Tact
Member!
I think D3 would be amazing if character development were like so:
Everyone starts out level 1, with 10 on all attributes. You have the ability to, as you gain levels, go more toward either Magic, Melee, or Missile. Ultimately this would make every character different. Would also bring great combos of classes to the table. Also have items not be "class-specific". Instead, make it require certain stats. It wouldn't be this flat of a system, it would have perks, but this is just the general idea. No classes, just factors that make characters lean more towards [melee missile or magic]. In my opinion, that would make every character unique in the way that there wouldn't be the stero-typical character running around ALL over. "Cookie-cutter character" would be a phrase of the past.
Everyone starts out level 1, with 10 on all attributes. You have the ability to, as you gain levels, go more toward either Magic, Melee, or Missile. Ultimately this would make every character different. Would also bring great combos of classes to the table. Also have items not be "class-specific". Instead, make it require certain stats. It wouldn't be this flat of a system, it would have perks, but this is just the general idea. No classes, just factors that make characters lean more towards [melee missile or magic]. In my opinion, that would make every character unique in the way that there wouldn't be the stero-typical character running around ALL over. "Cookie-cutter character" would be a phrase of the past.