Char Guides, Calculators, Best MF, Etc. (READ THIS NOW!)

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c9h13no3

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S&T Forum FAQ (READ THIS BEFORE POSTING A QUESTION)

We are aware that most of the content in these guides is out of date. We are working to get it all updated to 1.11.
-Diablo Team


This is the Strategies & Tactics FAQ. There's quite a lot of information in this thread, so make sure you at least skim over it before posting. Otherwise, we will burn you at the stake.

If you cannot find what you are looking for, use BEFORE you make a thread on the topic.

Table of Contents
---------------------------------------------

- Best places to MF -
- Guide Submissions -
- 1.10 PvP Changes -
- Breakpoints, Item Databases, Calculators, and Formulas -
- How ed/max jewels work now -
- How to calculate your total mana(forumula + explanation) -
- 1.10 Hireling Stats, etc. -
- Leveling till 25 Min-Guide -
- SweatyOgre's D2Utility -
- Special magic effects -
- Full Leveling Guide -


Necromancer Guides
- PvP Bone Necro by c9h13no3 -
- Poison Nova Necro by Kao -
- Summon Necro by Flaming_Newbie -
- Nat's PvM Bone/Exploding Necro guide -

Assassin Guides
- Claw/Claw Hybrid Sin by ShKooZbI -
- Whirlwind Assassin by Soujiro and Guru -
- PvP Viper-Sniper Assasin by THE_TERRORIST -
- Trap 'Sin Outline by Guru -

Sorceress Guides
- Orb Enchantress Sorc by djnat -
- MF Orb Sorc by SweatyOgre -
- MF/PvP Lightning Sorc by SweatyOgre -
- Lvl 49 PvP Fire Sorc by Shadow-Hunter -
- MF Blizzard Sorc by newbie4lyfe -
- SaladFork's enchantress Bear -
- PVP Light Sorc by Guest -

Paladin Guides
- Zealot by Stoutwood-
- The Perfect 1.11b PvM Hammerdin by Pale_Horse -
- PvM Shocker Pally by djnat -
- PvP Templar(FOH) Pally by FWI -
- Uber Smiter Pally by Pale_Horse -
- Cleric Build by Pale_Horse -

Amazon Guides
- PvP Bowazon by djnat -
- PvM Charged Strike Zon by VizjereiMage -
- Charged Strike / Fury Zon by djnat (Viz's guide revised) -
- PvP Hybrid Zon by N_ -
- Ladder PvM Bowzon by djnat -

Barbarian Guides
- PvP WW Barb by Guru -
- PvP or PvM Concentrate Barb by SweatyOgre -
- PvP/M Barbarian Singer by Asian_Menace -
PvM Frenzy Barb by meiseman

Druid Guides
- PvM Rabies/Fury Druid by djnat -
- Wind Druid Guide by SweatyOgre -
- PvP Fire Druid Guide v1.3 by FWI -
- Fury Werewolf complete guide by GGC -

Low Lvl Dueling Guides
- LLD Summary by Mist -
- The Complete LLD Jewel, Charm, and Rare guide by Mist -
- Amazon LLD Guide by Mist -
- Druid LLD Guide by Mist -
- Barbarian LLD Guide by Mist -

Other
- Skill Basics guide for the most used builds by SoD-God


Old 1.09 Information can be found Here.

PS - I wasn't kidding about the burning at the stake thing.
 

c9h13no3

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PvP Necro FAQ (Part 1)

Submitted by c9h13no3

PvP Necro FAQ

Skills
-----------------------
The skills avalible to the necro in PvP are quite limited. I personally am going to limit them further still by only providing two possible builds. There are probably many more combinations which would work. However, I believe that my methods would be the most effective, and I will describe why when I cover skill point allocation. I also am going to limit the build to level 85, since leveling is supposed to be significantly harder in 1.10.

I'm also covering 2 builds. One of which is a bit less.... honorable. It utilizes some slightly buggy or unfair gear. However, in public dueling games, anything goes. But if you duel under rules of a league, then they have probably banned using the bugged items, or certain charges on items, ect. So I have provided builds for both.

Bone Spirit
This tracking, but slow, projectile does lots of PvP damage and is virtually unresistable. However, in 1.10, it will not be effective without synergies behind it. I personally still think this will be the main attack for PvP Necromancers.

20 Points

Teeth
In 1.09, maxing this out was blasphemy. Totally unthinkable. However, in 1.10, it provides extra BS (Bone Spirit) damage, which is always useful. And in 1.10 it now does enough damage to actually hurt opponents. So I never thought I'd ever say this, but:

20 Points

Bone Armor
Works with Physical Damage Reduction gear to reduce the damage you take. The PDR cap was reduced to .5 in 1.10, however, Bone Armor got some synergies upping it's absorbance significantly. In fact, you get more absorbance per point in synergies than you do in the actual skill. Therefore, this is just a 1 point skill.

1 Point

Bone Wall
Is good for absorbing FoH, TS, and other auto-targeting attacks. Not to mention it's synergies. Max this.

20 Points

Summoning Skills
1 Point in clay golem, or 1 in every golem. It's your choice, and the only real reason people put points into fire golem is because of the splash damage it does when it dies, but the damage is very very small. I suggest 1 in clay golem, and if you'd like it to take a bit more of a beating, then 1 in Golem Mastry & Summon Resist. Just keep in mind, the more life it has, the more you can leech off it.

1 Point in Clay Golem, possibly 1 in Golem Mastry & Summon Resist.

Bone Spear
Probably one of the least useful Bone Spirit synergies, but damage added, is damage added, and is always useful. The rest of your points should go here.

Rest.

Bone Prison
Used to trap target, but can be leeched off of so I would not suggest using it against most melee characters. It is also a synergy for BS and BA, max this. However, if you want to use the bugged Marrowalk boots, then put 0 points in this skill.

20 Points

or

0 Points if using Marrowwalks

Decrepify
This curse is certainly an option for both necros, however, a necro who is not taking advantage of Marrowalk boots will have extra skill points left over, leaving this as the next skill which should recieve points. Otherwise, I personally would opt for more BS damage.

9 Points if using Marrowwalks
0 (or take points out of spear) if not using the bugged boots.

Other Skills
Most other skills are generally not used in PvP, are only used in speacial cases, or are fine with just one point.

When you're done, your final skills should look something like this for the (more) legit build (at level 85):

20 in Bone Spirit
20 in Teeth
20 in Bone Wall
20 in Bone Prison
12 in Bone Spear
1 in Clay Golem
1 in Golem Mastry
1 in Corpse Explosion
1 in Bone Armor

or something like this if you're going to be using Marrowwalks & the Teleport from Enigma:

20 in Bone Spirit
20 in Teeth
20 in Bone Wall
20 in Bone Spear
9 in Decrepify
1 in Amplify Damage
1 in Weaken
1 in Terror
1 in Clay Golem
1 in Golem Mastry
1 in Corpse Explosion
1 in Bone Armor


Stats
-----------------------
Pay attention, this will be quick.

No Marrowalk Build Stats
Strength: Enough for a -reqs stormshield
Dex: Enough points for max blocking (see formula)
Vitality: The Rest
Energy: Put a point in this stat, I'll cut off your hands.

Blocking formula is:

Effective Blocking % = [Blocking from gear x (Dexterity – 15)] / (Character Level x 2)

For example, it takes 206 dex for max block with a stormshield at level 85.

For instance, with this build, you will have these base stats at level 85:

Strength: 48-58

This way, when you add strength from enigma (63), anihilus (10-20) and shako (2), you will end up with 133, enough for storm with a -reqs jewel.

Dexterity: 164-174

So when you add dex from shako (2), anihilus (10-20), and Ravenfrost (20) you get 206.

Vitality: 241

Energy: 25 (base)


Marrowwalk Build Stats
Strength: Enough for a -reqs stormshield
Dex: Enough points for max blocking (see formula)
Vitality: The Rest
Energy: Put a point in this stat, I'll cut off your hands.

With this build, you will have these base stats at level 85:

Strength: 28 - 48

This way, when you add strength from enigma (63), marrowwalks (10-20), anihilus (10-20) and shako (2), you will end up with 133, enough for storm with a -reqs jewel.

Dexterity: 167-177

So when you add dex from shako (2), anihilus (10-20), and marrowwalks (17) you get 206.

Vitality: 255

Energy: 25 (base)



Gear
--------------------------
You are what you wear in the world of diablo.

No Marrowwalks Gear Set
This is by no means what you HAVE to use, but it's a good place to start. There are several alternatives, but this is what's generally used.

Helm: Harlequin Crest (shael)
Armor: Enigma
Ammy: 10% Cast, +2 to Necro Skills, ect. Amulet
Belt: Arachnid Mesh
Gloves: Frostburns
Ring 1: Ravenfrost
Ring 2: Soj
Boots: Dragon's Boots of Acelleration or Crafted Caster Boots
Shield: Stormshield (-reqs, second useful mod jewel)
Weapon: Wizardspike (Res All Jewel with good second mod)

Gear to Have in Stash:
In your stash you're going to want to have some gear that will help you against sorcs and necros, since they don't deal physical damage.

Sorc Gear:
Lidless Wall (Ort or Lit Res + Good Second Mod Jewel)
Vipermagi (Jah)
Natalya's Boots

This should give you 75% Lit Res, and 125% Cast which will allow you to fair well vs. sorcs.

Necro Gear:
Suicide Branch (Lum)
Lidless Wall (Jah)
Stealth


Charms
charms are basically there to add what your gear doesn't. Good mods to look for on your charms are:

Grand Charm Mods:
+1 to Poison and Bone skills
Faster run/walk
Life
Faster Hit Recovery
Mana

Large Charms
Resists
Life

Small Charms
Faster run/walk
Mana
Resists

The reason small life charms aren't listed here is because +1 to poison and bone skills grand charms will beat out 3 small life charms with the grand charm having any suffix at all. Try to limit the number of life charms used. If I had to use a set of charms, I'd probably go with:

Anihilus
9 Faster R/W Charms with some mana.
2 Poison and Bone Charms with 12% FHR
6 Poison and Bone Charms with 7% FRW
2 Poison and Bone Charms with 30+ Life

Other things to think about
Keep in mind the various mods you will need from your gear when you use it. You will always need at least 75% fast cast, 26+ or 39+ faster hit recovery, and 140% - 180% run walk.

Part 2 down below.......
 

c9h13no3

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PvP Necro FAQ (Part 2)

Marrowwalk & Teleporting Gear Set
Helm: Harlequin Crest (shael)
Armor: Enigma
Ammy: 10% Cast, +2 to Necro Skills, ect. Amulet
Belt: Arachnid Mesh
Gloves: Frostburns
Ring 1: Soj
Ring 2: Soj
Boots: Marrowwalks
Shield: Stormshield (-reqs, second useful mod jewel)
Weapon: Wizardspike (Res All Jewel with good second mod)

Marrowwalks give you the synergies for Bone Prison due to a bug in the game. And since you're using the teleportation from Enigma, you will need more mana to support teleporting all the time. Hence why I added the extra SoJ, because you need the extra mana, and you won't be running, so being slow due to cold isn't a factor.

Charms:
Mana//Life Small Charms
Annihilus
2 P&B Charms with 12% FHR
8 P&B Charms with Life

Now that you're teleporting, you can substitute those r/w charms for life charms.

-----------------------------

Modifier Frame Break Tables
Certain modifiers have frame breaks, that is, they won't show any effect unless you have at least that much of the modifier.

Faster Hit Recovery Breaks
0% / 13 Frames per Hit over 1/12th of your life
5% / 12 Frames per Hit over 1/12th of your life
10% / 11 Frames per Hit over 1/12th of your life
16% / 10 Frames per Hit over 1/12th of your life
26% / 9 Frames per Hit over 1/12th of your life
39% / 8 Frames per Hit over 1/12th of your life
56% / 7 Frames per Hit over 1/12th of your life
86% / 6 Frames per Hit over 1/12th of your life
152% / 5 Frames per Hit over 1/12th of your life

For instance, you will gain the same benefit from 18% Faster Hit Recovery as you would having 24% faster hit recovery.

Faster Cast Rate Breaks
0% / 15 frames per cast
9% / 14 frames per cast
18% / 13 frames per cast
30% / 12 frames per cast
48% / 11 frames per cast
75% / 10 frames per cast
125% / 9 frames per cast

Most necros use the 10 frame cast break. Some use the 9 frame break, and hardly any go below 10 frames.


Happy Hunting, and Good Luck.

~Fin~

Referances
Cryptic's PvP Necro Guide
D2 Item's Skill Calculator (http://www.d2items.com/skills.php)
My Peers (Megaman821 and Latowski speacifically)

Megaman821 and Latowski post at diabloii.net
 

c9h13no3

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Guide Submission

Post all Guide Submissions in the S&T Forum

All guides must contain the following:

- A detailed stat point distribution. Be specific. Tell the user exactly how to assign his stat points. Nothing general like "oh, put about 100 in strength". Also, explain why you chose to assign them in that way.

- A detailed skill allocation, and the reasons why you selected that skill point allocation.

- A gear suggestion. Two would be even better.

I will not sticky sub-par guides. All guide information must be correct, and approved by the forum. Don't write some junk up in 20 minutes and expect it to get stickied.

And give credit where it's deserved. If you're caught stealing someone else's work, you WILL be banned.

- C9
 

c9h13no3

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1.10 PvP Changes

Subject 1.10 PvP Changes

1.10 PvP isn't changed too terribly much. However, there are some changes that you need to be aware of.

1) The Player vs. Player damage penalty is now 0.17 instead of 0.25 like it was in 1.09. This is due mainly to the increase in damage that 1.10 skills recieved.

2) The Physical Damage Resist cap has been reduced to 50% from 75%.

3) Mindblast Assasin Skill no longer stuns players.

4) Mastry Bugs have been fixed. Barbs and Assasins may now want to consider wearing Deadly Strike gear.

5) The Eth bug has been fixed.

The FHR, FBR, IAS, and Cast Rate breakpoints have NOT changed. 1.09 data is still valid for them.

That's all I can think of for now. If you know something that's changed that isn't on this list, PM me, and I'll get it added once I've confirmed it.
 

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Re: 1.10 Fire//Cold Meph Sorc Guide

Originally posted by ToThePoint(member of www.diabloii.net forums)
Submitted by ~Canuck~

How Ed/max jewels work now

if there is ed and also max on a jewel then the max from all other sources won't get the benefit of the ed, only the +max.
blizz say that its a bug fix but really, thats a crock imo.
A rare perfect dual mod jewel being essentially junk compared to a cheap (even non perfect) jewel is a joke.

examples:
weapon 100-200 , 100str 40ed jewel in armor.
min damage = 100*(100+100+40)/100 = 240
max damage 300*(100+100+40) = 720

100-200 weapon, 100str , 40/15 max jewel..
min damage = 100*(100+100+40)/100 = 240
max damage = (300+15)*(100+100)= 630 - wee great!
(before would have been 300+15)*(100+100+40)=756
 

~Canuck~

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Originally posted by c9h13no3
Submitted by c9h13no3

I posted this at another forum, and this is copy & pasted over.

Aight, I was going over my old characters today, and I noticed that my pvp necros had significantly less mana. I thought "how odd", and decided to find out why. So I stripped my nec down to his bare a$$, and ran some tests, which are detailed below:

Test 1:
First I put on white, a caster belt (+28 mana), and one SoJ. This adds 81 mana to my 203 mana that I get from energy & levels, puts me at 284 mana base. Then when multiplyed by 1.25, this should give me 355 mana. I looked at the screen, and I was right, 355. So far so good.

Test 2:
Now time to figure out how + to energy from items works. At first glance, one would think it would add 2 mana, for every energy point, which would then be multiplyed by frostburns & sojs to get your total mana. So I equipt my mara's ammy with my caster belt & white. I came out with 254 mana. So far so good. However, I then equipt an SoJ, which should have added 20 mana to my total, making 274, and then multiplying by 1.25 to get 342.5 mana as my total. However, I looked at my screen, and I had 340 mana instead of 342.5. Odd. So I then deduced that mana from energy adding items was calculated after %max mana mods. For example:

Total Mana = [ X*(1 + Y)] + 2*Z

X = Mana from items & Points into energy & Levels
Y = +Max Mana % Items
Z = + to Energy from items.

So in my case with mara's:

Total Mana = [ 264 * (1 + .25)] + 2*5
Total Mana = 340

Test 3:
Well that's all well and good. I thought I had found the error. BUT NO! I was still coming up short of my total mana. So, I stripped off all my equipment, except for my shako. With just the shako, I had 334 mana. And since:

Total Mana = [340 * (1 + 0)] + 2*2 = 334

That made sense. But then I went and put on an soj, which should have me end up with:

Total Mana = [360 * (1+.25)] + 2*2 = 454

But alas, my mana was not 454, it was 410. Wtf?

So, I came to the conclusion that Shako must be bugged. I thought "maybe, for some reason, it's mana isn't multiplyed by + to max mana% items either". So, I tried doing that. So my formula became:

Total Mana = [ 223 * (1+.25)] + 2*2 + 127 = 409.75 which rounds up to 410.

So then I hypothesized that possibly + to mana per clvl items go after the frostburn & soj modifier as well. So I went and got my lvl 96 nec who can wear a wiz spike.

He's got 215 mana base. With wiz spike, and 2 ravens on, he has 531 mana. So lets see if that fits the new calculations:

Total Mana = [295 * (1+.15)] + 0 + 192 = 531

SOO in conclusion, mana calculations, go like so:

Total Mana = [X*(1+Y)] + 2*E + C

Where,
X = + to mana on items & mana from levels & stat points in energy
Y = % max mana
E = points in energy from items
C = mana from mana per clvl items

So this will effectively bring down the value of items like Shako & Wizardspike when weighing them against others when building characters. I hope this was informative, and I please forgive me if everyone already knows.

Regards,

- CCCCCCCCC
 

c9h13no3

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Formulas, Calculators, & Generally Good Information

Weapon Speed Calculator:
http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english

D2 Items's Skill Calculator
http://www.d2items.com/skills.php

Faster Hit Recovery & Faster Block Rate Breakpoints:
http://www.hut.fi/~tgustafs/hitrecovery.html#FHR

Runwalk Speed Calculations:
http://www.diabloii.net/items/modifiers/fastrw.shtml

Official Items Database:
http://www.battle.net/diablo2exp/items/

Blocking Formula:
Effective Blocking % = [Blocking on Gear x (Dexterity – 15)] / (Character Level x 2)

Chance to Hit Formula:
Chance to Hit for Melee Attacks = 100 * AR / (AR + Defender's defense) * 2 * attacker lvl / (attacker lvl + ddefender lvl)

Life Replenish Formula:
life regained per sec = life repl * 25 / 256

Total Mana Formula
Total Mana = [X*(1+Y)] + 2*E + C

Where,
X = + to mana on items & mana from levels & stat points in energy
Y = % max mana
E = points in energy from items
C = mana from mana per clvl items

Mana Regeneration Formula
25 * [[256 * max_mana / (25 * 120)] * (100 + %Mana Regeneration) / 100] / 256

From the Arreat Summit.

Cast Breakpoints:
Cast Breakpoints will be in the format of Fast Cast % -- Frames per Cast

Amazon:
0% -- 19 Frames per Cast
10% -- 18
15% -- 17
25% -- 16
35% -- 15
50% -- 14
70% -- 13
100% -- 12
155% -- 11

Assasin:
0% -- 16 Frames per Cast
10% -- 15
20% -- 14
30% -- 13
45% -- 12
65% -- 11
105% -- 10
175% -- 9

Barbarian:
0% -- 13 Frames per Cast
10% -- 12
20% -- 11
40% -- 10
65% -- 9
105% -- 8
200% -- 7

Druid:
0% -- 18 Frames per Cast
5% -- 17
10% -- 16
20% -- 15
30% -- 14
50% -- 13
70% -- 12
100% -- 11
165% -- 10

Paladin;
0% -- 15 Frames per Cast
10% -- 14
20% -- 13
30% -- 12
50% -- 11
75% -- 10
125% -- 9

Sorceress:
0% -- 13 Frames per Cast
10% -- 12
20% -- 11
40% -- 10
65% -- 9
105% -- 8
200% -- 7

Necromancer:
0% -- 15 Frames per Cast
10% -- 14
20% -- 13
30% -- 12
48% -- 11
75% -- 10
125% -- 9
 

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Best Places to Magic Find

This was originally posted by Lord_Vega @ diabloii.net forums who got the information from Thrugg at some other forums.

It lists all the top places to magic find, and they infact all return very good drops. I've found 15+ Elite Uniques/Sets in say 50 runs. Some of these elites include trangs belt, Grandfather, unique fanged knife, arachinds mesh etc.

I know I am not allowed to post links to other sites, and I probably shouldn't even copy from their threads, but I am really curious about this, and I also tend to believe that the majority of people here at the SPF are not even aware to this little fact.

This is a quote of one of Thrugg's posts, and I really hope I am doing no harm by quoting him here:

"I'm feeling guilt for not posting some of this stuff here sooner - it has been well discussed on some other boards I read but I forget that not everyone reads everywhere Just for completeness, the highest level areas are as follows:

85 Pit Level 1
85 Pit Level 2
85 Mausoleum
85 Maggot Lair Level 3
85 Ancient Tunnels
85 Sewers Level 2 (Kurast)
85 Forgotten Temple
85 Ruined Fane
85 Disused Reliquary
85 River of Flame
85 Chaos Sanctuary
85 The Worldstone Keep Level 1
85 The Worldstone Keep Level 2
85 The Worldstone Keep Level 3
85 Throne of Destruction
85 The Worldstone Chamber

84 Maggot Lair Level 1
84 Maggot Lair Level 2
84 Sewers Level 1 (Kurast)
84 Ruined Temple
84 Disused Fane
84 Forgotten Reliquary
84 City of the Damned
84 Drifter Cavern
84 Halls of Pain
84 Halls of Vaught

83 Underground Passage Level 2
83 Crypt
83 Claw Viper Temple Level 2
83 Flayer Dungeon Level 3
83 Durance of Hate Level 1
83 Durance of Hate Level 2
83 Durance of Hate Level 3
83 Plains of Despair
83 Frozen River
83 Glacial Trail
83 Icy Cellar
83 Nihlathaks Temple
83 Halls of Anguish
83 Infernal Pit

The 85s are the plums - all monsters will be able to drop from TC87 with a "good" chance, and champions and uniques will be able to drop all items.

84s are not quite as good, all can drop TC87 but with a "small" chance, only uniques can drop all items.

In the 83s, all monsters can still drop TC87 but some unique items cannot be dropped.

The small/good chance at TC87 comes from the fact that since they squashed the TC90s down into TC87, they gave the very top monster TC a pretty good chance at TC87 (even better than the previous TC87 + TC90 chances). The second best monster TC only has an outside chance at TC87. This lower one is the TC Baal used to, and still does, drop from... while Pindle did and does drop from the higher one.

Note, I left Ancient Tunnels, below the Lost City in Act 2, out of my previous post - it also is well worth a run (especially if you are good vs undead)."

The interesting thing is that many people over there have started running the Pit and have found some amazing items, such as IKSC's, Schaeffer's and their like. I've tried it myself and indeed there are alot more high TC items dropping, surely alot more than in the WSK. Could be considence, but you can't really argue with the given facts.
With that cave being filled with champion packs and unique bosses, I truly do believe it's a good place for MFing.

Wonder if any of you skepticals are willing to give it a shot? I know I will do some research of my own on the weekend
 

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Viz's Charged Strike Javazon

PvM Charged Strike Javazon

Character Description

This character utilizes an all too unused skill called Charged Strike. Charged Strike emits charged bolts exceeding great amounts of lightning damage upon striking. Though it is close ranged melee, it still proves quite effective. It doesn't kill as fast as Lightning Fury does, but it will be doing much more damage once the character is fully built and equipped.

Charged Strike has 4 synergies. These synergies consist of: Power Strike, Lightning Bolt, Lightning Strike, and Lightning Fury. Since maxing all 4 synergies plus the main skill will take up about all of your skill points, we will not be maxing all 4 synergies. I will go more in detail with this and the reasons why later on in the Skill Allocation section of this guide.


Skill Point Allocation

Main Skills:
Max: Charged Strike
Charged Strike will be your main skill along with Lightning Fury. Both Charged Strike and Lightning Fury share the same synergies, so this allows you to utilize both skills. Charged Strike does a great amount of damage per charged bolt released, and it releases 7 at once aloing with your initial jav damage.

Max: Lightning Fury
Lightning Fury is an awesome skill for speed killing large groups. While Charged Strike is a group killer at times Lightning Fury proves much more effective. The amount of damage done is significantly less than that done by Charged Strike, but it makes up for it with the multiple hits, etc.

Synergy Skills:

20 Points: Lightning Strike
10 Points: Lightning Bolt
10 Points: Power Strike

Passive Skills:
1 Point: Dodge
1 Point: Avoid
1 Point: Evade
- All three of these skills are a must. Putting 1 points in them after the +skills from your gear allows for a good amount of dodging, avoiding, and evading attacks.

1 Point: Pre-Reqs

Rest into:

Critical Strike and Piercing

Stat Point Allocation

Strength: Enough for Stormshield minus +str from gear. 156 strength is Stormshields requirement, but if you can get good enough +str from your gear you should be fine with about 100 or so. (Will update)

Dexterity: 150. I say 150 because it takes a lot of dex to get perfect block at high levels, even with Stormshield. This also will add in damage to your attacks and increase your attack rating. 150. Not too high, but not too low.

Vitality: Rest of your points. You can add in a few here and there while leveling, but I encourage you to get your strength and dexterity done with before finishing out your points here. Once strength and dexterity are done, all remaining points go here.

Energy: Base. Nuff' said.


Gear Selection

Weapon:

Ethereal Titan's Revenge


Titans is probably the best all around weapon for this build, unless you're fortunate enough to get a nice rare high damage jav. Upgrade titans' to matriarchal javelin. They have lots of more phys dmg when upgraded.

Body Armor:

Chains Of Honor


+Skills, Leech, Damage Reduce, +20 Strength, and Resists. Can't beat it.

Shield:

Stormshield

Heh, nuff' said.

Gloves:

Rare gloves with 3 ml, +2 java skills, 20 ias + other nice mods (dex, resists, etc.) are a lot better than draculs' for a javazon, but if you can't find them then just use Dracul's Grasps.

Dracul's Grasps

10% life leech, 25% chance open wounds, +14 strength. Very nice gloves.

Helm:

If you need the dual leech, use tal mask, but if you don't need the leech, I would suggest to use a better helm, like "Ral" Andy's visage or a Faceted Griffons' to add tons of lit dmg.

Griffons Eye
Defense: 150-260 (varies)(Base Defense: 50-60)
Required Level: 76
Durability: 20
+100-200 Defense (varies)
+1 To All Skills
+25% Faster Cast Rate
-15-20% To Enemy Lightning Resistance (varies)
+10-15% To Lightning Skill Damage (varies)
(Ladder Only)
(Only Spawns In Patch 1.10 or later)


[[[[[Continued In Next Post ]]]]]
 

Jason

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Belt:

Thundergod's Vigor

Nuff' said.

Boots:

Aldurs Advance

Hands down, best boots for this zon type.

Amulet:

Any godly crafted blood ammy with +skills, leech, life, res, and maybe some str.

Examples:





If you can't find one of those or make one, I suggest Highlords:


[[[[[Continued In Next Post ]]]]]
 

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Ring #1:

Any godly crafted blood or rare ring with dual leech, life, resists, and maybe some str and/or dex.

Examples:





If you can't find one of those or make one, I suggest Carrion Wind:


Ring #2:

Ravenfrost

dex, AR, and cannot be frozen. Good ring.

[[[[[Continued In Next Post ]]]]]
 

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Charms:

Small Charms

  • 5% frw w/ life, ar, or psn dmg.
  • 7% fhr w/ life, ar, or psn dmg.
  • Annihilus:
  • Max dmg charms:

Socketing Information

You can socket your gear with whatever you think will benefit you the most. Here are some common choices for use in socketing:

Runes:

Ber Rune


Zod Rune


Um Rune


[[[[[Continued In Next Post ]]]]]
 

Jason

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Jewels:

40/15 ias jewel


40/15 max dmg jewel


40/10 min dmg jewel


Rainbow Facet:

5/5 Light Facet
Required Level: 49
100% Chance To Cast Level 41 Nova When You Level-Up
Adds 1-74 Lightning Damage
+3-5% To Lightning Skill Damage (varies)
-(3-5)% To Enemy Lightning Resistance (varies)
(Only Spawns In Patch 1.10 or later)


Merc Hireling Info

An act 2 nightmare offensive merc is reccommended to use. It is very ideal for any type of zon. The +dmg added from the might aura will increase your attack damage dramatically, and is very helpful. This merc can also be very helpful if you come into contact with light immunes, ie: Black Souls in Act 5, etc.

Here's a good setup for an act 2 nm off merc:

Originally posted by djnat
Desert mercenary. Act 2 Offensive (nightmare). He uses might and increases your melee damage. Equipped as usually, with:

Cheap gear

Eth Gaze [Shael]
Upgraded Shaftstop [Um]
Reaper's toll [Shael]

Expensive gear

Eth Andariel's visage [40ed / 15 ias jew]
"Chains of honor" eth Archon plate
Eth Reaper's toll [40 ed / 15 ias jew]

Guide Conclusion

This guide was made purely for PvM, but can successfully be used in PvP also. I'd post a strat on how to duel certain characters, but since 1.) This guide is intended for PvM and 2.) I haven't dueled all classes of characters, I will not be doing so.

Charged Strike and Light Fury are two of the best skills for any Javazon. I hope you enjoyed this guide. :)
 

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Diablo 2: LOD v. 1.10 Hireling Stats

The information contained in the following post should still apply to the v1.10 release version. I have checked hireling.txt and there is no difference in the data contained therein.

Looking for guidance with merc selection, I decided to compile some information on v1.10 hirelings and see how they have changed. The table below will list some stats for level 98 mercs. There are a couple things to keep in mind before you proceed though:

1): Base defense values listed below include a +1 defense per 4 dexterity bonus. This is the same bonus that players normally receive too.

2): Base AR values include a +5 AR per 1 dexterity bonus to match what players would normally receive. This conversion factor is an educated guess and has not been confirmed in game.

Edit: Changed conversion factor from 4 to 5.

3): The MinD and MaxD values can be regarded as normal +min/max damage modifiers on weapons. Simply add them to a weapon's displayed damage and apply the proper strength, dexterity, or skill bonus to derive the actual damage output of a merc. Rogues receive +1% damage per dexterity, and all the other mercs get +1% damage per strength.

4): The "Max" column shows at what merc level the corresponding skill will be maxed at. An A1 Rogue will finally obtain L31 Inner Sight at level 96 for example.

Some points of interest are:

- A1 Rogues can get impressively high levels of Inner Sight and Fire/Cold Arrow. L31 Inner Sight will lower enemy defenses by 1715 points, although it could take a while before they decide to cast it.

- A2 desert mercs can only use L20 Might instead of the L29 they had in v1.09d.

- The A3 Iron Wolves don't look so wimpy now, but A1 Rogues are still a better source for Fire and Cold damage. L32 Inferno can be quite a show though. I don't think Iron Wolves receive synergy bonuses between their skills, but someone will have to confirm this in game.

- A5 Barbarians will no longer have maxed resists in Hell, so you will have to make other arrangements.

- Rogues have a threat level of 10, whereas all other mercs have a threat level of 11.

- Barbarians have DamageRegen=10 (heals fully in 16.4 seconds), whereas all other mercs have DamageRegen=4 (heals fully in 41 seconds). In contrast to this, Valkyries and Decoys have DamageRegen=12 (heals fully in 13.7 seconds) and 14 (heals fully in 11.7 seconds) respectively.

- The Barbarian merc's entry in monstats.txt mentions a universal 70% resistance to poison. This seems to be applied as a straight bonus to the base resistance of the Barbarian.

Edit 1: Fixed table, AR/Dex info, and added more stuff. Barbarian poison resistance updated too. (Nov 5th)

Edit 2: Yes, the normal difficulty Fire mage does have slightly higher resistances. It's probably the result of a typo in the MPQs, but that's how it is. (Nov 22nd)
This post has been created by Zath on Nov 23, 2003 @ This forum.
 

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Originally posted by djnat

I have "studied" a particular kind of sorc that can be very funny to play and very strong if equipped in a godly way.

The only problem is the cost of her gear: to be very strong, she has to wear very expensive items. So this guide is for all the richest people in Battle.net.

Stats

Strength: 156 with gear. 156 is the min str needed for a Stormshield, so this is your final goal. Keep in mind that:

- Andariel's visage gives +25-30 str;
- Thundergod gives +20 str;
- Chains of Honor gives +20 str;
- Annihilus gives +10-20 to str.

So consider this before wasting points in strength.

Dexterity: max block, you are basically a melee sorc. It's a value which varies with lvl. For example, with a Stormshield, @ level 89 (pretty easy to reach) you will need 215 dex to have 75% block.

Vitality: all the remaining points.

Energy: base.


Skills

MAX Enchant
MAX Warmth
MAX Fire mastery

MAX Frozen Orb
1 Shiver Armor
1 Cold Mastery

1 Static field
1 Teleport

1 to all pre-requisites

All the remaining points into Ice Bolt (FO's synergy).

Probably you're wondering why I did not put Energy shield in the skills to use. Well, in my opinion ES sucks, cuz this sorc will not have a plenty of mana to absorb enemies' damage, so ES would be defin8ly be worthless. You should be fine withous ES if you are careful.

Gear

This is a melee gear. This sorc is not made to teleport. If you want to make her a teleporter, use a Wizardspike+Lidless in switch to have the necessary fcr to teleport very fast. But if you like the "non-teleporter" idea, use the following gear.


- Andariel's Visage [Ral]: I love this helmet. It has IAS, +str, life leech, extra poison resist and good defense. And, awesome mod, +2 skills, simply fantastic for this sorc. Use a Ral to erase the -30% fire resist penalty of this helmet.

- "Chains of honor" Dusk Shroud. Marvellous armor: nice defense, +2 to all skills, +65 to all resists, life leech, extra damage to demons / undead, +20 str, 8% dr... and even 20% magic find. What else has to be written 'bout this armor? It's simply the best.

- "Doom" Berserker Axe. This runeword is very expensive but it has awesome mods: +2 all skills, very good damage, 45% ias, open wounds, deadly strike, and best of all... -40/60% to enemy cold resist, which will be godly with Frozen Orb. It also has Holy freeze aura when equipped. The best choice, imho.

- Stormshield [Um or Perfect Diamond]: 35% dr, extra resists, good defense, high block %, it's TEH Shield.

- Thundergod's vigor: nothing to say. +10% max lit res, +20 str and vita, lit absorb. Great belt.

- Laying of hands: these gloves are very good. 20 ias, extra dmg to demons (+350%) and extra fire resist are great mods. The best for a "melee" sorc, imho. Remember that you don't need the fast cast of Magefists or the mana of Frostburns. You need damage and Speed. And these gloves have both.

- Waterwalk: +5% max fire res, faster run/walk, +dex and +life. And some other nice mods. Great boots.

- Highlord's wrath: +1 to all skills, lit res, deadly strike, 20 ias. No chance for other amulets.

- Ravenfrost: since you are a melee sorc, you need the "cannot be frozen" mod not to loose attack speed. This ring has also good mana, cold absorb, attack rating, and dexterity. Unbeatable.

- Bul kathos' wedding band: +1 to all skills, +life, and life leech. The best choice for the second ring.


Switch

"Call to arms" Crystal sword + Lidless. With this switch you can have Battle orders and Battle command, so after war-crying you will have lots of life, mana, stamina, and +1 to all skills.

If you want to teleport a lot, don't use this switch. Use a Wizardspike+Lidless to have teh fast cast, and high resists.


Charms to use:

- Annihilus
- Fire skillers (godly if they have also life)
- Some resist charms (if your gear is not totally perfect you won't have all resists maxed)
- Some max / ar / life small charms

And if you want, some life / mana small charms, but I don't really think you'll need mana unless you're going to teleport like crazy.


Hireling

Desert mercenary. Act 2 Offensive (nightmare). He uses might and increases your melee damage. Equipped as usually, with:

Cheap gear

Eth Gaze [Shael]
Upgraded Shaftstop [Um]
Reaper's toll [Shael]

Expensive gear

Eth Andariel's visage [40ed / 15 ias jew]
"Chains of honor" eth Archon plate
Eth Reaper's toll [40 ed / 15 ias jew]



Some tactics to use this sorc.

1) Always switch to Call to arms + lidless and make BC + BO before casting ANY skill;
2) Always cast Shiver armor to make your defense be higher;
3) Always cast Enchant to both yourself and your merc;
4) Go melee with all kinds of enemies without fear. Remember that you can rely on three different kinds of damages; physical (you / merc), fire (enchant), and cold (orb / holy freeze). So no enemy can be a problem, cuz you and your merc will alyays be able to kill it.
5) Orb is teh crowd skill. When there are lots of non-cold immunes, cast 1-2 orbs and the screen will be empty after. Cuz your orb will pwn all.
6) If you find cold immunes, go melee. With enchant and your weapon, you will make tons of fire damage per hit @ 2.2 attacks per second. And your merc with his thresher will be slowing enemies a lot, cuz he casts continuously Decrepify. With your aura, and Decrepify, enemies will seem extremely slow.
7) If you find cold / fire immunes, use Static field to lower their life, and go melee. You make also physical dmg. Rely on merc, he's very helpful.
8) In bosses' fights, use always Orb. It makes crazy damage with your gear, and is very fast to kill if used in the correct way.


You can kill ALL.


I also want to leave in this thread an attachment of the .d2s file of this sorc (Patagherra.d2s), so you can try it in Single Player. Oh, just keep in mind that in SP fire enchanted enemies are bugged, so don't be surprised if a FE monster is able to kill you in one hit also with full fire resist, it's absolutely normal. It's a bug.

Have fun. ;)
 

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So you wanna make a light sorc?

The light sorc is the best pindle runner ever, can take out most any boss lickety-split. Many people will say "Wah Wah Wah, all the skills have 1 minimum damage." So's your mother. The maximum damage more than makes up for the min.

The light sorc can be used for pvp or mf. Therefore, this guide shall cover both areas.

MF Stats

Str : 77(With a +20 all attributes anni.)
Dex : Base(With at least a +17 all attributes anni.)
Vit : Remaining
Eng : Base


MF Skills

Place skills as follows:
20 - Charged Bolt
20 - Lightning
20 - Chain Lightning
20 - Nova
20 - Lightning Mastery
1 - Static Field
1 - Telekenesis
1 - Teleport


MF Gear

Weapons

W1:Eschuta's Temper Eldritch Orb
One-Hand Damage: 18 To 50 (34 Avg)
Required Level: 72
Durability: 30
(Sorceress Only)
+1-3 To Sorceress Skill Levels (varies)
+40% Faster Cast Rate
+10-20% To Fire Skill Damage (varies)
+10-20% To Lightning Skill Damage (varies)
+20-30 To Energy (varies)

W2:Ali Baba Tulwar(Ist Ist)
One-Hand Damage: (25-35) To (56-77) (40.5-56 Avg)
Required Level: 35
Required Strength: 70
Required Dexterity: 42
Durability: 32
+60-120% Enhanced Damage (varies)
+ (2.5 Per Character Level) 2-247 % Extra Gold From Monsters (Based On Character Level)
+ (1 Per Character Level) 1-99 % Better Chance of Getting Magic Items (Based On Character Level)
+15 To Mana
+5-15 To Dexterity (varies)
Socketed (2)


Shields

W1:Lidless Wall Grim Shield
Defense: 271-347 (varies)(Base Defense: 50-150)
Required Level: 41
Required Strength: 58
Chance to Block: Dru/Nec/Sor: 40%
Durability: 40
+80-130% Enhanced Defense (varies)
+1 To All Skills
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill (varies)
+10 To Energy
+1 To Light Radius

W2:Runeword Rhyme Grim Shield
2 Socket Shields
Shael + Eth
Required Strength: 58
Durability: 40
20% Increased Chance of Blocking
40% Faster Block Rate
All Resistances +25
Regenerate Mana 15%
Cannot Be Frozen
50% Extra Gold From Monsters
25% Better Chance Of Getting Magic Items


Armor

Skullder's Ire Russet Armor(Perfect Topaz)
Defense: 634-732 (varies)(Base Defense: 225-243)
Required Level: 42
Required Strength: 97
Durability: 90
+160-200% Enhanced Defense (varies)
Repairs 1 Durability In 5 Seconds
+ (1.25 Per Character Level) 1-123 % Better Chance Of Getting Magic Items (Based On Character Level)
+1 To All Skill Levels
Magic Damage Reduced By 10


Helm

Harlequin Crest Shako(Perfect Topaz)
Defense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes


Belt

Goldwrap Heavy Belt
Defense: 34-36 (varies)(Base Defense: 6)
Required Level: 27
Required Strength: 45
Durability: 18
12 Boxes
+40-60% Enhanced Defense (varies)
+25 Defense
10% Increased Attack Speed
30% Better Chance Of Getting Magic Items
50-80% Extra Gold From Monsters (varies)
+2 To Light Radius


Gloves

Chance Guards Chain Gloves
Defense: 27-28 (varies)(Base Defense: 8-9)
Required Level: 15
Required Strength: 25
Durability: 16
+20-30% Enhanced Defense (varies)
+15 Defense
+25 To Attack Rating
25-40% Better Chance of Getting Magic Item (varies)
200% Extra Gold From Monsters
+2 To Light Radius


Boots

War Traveler Battle Boots
Defense: 120-139 (varies)(Base Defense: 39-47)
Required Level: 42
Required Strength: 95
Durability: 48
Assassin Kick Damage: 37-64
+150-190% Enhanced Defense (varies)
25% Faster Run/Walk
+10 To Vitality
+10 To Strength
Adds 15-25 Damage
40% Slower Stamina Drain
Attacker Takes Damage Of 5-10 (varies)
30-50% Better Chance of Getting Magic Items(varies)


Rings

Fortuitous Ring of Fortune
40% Better Chance Of Getting Magic Item

Fortuitous Ring of Fortune
40% Better Chance Of Getting Magic Item


Amulet

Fortuitous Amulet of Luck
50% Better Chance Of Getting Magic Item


Charms

Annihilus Small Charm
Required Level: 70
+1 To All Skills
+10-20 To All Attributes (varies)
All Resistances +10-20 (varies)
+5-10% To Experience Gained (varies)

39xSmall Charm of Good Luck
7% Better Chance Of Getting Magic Items

Your Mercenary

A merc is never a bad idea for a MF sorc. The best type of merc is by far an act 2 Holy Freeze(NM Defensive.)

There are 3 sets of gear he could possibly wear:

Slow Gear

Kelpie Snare Fuscina
Two-Hand Damage: (75-83) To (138-153) (106.5-118 Avg)
Required Level: 33
Required Strength: 77
Required Dexterity: 25
Durability: 35
+140-180% Enhanced Damage (varies)
Adds 30-50 Damage
Slows Target By 75%
+ (1.25 Per Character Level) 1-123 To Life (Based On Character Level)
Fire Resist +50%
+10 To Strength

Blackhorn's Face Death Mask
Defense: 243-278 (varies)(Base Defense: 54-86)
Required Level: 41
Required Strength: 55
Durability: 20
+180-220% Enhanced Defense (varies)
Slows Target By 20%
Attacker Takes Lightning Damage of 25
Prevent Monster Heal
+20 Lightning Absorb
Lightning Resist +15%

Skullder's Ire Russet Armor(Perfect Topaz)
Defense: 634-732 (varies)(Base Defense: 225-243)
Required Level: 42
Required Strength: 97
Durability: 90
+160-200% Enhanced Defense (varies)
Repairs 1 Durability In 5 Seconds
+ (1.25 Per Character Level) 1-123 % Better Chance Of Getting Magic Items (Based On Character Level)
+1 To All Skill Levels
Magic Damage Reduced By 10


MF Gear

6 Isted War Pike
180% Better Chance Of Getting Magic Items
(Seriously, it could happen. Since I'm sure no one will make one of these, I suggest using Kelpie Snare for the slow.)

Harlequin Crest Shako(Perfect Topaz)
Defense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes


Skullder's Ire Russet Armor(Perfect Topaz)
Defense: 634-732 (varies)(Base Defense: 225-243)
Required Level: 42
Required Strength: 97
Durability: 90
+160-200% Enhanced Defense (varies)
Repairs 1 Durability In 5 Seconds
+ (1.25 Per Character Level) 1-123 % Better Chance Of Getting Magic Items (Based On Character Level)
+1 To All Skill Levels
Magic Damage Reduced By 10



Tank Gear

Ethereal Breath Of The Dying War Pike
Vex + Hel + El + Eld + Zod + Eth
50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
Indestructible
+60% Increased Attack Speed
+350-400% Enhanced Damage (varies)
+200% Damage To Undead
-25% Target Defense
+50 To Attack Rating
+50 To Attack Rating Against Undead
7% Mana Stolen Per Hit
12-15% Life Stolen Per Hit (varies)
Prevent Monster Heal
+30 To All Attributes
+1 To Light Radius
Requirements -20%


Shaftstop Mesh Armor
Defense: 599-684 (varies)(Base Defense: 198-213)
Required Level: 38
Required Strength: 92
Durability: 45
+180-220% Enhanced Defense (varies)
Damage Reduced By 30%
+250 Defense Vs. Missile
+60 To Life

Vampire Gaze Grim Helm
Defense: 252 (Base Defense: 60-125)
Required Level: 41
Required Strength: 58
Durability: 40
+100% Enhanced Defense
Adds 6-22 Cold Damage - 4 Second Duration
15% Slower Stamina Drain
6-8% Life Stolen Per Hit (varies)
6-8% Mana Stolen Per Hit (varies)
Damage Reduced By 15-20% (varies)
Magic Damage Reduced By 10-15 (varies)
 

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PvP Stats

Str : 109(With a +20 all attributes anni.)
Dex : 125(This is a good enough amount. For max block with ss at level 89, you'd need 215 dex, which is a little overboard. 125 allows you to be able to block enough, but not max.)
Vit : Remaining
Eng : Base


PvP Skills

Place skills as follows:
20 - Charged Bolt
20 - Lightning
20 - Chain Lightning
20 - Nova
20 - Lightning Mastery
1 - Static Field
1 - Telekenesis
1 - Teleport
1 - Warmth


PvP Gear

Weapons

W1:Eschuta's Temper Eldritch Orb
One-Hand Damage: 18 To 50 (34 Avg)
Required Level: 72
Durability: 30
(Sorceress Only)
+1-3 To Sorceress Skill Levels (varies)
+40% Faster Cast Rate
+10-20% To Fire Skill Damage (varies)
+10-20% To Lightning Skill Damage (varies)
+20-30 To Energy (varies)

Socketed with:
Rainbow Facet Jewel
Required Level: 49
100% Chance To Cast Level 47 Chain Lightning When You Die
Adds 1-74 Lightning Damage
+3-5% To Lightning Skill Damage (varies)
-(3-5)% To Enemy Lightning Resistance (varies)


W2:Runeword Call To Arms Flail
5 Socket Weapons
Amn + Ral + Mal + Ist + Ohm
Required Strength: 41
Required Dexterity: 35
+1 To All Skills
+40% Increased Attack Speed
+250-290% Enhanced Damage (varies)
Adds 5-30 Fire Damage
7% Life Stolen Per Hit
+2-6 To Battle Command (varies)*
+1-6 To Battle Orders (varies)*
+1-4 To Battle Cry (varies)*
Prevent Monster Heal
Replenish Life +12
30% Better Chance of Getting Magic Items


Shields

W1:Stormshield Monarch
Defense: (136-504) - (151-519) (varies)(Base Defense: 133-148)
Required Level: 73
Required Strength: 156
Chance to Block: Dru/Nec/Sor: 67%
Paladin Smite Damage: 12 To 34
+ (3.75 Per Character Level) 3-371 Defense (Based On Character Level)
+25% Increased Chance Of Blocking
35% Faster Block Rate
Damage Reduced By 35%
Cold Resist +60%
Lightning Resist +25%
+30 To Strength
Attacker Takes Lightning Damage of 10
Indestructible

Socketed with:
Cham Rune
Shields: Cannot Be Frozen.

W2:Lidless Wall Grim Shield
Defense: 271-347 (varies)(Base Defense: 50-150)
Required Level: 41
Required Strength: 58
Chance to Block: Dru/Nec/Sor: 40%
Durability: 40
Paladin Smite Damage: 14 To 20
+80-130% Enhanced Defense (varies)
+1 To All Skills
Increase Maximum Mana 10%
20% Faster Cast Rate
+3-5 To Mana After Each Kill (varies)
+10 To Energy
+1 To Light Radius


Armor

Runeword Chains of Honor Archon Plate
4 Socket Body Armor
Dol + Um + Ber + Ist
Required Strength: 103
+2 To All Skills
+200% Damage To Demons
+100% Damage To Undead
8% Life Stolen Per Hit
+70% Enhanced Defense
+20 To Strength
Replenish Life +7
All Resistances +65
Damage Reduced By 8%
25% Better Chance of Getting Magic Items


Helm

Harlequin Crest Shako
Defense: 98-141 (varies)
Required Level: 62
Required Strength: 50
Durability: 12
+2 To All Skills
+ (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
+ (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
Damage Reduced By 10%
50% Better Chance of Getting Magic Items
+2 To All Attributes

Socketed with:
Rainbow Facet Jewel
Required Level: 49
100% Chance To Cast Level 47 Chain Lightning When You Die
Adds 1-74 Lightning Damage
+3-5% To Lightning Skill Damage (varies)
-(3-5)% To Enemy Lightning Resistance (varies)


Belt

Arachnid Mesh Spiderweb Sash
Defense: 119-138 (varies)(Base Defense: 55-62)
Required Level: 80
Required Strength: 50
Durability: 12
16 Boxes
+90-120% Enhanced Defense (varies)
Slows Target By 10%
+1 To All Skills
+20% Faster Cast Rate
Increases Maximum Mana 5%
Level 3 Venom (11 Charges)


Gloves

Magefist Light Gauntlets
Defense: 24-25 (varies)(Base Defense: 9-11)
Required Level: 23
Required Strength: 45
Durability: 18
+20-30% Enhanced Defense (varies)
+10 Defense
+1 To Fire Skills
20% Faster Cast Rate
Regenerate Mana 25%
Adds 1-6 Fire Damage


Boots

Crafted Caster Boots
Horadric Cube Recipe:
Magic Boots/Demonhide Boots/Wyrmhide Boots + Thul Rune + Perfect Amethyst + Any Jewel =

Increase Maximum Mana (2-5)%
Regenerate Mana (4-10)%
+ (10-20) To Mana


Rings

Stone of Jordan Ring
Required Level: 29
+1 To All Skill Levels
Increase Maximum Mana 25%*
Adds 1-12 Lightning Damage
+20 To Mana

Stone of Jordan Ring
Required Level: 29
+1 To All Skill Levels
Increase Maximum Mana 25%*
Adds 1-12 Lightning Damage
+20 To Mana


Amulet

Mara's Kaleidoscope Amulet
Required Level: 67
+2 To All Skill Levels
All Resistances +20-30 (varies)
+5 To All Attributes


Charms

Annihilus Small Charm
Required Level: 70
+1 To All Skills
+10-20 To All Attributes (varies)
All Resistances +10-20 (varies)
+5-10% To Experience Gained (varies)

10xSparking Grand Charm of Vita
+1 Sorceress Lightning Skills
+36-50 Life

9xShimmering Small Charm of Vita
All Resistances +3-5%
+16-20 Life


Dueling Strats

When dueling with a light sorc, your main attack skill is going to be Lightning. Just try to hit your enemy with it as many times as possible, while staying a safe distance away. But with the 125 points into dexterity, you can go toe to toe close up with melee chars and almost always win. Against other casters, it's basically who's faster. They will undoubtedly be tele-ing around and casting fireball, blizz, bone spirit, etc at you, and what you have to do is dodge their attacks while firing your own Lightning at them.

Don't think you're restricted to only Lightning. A good trick is to cast Chain Lightning on one of their summons(Oak Sage, Grizzly, Skeleton, Golem, or even a merc if theyre using one) and it will bounce off, doing nice damage to both the player and their companion.

Telekenesis also provides knockback in sticky situations, and is always good to have hotkeyed.
 

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N_'s Hybrid zon


Submitted by N_

**Note: well, this is almost like just normal Jav Zon.

Stats:​

Strengths: Item requirement, you wont need much more strength than that.

Dexterity: Around 250, you can get AR from small charms

Vitality: Rest goes here, you'll need many hit points since you will stay on your ground while you shoot arrows or shoot those javs.

Energy: None, you will have plenty of manas, and if you think your short on your manas, use mana potions.


Skills:​

Lightning Fury = 20
This will be your main skill in PvM, this owns so much..not the lightning immunes of course.

Charged Strike = 20
This will be your main skill in PvP, using javelin, this owns most casters in one hit, and its very effective against 1v1 battles (bosses)

Guide Arrow = 1~20
Well, I only put 1 in this, I figured 20 wasn't necessary since all you need for arrow to do in PvP is just follow the target and hit him/her. I maybe wrong but this worked fine for me since I had +skills to boost it up.

Multiple Shot = 10
Surpringly, you can use multiple shot in PvP. With pretty strong bow and nice IAS frame, you can just mass multiple shots and hit several enemies..and +skills will boost up those arrows to like 20.

Dodge, Critical Strike, Avoid, and Evade = 8
Well, 8 skill point for these passives are around 50% (some maybe higher, some maybe lower by like 5 %).

Penetrate and Pierce = 5
Penetrate = alot more AR
Pierce = Very useful for Jav zons.

Enough said there.

Valk = 0
Nope, none, you wont need Valk as tank, you can tank for your self and your merc.

Rest of the points? (Im pretty sure you'll be 99 by then ^^;; but...) = synergies of Lightning Fury


Gears:​

Helm:
- *RICH ITEM*: Harlequin Crest 'UM', Andariel's Visage 'UM', Crown of Ages '2 SHAELs', Griffon's Eye 'UM', Rare Circlets with 2 Amazon skill, all resist, and +str
- *MEDIUM ITEM*: Vampire Gaze 'SHAEL', Stealskull 'UM', Rare Circlets with 1 Amazon skill and all resist
- *POOR ITEM*: Tarnhelm, Peasant Crown

Amulet:
- Atma's Scarab, Mara's Kaleidoscope, Highlord's Wrath, The Cat's Eye, The Eye of Etlich, RARE 2 Amazon skill amulet with all resist, +str/dex

Armor:
- *RICH ITEM*: CoH, Enigma, Arkaine's Valor, Archon Plate with 4 '40ED 15 IAS jewels'
- *MEDIUM ITEM*: Duress, Shaftstop, Duriel's Shell
- *POOR ITEM*: Crow Caw, Twitchthroe
***All the runewords are made from Archon Plate


Weapon (Jav):
- *RICH ITEM*: Perf and Upged Titan's, Perf Wraith Flight, Perf and Upged Thunderstroke
- *MEDIUM ITEM*: Thunderstroke, Demon's Arch
- *POOR ITEM*: Perf/Not perf Titan.

Weapon (Bow):
- *RICH ITEM*: BoTD Crusader's Bow, Rare Matriarchial Bow (take a look HERE), and Windforce
- *MEDIUM ITEM*: Perf and Upged Lyn's Aim, and Eagle Horn
- *POOR ITEM*: If you cant get those Medium items, dont even start this Character.

Shield:
- *RICH ITEM*: Storm Shield 'UM',
- *MEDIUM AND POOR ITEM*: Rhyme on Troll Nest/Grim Shield/Bone Shield

Belt:
- *RICH ITEM*: Upged Thundergod, Verdungo's
- *MEDIUM ITEM*: Nosferatu's Coil/Siggard's Stealth, Razortail
- *POOR ITEM*: String of Ears

Gloves:
- *RICH ITEM*: Crafted glove, 3 jav/bow skill, 20 IAS, resists, life leech, +str/+dex (godliest glove for Amazon), Steelrend, Dracul's Grasp
- *MEDIUM ITEM*: Laying of Hand, Lavagout
- *POOR ITEM*: Venom Grip, Bloodfist, Chance Guard

Boots:
- *RICH ITEM*: Upged Gore Rider, Upged War Traveler, Sandstorm Trek
- *MEDIUM ITEM*: Waterwalk, IK boots, Aldur's Boots
- *POOR ITEM*: Any rare boots with 20~30 FRW speed.

Rings:
- Perf/Not perf Raven Frost
- If your using Rhyme Shield, click HERE for some godly rings ;)


Inventory:​

1 Annihillus if you can get one, and then just fill up the Inventory with FRW Small charms, and 3 maximum dmg /20 ar /20 life small charms.

OR

You can just use 1+Jav/Spear Grand Charms :)


Mercs:​
Originally posted by djnat
Desert mercenary. Act 2 Offensive (nightmare). He uses might and increases your melee damage. Equipped as usually, with:

Cheap gear

Eth Gaze [Shael]
Upgraded Shaftstop [Um]
Reaper's toll [Shael]

Expensive gear

Eth Andariel's visage [40ed / 15 ias jew]
"Chains of honor" eth Archon plate
Eth Reaper's toll [40 ed / 15 ias jew]
^ enough said there.


--------------------------------------------------

Strategies for PvP:​

Barbs: (WW, Conc, Zerk)
First thing that will come to your mind will probly be that --> Barbs are the tank. Well you'll have to reduce their tanks first, use hit and run tactics, use guide arrows if hes not directly in your way, if he is, use Lightning Fury to cut his life down. When you see that he has around 1/4 life or 1/2 life, Charge up at him and use Charged Strike, You'll see that hes going to die fast :)

Paladins: (Chargers, Smitters, Zealdins)
Now, they have 75% blocking and are much harder than Barbs, especially chargers. As for smitters and zealdins, just keep on using charged strike against them, you'll probly win with massive damage. Chargedins are bit harder, you can try to out run them, which in most cases probly wont work... Try Lightning fury several times in the distance, and when he gets closer use Charged Strike. In paladin duel, you'll have to rely on your passives, dodge and evade.

Sorceress: (and teleporters like Enigma'd Necro, etc)
Guide arrow and Multiple shots in the distance, and when the character teleports right to you, Charge strike them and they'll die in 1 or 2 hits in most cases :)

Assassins: (Kicksins, and Trapsins)
Well, to be honest, I havent played assassins in duels with my zon, so I dont know, all I can say is when kicker uses Dragon flight, quickly use charged Strike, thats your best bet against those kickers.

As for Trappers, use guide arrows and Multiple shots like you did against teleporters, and use Lightning Fury if you can hit her.

Necromancers: (novanecro, bone necro)
Probly hardest to duel with Amazon in my opinion, once they cast Bone Prison its likely that you'll die unless you have Enigma (Amazons have EXTREMLY slow cast rate sadly :( Just know that). What you'll have to do is keep on running, and shoot guide arrow or multiple shots as you dodge those Bone spears and out run bone spirits. Just get closer to Necromancer every second, and use Charged strike to finish him off. As for nova necros... keep a distance from him to avoid being poisoned, and use guide arrows and Lightning fury.

Druids: (elemental, Shapeshifters)
Elemental Druids are pretty much like Nova necros, you cant get close to him because of hurricanes and his summons, use multiple shots at first to kill some of his summons, possibly the spirit if he has one, and use guide arrows and Lightning fury to finish him off.

Shapeshifters are same story as Barbs, out run them, use hit and run tactics, and charged strike to finish them off.

Amazons: (Jav, Hybrid, Bow)
LOL Mirror match! It all depends on who has faster Attack speed, more resistnace, 75% blocking, and more life. If your against Jav Zons, dont get in their way, or they'll throw Lightning fury which will do some damage. Try guide arrows from sort of Zig Zag positiion (if you get what Im saying), and use it until they die. Hybrids, well depends if they are poison or not, if they are poison amazon, same tactics as LF zon, just get away from those poison clouds. If your against Bow zons, just make sure you have 75% blocking and high life, and run up to her and use Charged Strike!

Main point is, that your going to need a lot of FRW, to outrun these characters or follow up to them and use charged strike.
 

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Nova Necro by Kao

Introduction
I originally wanted to make one of these, simply because I never saw any necromancer use the skill Poison Nova. During 1.10, when I was on USWest, I made a "NovaNecro". I, at the time, was damn rich, so I had enough gear to outfit him. He was built for PvM originally, but by the time he got to about 60 or so (when the skills for Poison Nova are maxed), I decided to max out Bone Wall (a synergy for Bone Armor, very useful). I also got a Fire Golem, but that proved useless in a duel. If you follow this guide correctly, you will be a formidable opponent in dueling games, and will probably annhilate about 80% of your competition.

Stats
I didn't have Enigma when I was making this character, so I went for 156 Strength, enough to use a Um Stormshield. I still suggest this, because sometimes Enigma isn't required to win a duel.

Also, I would be Using Stormshield as my main shield, so naturally I would need around 180+ Dex as my base to have 75% blocking all the time.

I needed alot of life, because I know my gear wouldn't provide me with enough, So, everything else in here.

And Energy. Don't even bother with Energy, it's worthless to a PvP Character.

Gear
This is where your character can be godly as hell or crappy as a Melee Druid.

Suggested Helms: Shako [Um or Facet] // Blackhorn's [Ort Rune]

Suggested Body Armor: A 40%+ Bramble [Archon Plate for Defense] // 215%+ Shaftstop [Um or Facet] // Enigma [600+ Defense Armor Base] // 4 Topaz Armor

Suggested Weapons: Any Resist Heart of the Oak Flail // Wizardspike [15 Resist Jewel] // +2 All +3 Nova Rare Wand [For Hammerdins]

Suggested Shields: Stormshield [Um or Facet] // +2 Necro, +3 Nova Rare Head [For Hammerdins and Bone Necro's] // 4 Topaz Monarch

Suggested Gloves: Trang Oul's Gloves Don't EVEN think about changing these to Magefists. Don't even.

Suggested Boots: 65 HP Waterwalks // 19/17+ Marrowwalks

Suggested Belts: Arachnid Mesh // Thundergod's Vigor

Suggested Rings:2* 20 Dex Ravenfrosts, 2* Dwarf Stars, 2* Wisp Projectors (haha)2* SoJ's

Suggested Amulets: 20% FCR / +2 P/B Skills Crafted Amulet // Mara's [30+ Resist is nice] // GOOD +2 FCR Rare // Rising Sun

Suggested Switch Weapons: Call to Arms // Lidless


Skills
20 Poison Dagger
20 Poison Explosion
20 Poison Nova
20 Bone Wall
1 Bone Prison
1 Lower Resist
1 Clay Golem
+ Pre Reqs
All other points may go into Bone Prison for the Synergy to Bone Armor

Tactics
Amazons [Bow]: Constantly cast Clay Golem to use as a meat shield for taking Arrows. Once you are close enough, cast Bone Prison on them, Lower Resist, One Nova, and a Spear to finish them off. If they have Enigma, it'll be a little bit harder.

Amazons [Melee]: These get a little harder, mainly because they are 1-hit killers on you. You may want to switch to Lightning Resist gear, because one nova doing around 5k will still rape them. Usually just cast 2 novas back to back, and they will be dead. May need a Bone Spear or two.

------

Sorceress [Cold]: You may need to get Cold Resists Gear, but the Damn Pierce on them is just insane. Try to get the Stormshield on, and switch to Resist gear. You will probably need Enigma for these. [Teleport, Nova, Teleport]

Sorceress: [Fire]: Absorb these bitches, they are all gay in duels.

Sorceress [Lightning]: Switch to All Lightning gear and hope they don't kill you in one hit.

------

Barbarian: Don't bother with Enigma here. Lower Resist, Nova. If they WW, which is probably, they will probably be at 1 hp by the time they finish. Just cast a Bone Spear on them before they finish and they are usually dead.

------

Paladin [Melee]: As Easy as Melee Amazons.

Paladin [Hammer]: Keep moving, Nova constantly, and use Prison to distract him.

Paladin [Fist of Heavens]: Get Lightning Gear on and own away. These are probably the easiest characters EVER to kill.

------

Assassin [WW]: Good luck. No Advice here.

Assassin [Trap]: Same as FoH'ers. If they have Enigma It'll just take longer.

Assassin [Melee]: These are usually easy.

*NOTE: If the Assassin is using Fade, with at least 10+ Points into it, your Nova will not be enough to kill them at all. Good Luck on these.

------

Druid [Elemental]: Switch to some DR Gear [Shaft, SS, Shako] and Lower Resist while keeping on the move. One nova should be 1 HP and then they should run away. I haven't had much trouble with these, except maybe one or two. Ever.

Druid [Melee]: What?

------

Necromancer [Bone]: These bastards are like Sorcs. Watch out for IBS. Good luck killing one of these.

Necromancer [Poison]: I've never dueled one before, but I would advise Death's Gloves instead of Trang Oul's.
 
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