensive assignments at this point, and a smart QB will take advantage of that. Still, the trash-talking possibilities in YAC Attack mode are pretty much off the charts, especially when the three defensive players gang up on the quarterback to throw him or her off their game. Even better, there's nothing better than shutting up the defensive yahoos with a sniper throw and a subsequent 30-yard touchdown run. Simply put, when YAC Attack mode is at its best, it's the best minigame of the bunch.
Though all three minigames in the Wii version of Madden NFL 07 have their charms, it's the interactive and energetic nature of the Two-on-Two and YAC Attack modes that impressed us most--if only because they seem most in line with the four-players-on-the-couch ethos that's at the heart of the Wii console. We look forward to spending more time with these minigames and the rest of what Madden NFL 07 for the Wii has to offer when the game launches later this month.
-GameSpot
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ChrisH36

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Football games were ****ing awesome on Gamecube and the old N64 days. No doubt they supercharged the graphics.
 

bamthedoc

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T (minus) 2 Days

It's way too close. There are people losing sleep over this, and there are people camping out to watch the Sony PS3's walk out...only to wait another two days to pick up their console of choice! Me? I got mine pre-ordered ^_^

Here's a rather simple offering for you all today. This is a, pretty much, launch list.

Games list for Wii launch

Mike Antonucci, 02:21 PM in Gaming, Mike Antonucci
Dean's just about dead on in his estimate of 20 Wii games being available at launch.
Here's the latest confirmed list I've been working on today:
Nintendo: Five Wii Sports games, including tennis and bowling, come with the console. The company also is releasing "The Legend of Zelda: Twilight Princess'' and "Excite Truck'' at launch.
Activision: "Call of Duty 3,'' "Marvel: Ultimate Alliance'' and "Tony Hawk's
Downhill Jam'' will be available at launch. "World Series of Poker: Tournament of Champions'' and "Rapala Tournament Fishing'' are scheduled for later next week.
Atlus: "Trauma Center: Second Opinion'' will be available at launch.
Electronic Arts: "Madden NFL 07'' and "Need for Speed: Carbon'' will be available at launch. "Tiger Woods PGA Tour'' and "SSX'' arrive in early '07.
Konami: "Elebits'' is scheduled for December.
Midway: "Happy Feet,'' "The Grim Adventures of Bill & Mandy'' and "Rampage: Total Destruction'' will be available at launch. "The Ant Bully'' is scheduled for later next week.
Sega: "Super Monkey Ball Banana Blitz'' will be available at launch. "Sonic and the Secret Rings'' is scheduled for March.
THQ: "SpongeBob SquarePants: Creature from the Krusty Krab,'' "Avatar: The Last Airbender'' and "Cars'' will be available at launch. "Barnyard'' is scheduled for later this month.
Ubisoft: "GT Pro Series,'' "Monster 4X4: World Circuit,'' "Rayman Raving Rabbids'' and "Red Steel'' will be available at launch. "Tom Clancy's Splinter Cell Double Agent'' is scheduled for late this month, with "Open Season'' and "Far Cry Vengeance'' in December.


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bamthedoc

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T (minus) 1 Day

The wait is almost over. Most retailers receiving Wii units will be open tonight (or tomorrow morning based on how you look at it) at midnight to offer what so many have been waiting for. GameStop/EBGames locations, which received fewer than expected PS3 units, did not have a "special" midnight opening at all their stores. They did at a few, but these were, primarily, stores that simply did not have the supplies to meet pre-orders. With the Wii, on the other hand, GameStop/EBGames was more stringent on pre-orders. They actually held expectations low, at numbers just above PS3. Nearly all stores are receiving more units than they were, initially, authorized to take pre-orders on. That being the case, all retail locations receiving Wii units are holding midnight sales for the units.

Fun stuff? Well. I've got one more review for the system, in general. It's, once again, from those in suits and ties none of us ever thought would play video games! I've been reading a lot of reviews like this one. FoxNews, MSNBC, CNN, Forbes, and many others are being surprised, time and again, at the value of the Wii system. If you want more on what each of these had to say, I recommend checking their sites for yourself. You will not be disappointed, and the humor is kept pretty interesting (I especially enjoyed FoxNews' reference to a 4-year-old, golf, and pwnage!). I bring to you the review from one of many magazines to name the Wii the Electronics's Best Buy of 2006!

A Closer Look at the Nintendo Wii

Our reviewer catches his breath to report on his first few days with the Wii and its innovative, crowd-pleasing controller.

Danny Allen, PC World

Friday, November 17, 2006 07:00 PM PST


Photograph: Chris Manners


Members of Nintendo's huge, vocal fan base have been salivating in anticipation of the Wii for some time. But the curious and appreciative onlookers that I've noticed during my recent testing of a retail unit suggest that the Wii's appeal may well extend beyond the Nintendo faithful. The Wii seems poised to make console gaming more social, immersive, and--most importantly--fun than it has ever been.
Nintendo has announced that more than 1 million units of the $250 Wii will be available when the model makes its official U.S. debut on Sunday. So your odds of getting your hands on a Wii in the near future are better than your odds of snagging a PS3. Cryogenically freezing yourself to avoid the wait, as one of the characters in South Park did recently, won't be necessary.
Below is a video of the Nintendo Wii in action. To view it, you'll need to have the Adobe Flash Player plug-in installed.


Out of the Box

The Wii is the most compact of the next-generation consoles. It weighs just 2.7 pounds and measures 8.5 inches long by 6 inches wide by less than 2 inches thick. It has clean, sharp lines and an Apple-like glossy white finish, though we'll undoubtedly see units in black and possibly other colors at some point.
Like the PlayStation 3 and the Xbox 360, The Wii can be oriented horizontally or vertically, thanks to its angled plastic stand. Once you've positioned it, your next step is to plug in the power supply (which is about the size a laptop brick), and connect the bundled composite audio/video cables to your television. To output content at the Wii's maximum 480p resolution in 16:9 wide-screen format, you'll have to purchase the optional component cable separately.
Next you must set up the included controllers: a Wii Remote and a Nunchuk--a joystick-style controller that connects to the remote for additional game control. I first hooked up the supplied sensor bar to the console and placed it just under the display of my TV. The sensor bar allows the console to communicate wirelessly (via Bluetooth) with up to four Wii Remotes at a time. The Wii Remote works for games within a radius of about 30 feet and functions as a cursor-type pointing device within about 15 feet. In my testing, the on-screen pointer jittered slightly when I tried to use it from farther away.
Photograph: Chris Manners


The final setup steps are to place two AA batteries into the Wii Remote, rearrange your furniture as necessary to clear plenty of space in front of the TV (to avoid any "Wiinjury"), and fire up the console.
Our colleagues over at GamePro have scanned in the Wii's manual, and it's worth a look to get an even more complete idea of the Wii's setup routine and overall features.
PC World also has a detailed account of a test drive of the PlayStation 3; and a review comparing the PS3 and the Wii.
The Wii Menu and Online Features

The first time I powered up the Wii, I had to create a gamer ID, which the system uses to save your games and also to identify you online. After creating my log-in and entering the date and time, I was presented with the Wii Menu. This interface, which uses a television/channel metaphor, is where you access the Wii's mostly free online features.
The first thing I wanted to do was jump online. I was particularly interested in the "sleepless" WiiConnect24 service that lets the console automatically download information, even when it's on standby.
The Wii includes a built-in 802.11b/g wireless network adapter, but you can also go online by using extra-cost options such as a LAN adaptor or a Wi-Fi USB adaptor that shares a PC's Internet connection. I tested the integrated Wi-Fi, and setup was a snap. The Wii scanned for and found my wireless ADSL router, and it let me type in the network's WEP key via an on-screen keyboard. I found that I could select letters and move around the Wii Menu using the Wii remote in the same way that I'd use a computer mouse. The remote even vibrated subtly in my hand as I hovered over menu options. Tactile feedback: great!
Unfortunately, since Nintendo's servers won't be up and running until the Wii launches, my online experience was limited. But the Wii will link to a lot of online elements after launch:
Wii Shop Channel (and Virtual Game Console): Nintendo's online store will eventually offer various extras to download, but the most notable one at launch is the Virtual Console, which will allow gamers to download and play games from past consoles such as the Nintendo 64, NES, Super NES, Sega Genesis, and TurboGrafx16. Nintendo will offer 12 classic console games at launch, including Donkey Kong (NES), SimCity (SNES), Super Mario 64, Sonic the Hedgehog (Genesis), and Bomberman '93 (TurboGrafx16). Some 30 virtual console games should be available for download by year's end, according to Nintendo. The online shop will operate on a payment system called Wii Points. You'll be able to purchase Wii Points at retail outlets or with a credit card online. They'll be available in blocks of 2000 for $20 a block (which means that 1 Wii point is worth a penny, and 100 are worth a dollar). The retro NES games will start at 500 Wii points, TurboGrafx16 titles at 600 Wii Points, SNES and Sega Genesis games at 800 Wii Points, and N64 classics at about 1000 Wii Points.
Internet Channel: A customized version of the Opera Web browser (with Flash support) will be available for the Wii, Nintendo says. We can't tell whether it'll be ready for download at launch, nor how much it will cost, but Nintendo has confirmed that you'll have to surrender Wii Points to obtain it.
Forecast Channel: On this channel you'll be able to browse a 3D globe to obtain weather forecasts that are automatically updated each day.
News Channel: This channel will automatically display the latest news from around the world. The Associated Press will supply the headlines, Nintendo says.
Wii Message Board: Here you can post messages on a calendar for other Wii players in your house, exchange messages with Wii users around the world, and gather information about the latest game updates.
Photo Channel: The Wii's photo management and sharing options are far deeper than those of the PlayStation 3. You can use this channel to access digital photos via the Wii's SD card slot or a mobile phone. And besides just viewing the images, you'll be able to zoom in; create slide shows, a photo gallery or photo puzzles; draw on images; adjust colors in various artistic ways; and send your creations to other Wii users.
Mii Channel: This channel invites you to create customized caricature avatars for yourself; use them in a variety of Wii games; and save them to the Wii Remote for use later--even at a friend's house. You can store up to ten Mii characters on a single Wii Remote.
Disc Channel: Clicking here starts a Wii game disc that you've inserted.
Those Controllers

Wii controllers are designed to be perfectly usable whether you're left- or right-handed.
For games, the Wii Remote has a plus pad (D-pad), a large A button, an underside B trigger, and buttons labeled 1 and 2. The main surface has other buttons as well: power up, minus and plus (for escaping game menus, and the like) and a home button (for switching back to the Wii Menu and checking controller battery life).
The Wii Remote also contains a control for adjusting force feedback, a built-in speaker, a wrist strap (in case the remote flies out of your hand), and four blue LED lights that indicate which player/controller number you've been assigned. An expansion port on the remote lets you connect the Nunchuk and other optional controllers. The supplied Nunchuk controller is used in conjunction with the Wii Remote and provides an analog thumb stick, and two front trigger buttons labeled C and Z. A second Wii Remote costs $40, and a second Nunchuk costs $20.
Another option is a classic-style controller (which Nintendo has priced at $20) for non-motion-sensing titles such as fast-paced fighting games. At E3 last spring, I took photos of the classic controller and Nintendo's concept "Zapper," a gunlike shell for the Wii Remote.
As time goes by, you can expect independent vendors to offer a multitude of plastic shells to slide your Wii Remote into--all of them promising to improve your gaming experience. One product already on sale is UbiSoft's $20 Wii Steering Wheel. Web rumors suggest that Electronic Arts may be working on a way to let you strap the Wii Remote to your foot in order to play its FIFA soccer game. Another rumor has it that the Nintendo DS handheld's touch screen will be able to act as a controller for Wii games.
Nintendo has experimented with different controllers in the past. Anyone remember the Power Glove or Virtual Boy? This time however, the company's efforts seem to have produced a winner.



Get Into the Game

Nintendo reports that at least 62 titles will be available for the Wii by year's end. Launch titles include the following:
  • Avatar: The Last Airbender
  • Cars and SpongeBob SquarePants: The Creature from the Krusty Krab
  • Dragon Ball Z: Budokai Tenkaich 2
  • Excite Truck
  • Happy Feet and The Grim Adventures of Billy & Mandy
  • Legend of Zelda: Twilight Princess
  • Madden NFL 07
  • Marvel Ultimate Alliance from Activision
  • Monster 4X4 World Circuit
  • Rampage: Total Destruction
  • Rayman Raving Rabbids
  • Red Steel
  • Super Monkey Ball: Banana Blitz
  • Tony Hawk's Downhill Jam
  • Trauma Center: Second Opinion
  • Wii Sports
And these titles should be available within five weeks of launch:
  • The Ant Bully
  • Barnyard
  • Chicken Little: Ace in Action
  • Elebits
  • Far Cry: Vengeance
  • Ice Age 2: The Meltdown
  • Metal Slug Anthology
  • Need for Speed: Carbon
  • Open Season
  • Rapala Tournament Fishing
  • Super Swing Golf
  • Tom Clancy's Splinter Cell Double Agent
  • World Series of Poker: Tournament of Champions
Hotly anticipated games such as Super Mario Galaxy and Metroid Prime 3: Corruption, are due to arrive during the first half of 2007. The Wii will support single- or double-layer standard (12cm) Wii discs and mini (8cm) GameCube game discs.
About the Games

Here are my thoughts on the titles that I've tried out so far:
Wii Sports: Included free with the console, this simple but fun collection of micro sports games (tennis, golf, baseball, bowling, and boxing) will have you using the Wii controllers in various intuitive ways. The graphics, which are based on Mii characters, aren't crash hot--but like PlayStation Eye Toy games, they'll have you jumping about and generally having a blast miming the arm movements that each sport involves in real life. People watching me play a colleague had almost as much fun spectating as we had playing and were eager to try it themselves. Boxing--the only mini game that used both the Wii Remote and Nunchuk controllers, for both left- and right-handed punches--was my favorite and provided a decent workout! (For more detail and screenshots, check out GamePro's review.) A sequel, of sorts, to the Wii Sports collection, called Wii Play, should be available by year's end. It most likely will include table tennis, laser hockey (like air hockey), fishing, shooting, and pool/snooker, among other challenges.
Legend of Zelda: Twilight Princess: This is clearly the most intently awaited Wii title--and from what I've seen so far, the wait was worth it. As in the GameCube version, the characters here speak in text only (which may or may not be a positive feature). It offers multiple environments, various styles of game play, and excellent graphics. You'll either love or hate the Wii controller enhancements; I found them easy to pick up and quite immersive. Swinging the sword was envigorating; and when I shot an arrow, I could first hear its sound in the Wii Remote's speaker, and then on the TV's speakers, enhancing the impression that the arrow was moving away from me. Again, for more detail and screenshots, read GamePro's review.
Excite Truck: In this racing title from Nintendo, you use the Wii Remote horizontally to mimic a steering wheel. The game does a superb job of conveying a sense of speed, and it looks pretty sharp. The thing I liked best about the game, though, was the absurdly massive amounts of air the trucks get, allowing me to jump and bump my way to victory. Here's GamePro's take.
Madden NFL 07: This Electronic Arts staple looks stunning on the Wii and is comparable to the version on rival consoles. Unique to the Wii's version, however, is the control scheme, owing to the Wii's implementation of motion-sensing control. You throw passes with the Wii remote (with subtle movements akin to a real ball toss) and control your receiver with the Nunchuk's joystick. I'm having a blast refining my technique just by playing a two-player game against friends, but if you want to upgrade your skills more quickly, Wii control tutorials are available.



More Wii Specs

Photograph: Chris Manners


I've already discussed the Wii's design, but let's take a closer look at its specs. The console uses a PowerPC processor jointly developed by Nintendo and IBM and manufactured by IBM. The Wii also has an ATI graphics chip, dubbed "Hollywood."
The console comes with 512MB of built-in flash memory for storage, plus an SD card reader. GameCube fans will appreciate that the unit also has four ports for GameCube controllers and two GameCube memory card ports. Two USB 2.0 ports are available for optional accessories such as the Wii LAN (Ethernet) adapter.
The Wii's built-in DVD slot drive emits a blue light when you turn the console on or insert a disc, but the Wii currently can't play back music CDs or DVD movies. Nintendo and Sonic Solutions are working on introducing DVD playback functionality, which they hope to make available via a future software download.
Living in a Wii World

Impressively, the responsive Wii controller remains satisfying to use even after the gimmick factor wears off. Your movements can become more subtle (and less energy consuming) as you learn how various games work. There's also the classic controller option, and the promise of myriad forthcoming controller shells.
The Wii's ridiculously enjoyable titles and innovative, motion-sensitive controllers help make it feel more like a toy you'll want to share with a group of players than a console you'd use strictly on your own for hours on end.
At $250, the affordable Wii is half or less of the price of the $500 and $600 versions of the PlayStation 3. True, the PS3 has superior graphics and a SixAxis motion-sensitive controller, but for casual gamers these features may be overkill--and for many more the PS3 package may be too expensive. If you have $250 and a group of friends at the ready, or if you're looking to buy an affordable, fun console for yourself or your kids, get a Wii.
Source

What especially surprised me was the constant reference to GamePro Magazine. GPM happens to be one of the traditional anti-Nintendo magazines. If their parent company (PC World) is going to be "made fans" of the Wii, this may change the face of GamePro forever! This is good news, much along the lines of IGN becoming far less anti-Nintendo than they were in 2003.



((I'm against all fanboyism, so I'm also going to wait for Sony to fix the bugs/glitches the PS3 has and a larger library of good games comes to it before I really listen to the analysts and critics on the PS3. It's a gorgeous system with powerful potential, but, as you can see, even the hardcore gamers aren't all that impressed...at the moment.))
((As an FYI: I'm excited about both systems! I just couldn't find any good reviews that didn't go overboard about the graphics and weren't produced by fanboyish sites. Else I would have had as extensive a countdown in the PlayStation section of BattleForums. I did find quite a few comments interesting, like the PS3 becoming a "doorstop" as more and more suited colleagues, from the hardcore gamer to newbie, joined the fun of the Wii. It's just fun to read a lot of these things and wait for the real thing!))
 

bamthedoc

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It's out!

That's right folks. The Wii officially hit US soil 17 hours ago. I picked it up about 17 hours ago, in fact :p

I've been enjoying it, on and off for breaks and classes of course, ever since! I got Twilight Princess alongside the Wii console, which comes with Wii Sports. Wii Sports is fun and a good game to laugh along with. It's single player mode isn't nearly as fun as the multiplayer mode, but I haven't had much chance to play that one yet. Twilight Princess is a game that shouldn't be played when you're tired. I tried... 3am was probably a bad idea for playing the game >_<

The Wii-mote is very comfortable to hold, and the controls are extremely responsive. I don't know if I'd say just right or overly responsive, but it's certainly a nice feel. I'm glad I went and read reviews before hand else I might have been overdoing it in terms of movements. I'm probably still making more motions than required, but it is turning out to be an, overall, fun experience. Those who picked it up, enjoy :D Those who didn't have the chance or just haven't, I assure you the possibilities for fun and enjoyment are as great, if not greater, than the DS!
 

Emperor Pan I

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Well despite the fact I said I wasn't getting it, My brother still went to EBgames and they were sold out 3 minutes after the store opened. Futureshop was the same. Doesn't matter to me, I got exams until the 20th of December.
 

lollercoasterzster

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i might get one after christmas so i have something to do after work... wtf do u do without homework?
 

KCspdracer

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I could have gotten a Wii. If I was willing to stand in line for 12 hours in the cold. But I said screw that and left after they announced that they werent selling the Wii until 9 am.

Oh well, I can wait.
 

ReiGn

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So is there anything new nintendo put in TP besides motion controls?
 

bamthedoc

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They added a "fairy pointer" and flipped [quite literally] everything in the game. Other than that, I haven't heard any reports of significant differences. I'm having a load of fun with Twilight Princess Wii.
 
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