Char Guides, Calculators, Best MF, Etc. (READ THIS NOW!)

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  1. c9h13no3

    c9h13no3 BattleForums Senior Member

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    S&T Forum FAQ (READ THIS BEFORE POSTING A QUESTION)

    We are aware that most of the content in these guides is out of date. We are working to get it all updated to 1.11.
    -Diablo Team


    This is the Strategies & Tactics FAQ. There's quite a lot of information in this thread, so make sure you at least skim over it before posting. Otherwise, we will burn you at the stake.

    If you cannot find what you are looking for, use [​IMG] BEFORE you make a thread on the topic.

    Table of Contents
    ---------------------------------------------

    - Best places to MF -
    - Guide Submissions -
    - 1.10 PvP Changes -
    - Breakpoints, Item Databases, Calculators, and Formulas -
    - How ed/max jewels work now -
    - How to calculate your total mana(forumula + explanation) -
    - 1.10 Hireling Stats, etc. -
    - Leveling till 25 Min-Guide -
    - SweatyOgre's D2Utility -
    - Special magic effects -
    - Full Leveling Guide -


    Necromancer Guides
    - PvP Bone Necro by c9h13no3 -
    - Poison Nova Necro by Kao -
    - Summon Necro by Flaming_Newbie -
    - Nat's PvM Bone/Exploding Necro guide -

    Assassin Guides
    - Claw/Claw Hybrid Sin by ShKooZbI -
    - Whirlwind Assassin by Soujiro and Guru -
    - PvP Viper-Sniper Assasin by THE_TERRORIST -
    - Trap 'Sin Outline by Guru -

    Sorceress Guides
    - Orb Enchantress Sorc by djnat -
    - MF Orb Sorc by SweatyOgre -
    - MF/PvP Lightning Sorc by SweatyOgre -
    - Lvl 49 PvP Fire Sorc by Shadow-Hunter -
    - MF Blizzard Sorc by newbie4lyfe -
    - SaladFork's enchantress Bear -
    - PVP Light Sorc by Guest -

    Paladin Guides
    - Zealot by Stoutwood-
    - The Perfect 1.11b PvM Hammerdin by Pale_Horse -
    - PvM Shocker Pally by djnat -
    - PvP Templar(FOH) Pally by FWI -
    - Uber Smiter Pally by Pale_Horse -
    - Cleric Build by Pale_Horse -

    Amazon Guides
    - PvP Bowazon by djnat -
    - PvM Charged Strike Zon by VizjereiMage -
    - Charged Strike / Fury Zon by djnat (Viz's guide revised) -
    - PvP Hybrid Zon by N_ -
    - Ladder PvM Bowzon by djnat -

    Barbarian Guides
    - PvP WW Barb by Guru -
    - PvP or PvM Concentrate Barb by SweatyOgre -
    - PvP/M Barbarian Singer by Asian_Menace -
    PvM Frenzy Barb by meiseman

    Druid Guides
    - PvM Rabies/Fury Druid by djnat -
    - Wind Druid Guide by SweatyOgre -
    - PvP Fire Druid Guide v1.3 by FWI -
    - Fury Werewolf complete guide by GGC -

    Low Lvl Dueling Guides
    - LLD Summary by Mist -
    - The Complete LLD Jewel, Charm, and Rare guide by Mist -
    - Amazon LLD Guide by Mist -
    - Druid LLD Guide by Mist -
    - Barbarian LLD Guide by Mist -

    Other
    - Skill Basics guide for the most used builds by SoD-God


    Old 1.09 Information can be found Here.

    PS - I wasn't kidding about the burning at the stake thing.
     
  2. c9h13no3

    c9h13no3 BattleForums Senior Member

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    PvP Necro FAQ (Part 1)

    Submitted by c9h13no3

    PvP Necro FAQ

    Skills
    -----------------------
    The skills avalible to the necro in PvP are quite limited. I personally am going to limit them further still by only providing two possible builds. There are probably many more combinations which would work. However, I believe that my methods would be the most effective, and I will describe why when I cover skill point allocation. I also am going to limit the build to level 85, since leveling is supposed to be significantly harder in 1.10.

    I'm also covering 2 builds. One of which is a bit less.... honorable. It utilizes some slightly buggy or unfair gear. However, in public dueling games, anything goes. But if you duel under rules of a league, then they have probably banned using the bugged items, or certain charges on items, ect. So I have provided builds for both.

    Bone Spirit
    This tracking, but slow, projectile does lots of PvP damage and is virtually unresistable. However, in 1.10, it will not be effective without synergies behind it. I personally still think this will be the main attack for PvP Necromancers.

    20 Points

    Teeth
    In 1.09, maxing this out was blasphemy. Totally unthinkable. However, in 1.10, it provides extra BS (Bone Spirit) damage, which is always useful. And in 1.10 it now does enough damage to actually hurt opponents. So I never thought I'd ever say this, but:

    20 Points

    Bone Armor
    Works with Physical Damage Reduction gear to reduce the damage you take. The PDR cap was reduced to .5 in 1.10, however, Bone Armor got some synergies upping it's absorbance significantly. In fact, you get more absorbance per point in synergies than you do in the actual skill. Therefore, this is just a 1 point skill.

    1 Point

    Bone Wall
    Is good for absorbing FoH, TS, and other auto-targeting attacks. Not to mention it's synergies. Max this.

    20 Points

    Summoning Skills
    1 Point in clay golem, or 1 in every golem. It's your choice, and the only real reason people put points into fire golem is because of the splash damage it does when it dies, but the damage is very very small. I suggest 1 in clay golem, and if you'd like it to take a bit more of a beating, then 1 in Golem Mastry & Summon Resist. Just keep in mind, the more life it has, the more you can leech off it.

    1 Point in Clay Golem, possibly 1 in Golem Mastry & Summon Resist.

    Bone Spear
    Probably one of the least useful Bone Spirit synergies, but damage added, is damage added, and is always useful. The rest of your points should go here.

    Rest.

    Bone Prison
    Used to trap target, but can be leeched off of so I would not suggest using it against most melee characters. It is also a synergy for BS and BA, max this. However, if you want to use the bugged Marrowalk boots, then put 0 points in this skill.

    20 Points

    or

    0 Points if using Marrowwalks

    Decrepify
    This curse is certainly an option for both necros, however, a necro who is not taking advantage of Marrowalk boots will have extra skill points left over, leaving this as the next skill which should recieve points. Otherwise, I personally would opt for more BS damage.

    9 Points if using Marrowwalks
    0 (or take points out of spear) if not using the bugged boots.

    Other Skills
    Most other skills are generally not used in PvP, are only used in speacial cases, or are fine with just one point.

    When you're done, your final skills should look something like this for the (more) legit build (at level 85):

    20 in Bone Spirit
    20 in Teeth
    20 in Bone Wall
    20 in Bone Prison
    12 in Bone Spear
    1 in Clay Golem
    1 in Golem Mastry
    1 in Corpse Explosion
    1 in Bone Armor

    or something like this if you're going to be using Marrowwalks & the Teleport from Enigma:

    20 in Bone Spirit
    20 in Teeth
    20 in Bone Wall
    20 in Bone Spear
    9 in Decrepify
    1 in Amplify Damage
    1 in Weaken
    1 in Terror
    1 in Clay Golem
    1 in Golem Mastry
    1 in Corpse Explosion
    1 in Bone Armor


    Stats
    -----------------------
    Pay attention, this will be quick.

    No Marrowalk Build Stats
    Strength: Enough for a -reqs stormshield
    Dex: Enough points for max blocking (see formula)
    Vitality: The Rest
    Energy: Put a point in this stat, I'll cut off your hands.

    Blocking formula is:

    Effective Blocking % = [Blocking from gear x (Dexterity – 15)] / (Character Level x 2)

    For example, it takes 206 dex for max block with a stormshield at level 85.

    For instance, with this build, you will have these base stats at level 85:

    Strength: 48-58

    This way, when you add strength from enigma (63), anihilus (10-20) and shako (2), you will end up with 133, enough for storm with a -reqs jewel.

    Dexterity: 164-174

    So when you add dex from shako (2), anihilus (10-20), and Ravenfrost (20) you get 206.

    Vitality: 241

    Energy: 25 (base)


    Marrowwalk Build Stats
    Strength: Enough for a -reqs stormshield
    Dex: Enough points for max blocking (see formula)
    Vitality: The Rest
    Energy: Put a point in this stat, I'll cut off your hands.

    With this build, you will have these base stats at level 85:

    Strength: 28 - 48

    This way, when you add strength from enigma (63), marrowwalks (10-20), anihilus (10-20) and shako (2), you will end up with 133, enough for storm with a -reqs jewel.

    Dexterity: 167-177

    So when you add dex from shako (2), anihilus (10-20), and marrowwalks (17) you get 206.

    Vitality: 255

    Energy: 25 (base)



    Gear
    --------------------------
    You are what you wear in the world of diablo.

    No Marrowwalks Gear Set
    This is by no means what you HAVE to use, but it's a good place to start. There are several alternatives, but this is what's generally used.

    Helm: Harlequin Crest (shael)
    Armor: Enigma
    Ammy: 10% Cast, +2 to Necro Skills, ect. Amulet
    Belt: Arachnid Mesh
    Gloves: Frostburns
    Ring 1: Ravenfrost
    Ring 2: Soj
    Boots: Dragon's Boots of Acelleration or Crafted Caster Boots
    Shield: Stormshield (-reqs, second useful mod jewel)
    Weapon: Wizardspike (Res All Jewel with good second mod)

    Gear to Have in Stash:
    In your stash you're going to want to have some gear that will help you against sorcs and necros, since they don't deal physical damage.

    Sorc Gear:
    Lidless Wall (Ort or Lit Res + Good Second Mod Jewel)
    Vipermagi (Jah)
    Natalya's Boots

    This should give you 75% Lit Res, and 125% Cast which will allow you to fair well vs. sorcs.

    Necro Gear:
    Suicide Branch (Lum)
    Lidless Wall (Jah)
    Stealth


    Charms
    charms are basically there to add what your gear doesn't. Good mods to look for on your charms are:

    Grand Charm Mods:
    +1 to Poison and Bone skills
    Faster run/walk
    Life
    Faster Hit Recovery
    Mana

    Large Charms
    Resists
    Life

    Small Charms
    Faster run/walk
    Mana
    Resists

    The reason small life charms aren't listed here is because +1 to poison and bone skills grand charms will beat out 3 small life charms with the grand charm having any suffix at all. Try to limit the number of life charms used. If I had to use a set of charms, I'd probably go with:

    Anihilus
    9 Faster R/W Charms with some mana.
    2 Poison and Bone Charms with 12% FHR
    6 Poison and Bone Charms with 7% FRW
    2 Poison and Bone Charms with 30+ Life

    Other things to think about
    Keep in mind the various mods you will need from your gear when you use it. You will always need at least 75% fast cast, 26+ or 39+ faster hit recovery, and 140% - 180% run walk.

    Part 2 down below.......
     
  3. c9h13no3

    c9h13no3 BattleForums Senior Member

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    PvP Necro FAQ (Part 2)

    Marrowwalk & Teleporting Gear Set
    Helm: Harlequin Crest (shael)
    Armor: Enigma
    Ammy: 10% Cast, +2 to Necro Skills, ect. Amulet
    Belt: Arachnid Mesh
    Gloves: Frostburns
    Ring 1: Soj
    Ring 2: Soj
    Boots: Marrowwalks
    Shield: Stormshield (-reqs, second useful mod jewel)
    Weapon: Wizardspike (Res All Jewel with good second mod)

    Marrowwalks give you the synergies for Bone Prison due to a bug in the game. And since you're using the teleportation from Enigma, you will need more mana to support teleporting all the time. Hence why I added the extra SoJ, because you need the extra mana, and you won't be running, so being slow due to cold isn't a factor.

    Charms:
    Mana//Life Small Charms
    Annihilus
    2 P&B Charms with 12% FHR
    8 P&B Charms with Life

    Now that you're teleporting, you can substitute those r/w charms for life charms.

    -----------------------------

    Modifier Frame Break Tables
    Certain modifiers have frame breaks, that is, they won't show any effect unless you have at least that much of the modifier.

    Faster Hit Recovery Breaks
    0% / 13 Frames per Hit over 1/12th of your life
    5% / 12 Frames per Hit over 1/12th of your life
    10% / 11 Frames per Hit over 1/12th of your life
    16% / 10 Frames per Hit over 1/12th of your life
    26% / 9 Frames per Hit over 1/12th of your life
    39% / 8 Frames per Hit over 1/12th of your life
    56% / 7 Frames per Hit over 1/12th of your life
    86% / 6 Frames per Hit over 1/12th of your life
    152% / 5 Frames per Hit over 1/12th of your life

    For instance, you will gain the same benefit from 18% Faster Hit Recovery as you would having 24% faster hit recovery.

    Faster Cast Rate Breaks
    0% / 15 frames per cast
    9% / 14 frames per cast
    18% / 13 frames per cast
    30% / 12 frames per cast
    48% / 11 frames per cast
    75% / 10 frames per cast
    125% / 9 frames per cast

    Most necros use the 10 frame cast break. Some use the 9 frame break, and hardly any go below 10 frames.


    Happy Hunting, and Good Luck.

    ~Fin~

    Referances
    Cryptic's PvP Necro Guide
    D2 Item's Skill Calculator (http://www.d2items.com/skills.php)
    My Peers (Megaman821 and Latowski speacifically)

    Megaman821 and Latowski post at diabloii.net
     
  4. c9h13no3

    c9h13no3 BattleForums Senior Member

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    Guide Submission

    Post all Guide Submissions in the S&T Forum

    All guides must contain the following:

    - A detailed stat point distribution. Be specific. Tell the user exactly how to assign his stat points. Nothing general like "oh, put about 100 in strength". Also, explain why you chose to assign them in that way.

    - A detailed skill allocation, and the reasons why you selected that skill point allocation.

    - A gear suggestion. Two would be even better.

    I will not sticky sub-par guides. All guide information must be correct, and approved by the forum. Don't write some junk up in 20 minutes and expect it to get stickied.

    And give credit where it's deserved. If you're caught stealing someone else's work, you WILL be banned.

    - C9
     
  5. c9h13no3

    c9h13no3 BattleForums Senior Member

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    1.10 PvP Changes

    Subject 1.10 PvP Changes

    1.10 PvP isn't changed too terribly much. However, there are some changes that you need to be aware of.

    1) The Player vs. Player damage penalty is now 0.17 instead of 0.25 like it was in 1.09. This is due mainly to the increase in damage that 1.10 skills recieved.

    2) The Physical Damage Resist cap has been reduced to 50% from 75%.

    3) Mindblast Assasin Skill no longer stuns players.

    4) Mastry Bugs have been fixed. Barbs and Assasins may now want to consider wearing Deadly Strike gear.

    5) The Eth bug has been fixed.

    The FHR, FBR, IAS, and Cast Rate breakpoints have NOT changed. 1.09 data is still valid for them.

    That's all I can think of for now. If you know something that's changed that isn't on this list, PM me, and I'll get it added once I've confirmed it.
     
  6. ~Canuck~

    ~Canuck~ Member!

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    Re: 1.10 Fire//Cold Meph Sorc Guide

     
  7. ~Canuck~

    ~Canuck~ Member!

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  8. c9h13no3

    c9h13no3 BattleForums Senior Member

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    Formulas, Calculators, & Generally Good Information

    Weapon Speed Calculator:
    http://diablo2.ingame.de/tips/calcs/weaponspeed.php?lang=english

    D2 Items's Skill Calculator
    http://www.d2items.com/skills.php

    Faster Hit Recovery & Faster Block Rate Breakpoints:
    http://www.hut.fi/~tgustafs/hitrecovery.html#FHR

    Runwalk Speed Calculations:
    http://www.diabloii.net/items/modifiers/fastrw.shtml

    Official Items Database:
    http://www.battle.net/diablo2exp/items/

    Blocking Formula:
    Effective Blocking % = [Blocking on Gear x (Dexterity – 15)] / (Character Level x 2)

    Chance to Hit Formula:
    Chance to Hit for Melee Attacks = 100 * AR / (AR + Defender's defense) * 2 * attacker lvl / (attacker lvl + ddefender lvl)

    Life Replenish Formula:
    life regained per sec = life repl * 25 / 256

    Total Mana Formula
    Total Mana = [X*(1+Y)] + 2*E + C

    Where,
    X = + to mana on items & mana from levels & stat points in energy
    Y = % max mana
    E = points in energy from items
    C = mana from mana per clvl items

    Mana Regeneration Formula
    25 * [[256 * max_mana / (25 * 120)] * (100 + %Mana Regeneration) / 100] / 256

    From the Arreat Summit.

    Cast Breakpoints:
    Cast Breakpoints will be in the format of Fast Cast % -- Frames per Cast

    Amazon:
    0% -- 19 Frames per Cast
    10% -- 18
    15% -- 17
    25% -- 16
    35% -- 15
    50% -- 14
    70% -- 13
    100% -- 12
    155% -- 11

    Assasin:
    0% -- 16 Frames per Cast
    10% -- 15
    20% -- 14
    30% -- 13
    45% -- 12
    65% -- 11
    105% -- 10
    175% -- 9

    Barbarian:
    0% -- 13 Frames per Cast
    10% -- 12
    20% -- 11
    40% -- 10
    65% -- 9
    105% -- 8
    200% -- 7

    Druid:
    0% -- 18 Frames per Cast
    5% -- 17
    10% -- 16
    20% -- 15
    30% -- 14
    50% -- 13
    70% -- 12
    100% -- 11
    165% -- 10

    Paladin;
    0% -- 15 Frames per Cast
    10% -- 14
    20% -- 13
    30% -- 12
    50% -- 11
    75% -- 10
    125% -- 9

    Sorceress:
    0% -- 13 Frames per Cast
    10% -- 12
    20% -- 11
    40% -- 10
    65% -- 9
    105% -- 8
    200% -- 7

    Necromancer:
    0% -- 15 Frames per Cast
    10% -- 14
    20% -- 13
    30% -- 12
    48% -- 11
    75% -- 10
    125% -- 9
     
  9. ~Canuck~

    ~Canuck~ Member!

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    Best Places to Magic Find

    This was originally posted by Lord_Vega @ diabloii.net forums who got the information from Thrugg at some other forums.

    It lists all the top places to magic find, and they infact all return very good drops. I've found 15+ Elite Uniques/Sets in say 50 runs. Some of these elites include trangs belt, Grandfather, unique fanged knife, arachinds mesh etc.

     
  10. Jason

    Jason BattleForums Guru

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    Viz's Charged Strike Javazon

    PvM Charged Strike Javazon

    Character Description

    This character utilizes an all too unused skill called Charged Strike. Charged Strike emits charged bolts exceeding great amounts of lightning damage upon striking. Though it is close ranged melee, it still proves quite effective. It doesn't kill as fast as Lightning Fury does, but it will be doing much more damage once the character is fully built and equipped.

    Charged Strike has 4 synergies. These synergies consist of: Power Strike, Lightning Bolt, Lightning Strike, and Lightning Fury. Since maxing all 4 synergies plus the main skill will take up about all of your skill points, we will not be maxing all 4 synergies. I will go more in detail with this and the reasons why later on in the Skill Allocation section of this guide.


    Skill Point Allocation

    Main Skills:
    Max: Charged Strike
    Charged Strike will be your main skill along with Lightning Fury. Both Charged Strike and Lightning Fury share the same synergies, so this allows you to utilize both skills. Charged Strike does a great amount of damage per charged bolt released, and it releases 7 at once aloing with your initial jav damage.

    Max: Lightning Fury
    Lightning Fury is an awesome skill for speed killing large groups. While Charged Strike is a group killer at times Lightning Fury proves much more effective. The amount of damage done is significantly less than that done by Charged Strike, but it makes up for it with the multiple hits, etc.

    Synergy Skills:

    20 Points: Lightning Strike
    10 Points: Lightning Bolt
    10 Points: Power Strike

    Passive Skills:
    1 Point: Dodge
    1 Point: Avoid
    1 Point: Evade
    - All three of these skills are a must. Putting 1 points in them after the +skills from your gear allows for a good amount of dodging, avoiding, and evading attacks.

    1 Point: Pre-Reqs

    Rest into:

    Critical Strike and Piercing

    Stat Point Allocation

    Strength: Enough for Stormshield minus +str from gear. 156 strength is Stormshields requirement, but if you can get good enough +str from your gear you should be fine with about 100 or so. (Will update)

    Dexterity: 150. I say 150 because it takes a lot of dex to get perfect block at high levels, even with Stormshield. This also will add in damage to your attacks and increase your attack rating. 150. Not too high, but not too low.

    Vitality: Rest of your points. You can add in a few here and there while leveling, but I encourage you to get your strength and dexterity done with before finishing out your points here. Once strength and dexterity are done, all remaining points go here.

    Energy: Base. Nuff' said.


    Gear Selection

    Weapon:

    Ethereal Titan's Revenge
    [​IMG]

    Titans is probably the best all around weapon for this build, unless you're fortunate enough to get a nice rare high damage jav. Upgrade titans' to matriarchal javelin. They have lots of more phys dmg when upgraded.

    Body Armor:

    Chains Of Honor
    [​IMG]

    +Skills, Leech, Damage Reduce, +20 Strength, and Resists. Can't beat it.

    Shield:

    Stormshield
    [​IMG]
    Heh, nuff' said.

    Gloves:

    Rare gloves with 3 ml, +2 java skills, 20 ias + other nice mods (dex, resists, etc.) are a lot better than draculs' for a javazon, but if you can't find them then just use Dracul's Grasps.

    Dracul's Grasps
    [​IMG]
    10% life leech, 25% chance open wounds, +14 strength. Very nice gloves.

    Helm:

    If you need the dual leech, use tal mask, but if you don't need the leech, I would suggest to use a better helm, like "Ral" Andy's visage or a Faceted Griffons' to add tons of lit dmg.

    Griffons Eye
    Defense: 150-260 (varies)(Base Defense: 50-60)
    Required Level: 76
    Durability: 20
    +100-200 Defense (varies)
    +1 To All Skills
    +25% Faster Cast Rate
    -15-20% To Enemy Lightning Resistance (varies)
    +10-15% To Lightning Skill Damage (varies)
    (Ladder Only)
    (Only Spawns In Patch 1.10 or later)


    [[[[[Continued In Next Post ]]]]]
     
  11. Jason

    Jason BattleForums Guru

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    Belt:

    Thundergod's Vigor
    [​IMG]
    Nuff' said.

    Boots:

    Aldurs Advance
    [​IMG]
    Hands down, best boots for this zon type.

    Amulet:

    Any godly crafted blood ammy with +skills, leech, life, res, and maybe some str.

    Examples:

    [​IMG]

    [​IMG]

    If you can't find one of those or make one, I suggest Highlords:
    [​IMG]

    [[[[[Continued In Next Post ]]]]]
     
  12. Jason

    Jason BattleForums Guru

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    Ring #1:

    Any godly crafted blood or rare ring with dual leech, life, resists, and maybe some str and/or dex.

    Examples:

    [​IMG]

    [​IMG]

    If you can't find one of those or make one, I suggest Carrion Wind:
    [​IMG]

    Ring #2:

    Ravenfrost
    [​IMG]
    dex, AR, and cannot be frozen. Good ring.

    [[[[[Continued In Next Post ]]]]]
     
  13. Jason

    Jason BattleForums Guru

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    Charms:

    Small Charms

    • 5% frw w/ life, ar, or psn dmg.
    • 7% fhr w/ life, ar, or psn dmg.
    • Annihilus:
      [​IMG]
    • Max dmg charms:
      [​IMG]

    Socketing Information

    You can socket your gear with whatever you think will benefit you the most. Here are some common choices for use in socketing:

    Runes:

    Ber Rune
    [​IMG]

    Zod Rune
    [​IMG]

    Um Rune
    [​IMG]

    [[[[[Continued In Next Post ]]]]]
     
  14. Jason

    Jason BattleForums Guru

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    Jewels:

    40/15 ias jewel
    [​IMG]

    40/15 max dmg jewel
    [​IMG]

    40/10 min dmg jewel
    [​IMG]

    Rainbow Facet:

    5/5 Light Facet
    Required Level: 49
    100% Chance To Cast Level 41 Nova When You Level-Up
    Adds 1-74 Lightning Damage
    +3-5% To Lightning Skill Damage (varies)
    -(3-5)% To Enemy Lightning Resistance (varies)
    (Only Spawns In Patch 1.10 or later)


    Merc Hireling Info

    An act 2 nightmare offensive merc is reccommended to use. It is very ideal for any type of zon. The +dmg added from the might aura will increase your attack damage dramatically, and is very helpful. This merc can also be very helpful if you come into contact with light immunes, ie: Black Souls in Act 5, etc.

    Here's a good setup for an act 2 nm off merc:


    Guide Conclusion

    This guide was made purely for PvM, but can successfully be used in PvP also. I'd post a strat on how to duel certain characters, but since 1.) This guide is intended for PvM and 2.) I haven't dueled all classes of characters, I will not be doing so.

    Charged Strike and Light Fury are two of the best skills for any Javazon. I hope you enjoyed this guide. :)
     
  15. Jason

    Jason BattleForums Guru

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    Diablo 2: LOD v. 1.10 Hireling Stats

    This post has been created by Zath on Nov 23, 2003 @ This forum.
     
  16. Jason

    Jason BattleForums Guru

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    Originally posted by djnat

    I have "studied" a particular kind of sorc that can be very funny to play and very strong if equipped in a godly way.

    The only problem is the cost of her gear: to be very strong, she has to wear very expensive items. So this guide is for all the richest people in Battle.net.

    Stats

    Strength: 156 with gear. 156 is the min str needed for a Stormshield, so this is your final goal. Keep in mind that:

    - Andariel's visage gives +25-30 str;
    - Thundergod gives +20 str;
    - Chains of Honor gives +20 str;
    - Annihilus gives +10-20 to str.

    So consider this before wasting points in strength.

    Dexterity: max block, you are basically a melee sorc. It's a value which varies with lvl. For example, with a Stormshield, @ level 89 (pretty easy to reach) you will need 215 dex to have 75% block.

    Vitality: all the remaining points.

    Energy: base.


    Skills

    MAX Enchant
    MAX Warmth
    MAX Fire mastery

    MAX Frozen Orb
    1 Shiver Armor
    1 Cold Mastery

    1 Static field
    1 Teleport

    1 to all pre-requisites

    All the remaining points into Ice Bolt (FO's synergy).

    Probably you're wondering why I did not put Energy shield in the skills to use. Well, in my opinion ES sucks, cuz this sorc will not have a plenty of mana to absorb enemies' damage, so ES would be defin8ly be worthless. You should be fine withous ES if you are careful.

    Gear

    This is a melee gear. This sorc is not made to teleport. If you want to make her a teleporter, use a Wizardspike+Lidless in switch to have the necessary fcr to teleport very fast. But if you like the "non-teleporter" idea, use the following gear.


    - Andariel's Visage [Ral]: I love this helmet. It has IAS, +str, life leech, extra poison resist and good defense. And, awesome mod, +2 skills, simply fantastic for this sorc. Use a Ral to erase the -30% fire resist penalty of this helmet.

    - "Chains of honor" Dusk Shroud. Marvellous armor: nice defense, +2 to all skills, +65 to all resists, life leech, extra damage to demons / undead, +20 str, 8% dr... and even 20% magic find. What else has to be written 'bout this armor? It's simply the best.

    - "Doom" Berserker Axe. This runeword is very expensive but it has awesome mods: +2 all skills, very good damage, 45% ias, open wounds, deadly strike, and best of all... -40/60% to enemy cold resist, which will be godly with Frozen Orb. It also has Holy freeze aura when equipped. The best choice, imho.

    - Stormshield [Um or Perfect Diamond]: 35% dr, extra resists, good defense, high block %, it's TEH Shield.

    - Thundergod's vigor: nothing to say. +10% max lit res, +20 str and vita, lit absorb. Great belt.

    - Laying of hands: these gloves are very good. 20 ias, extra dmg to demons (+350%) and extra fire resist are great mods. The best for a "melee" sorc, imho. Remember that you don't need the fast cast of Magefists or the mana of Frostburns. You need damage and Speed. And these gloves have both.

    - Waterwalk: +5% max fire res, faster run/walk, +dex and +life. And some other nice mods. Great boots.

    - Highlord's wrath: +1 to all skills, lit res, deadly strike, 20 ias. No chance for other amulets.

    - Ravenfrost: since you are a melee sorc, you need the "cannot be frozen" mod not to loose attack speed. This ring has also good mana, cold absorb, attack rating, and dexterity. Unbeatable.

    - Bul kathos' wedding band: +1 to all skills, +life, and life leech. The best choice for the second ring.


    Switch

    "Call to arms" Crystal sword + Lidless. With this switch you can have Battle orders and Battle command, so after war-crying you will have lots of life, mana, stamina, and +1 to all skills.

    If you want to teleport a lot, don't use this switch. Use a Wizardspike+Lidless to have teh fast cast, and high resists.


    Charms to use:

    - Annihilus
    - Fire skillers (godly if they have also life)
    - Some resist charms (if your gear is not totally perfect you won't have all resists maxed)
    - Some max / ar / life small charms

    And if you want, some life / mana small charms, but I don't really think you'll need mana unless you're going to teleport like crazy.


    Hireling

    Desert mercenary. Act 2 Offensive (nightmare). He uses might and increases your melee damage. Equipped as usually, with:

    Cheap gear

    Eth Gaze [Shael]
    Upgraded Shaftstop [Um]
    Reaper's toll [Shael]

    Expensive gear

    Eth Andariel's visage [40ed / 15 ias jew]
    "Chains of honor" eth Archon plate
    Eth Reaper's toll [40 ed / 15 ias jew]



    Some tactics to use this sorc.

    1) Always switch to Call to arms + lidless and make BC + BO before casting ANY skill;
    2) Always cast Shiver armor to make your defense be higher;
    3) Always cast Enchant to both yourself and your merc;
    4) Go melee with all kinds of enemies without fear. Remember that you can rely on three different kinds of damages; physical (you / merc), fire (enchant), and cold (orb / holy freeze). So no enemy can be a problem, cuz you and your merc will alyays be able to kill it.
    5) Orb is teh crowd skill. When there are lots of non-cold immunes, cast 1-2 orbs and the screen will be empty after. Cuz your orb will pwn all.
    6) If you find cold immunes, go melee. With enchant and your weapon, you will make tons of fire damage per hit @ 2.2 attacks per second. And your merc with his thresher will be slowing enemies a lot, cuz he casts continuously Decrepify. With your aura, and Decrepify, enemies will seem extremely slow.
    7) If you find cold / fire immunes, use Static field to lower their life, and go melee. You make also physical dmg. Rely on merc, he's very helpful.
    8) In bosses' fights, use always Orb. It makes crazy damage with your gear, and is very fast to kill if used in the correct way.


    You can kill ALL.


    I also want to leave in this thread an attachment of the .d2s file of this sorc (Patagherra.d2s), so you can try it in Single Player. Oh, just keep in mind that in SP fire enchanted enemies are bugged, so don't be surprised if a FE monster is able to kill you in one hit also with full fire resist, it's absolutely normal. It's a bug.

    Have fun. ;)
     
  17. SweatyOgre

    SweatyOgre BattleForums Senior Member

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    So you wanna make a light sorc?

    The light sorc is the best pindle runner ever, can take out most any boss lickety-split. Many people will say "Wah Wah Wah, all the skills have 1 minimum damage." So's your mother. The maximum damage more than makes up for the min.

    The light sorc can be used for pvp or mf. Therefore, this guide shall cover both areas.

    MF Stats

    Str : 77(With a +20 all attributes anni.)
    Dex : Base(With at least a +17 all attributes anni.)
    Vit : Remaining
    Eng : Base


    MF Skills

    Place skills as follows:
    20 - Charged Bolt
    20 - Lightning
    20 - Chain Lightning
    20 - Nova
    20 - Lightning Mastery
    1 - Static Field
    1 - Telekenesis
    1 - Teleport


    MF Gear

    Weapons

    W1:Eschuta's Temper Eldritch Orb
    One-Hand Damage: 18 To 50 (34 Avg)
    Required Level: 72
    Durability: 30
    (Sorceress Only)
    +1-3 To Sorceress Skill Levels (varies)
    +40% Faster Cast Rate
    +10-20% To Fire Skill Damage (varies)
    +10-20% To Lightning Skill Damage (varies)
    +20-30 To Energy (varies)

    W2:Ali Baba Tulwar(Ist Ist)
    One-Hand Damage: (25-35) To (56-77) (40.5-56 Avg)
    Required Level: 35
    Required Strength: 70
    Required Dexterity: 42
    Durability: 32
    +60-120% Enhanced Damage (varies)
    + (2.5 Per Character Level) 2-247 % Extra Gold From Monsters (Based On Character Level)
    + (1 Per Character Level) 1-99 % Better Chance of Getting Magic Items (Based On Character Level)
    +15 To Mana
    +5-15 To Dexterity (varies)
    Socketed (2)


    Shields

    W1:Lidless Wall Grim Shield
    Defense: 271-347 (varies)(Base Defense: 50-150)
    Required Level: 41
    Required Strength: 58
    Chance to Block: Dru/Nec/Sor: 40%
    Durability: 40
    +80-130% Enhanced Defense (varies)
    +1 To All Skills
    Increase Maximum Mana 10%
    20% Faster Cast Rate
    +3-5 To Mana After Each Kill (varies)
    +10 To Energy
    +1 To Light Radius

    W2:Runeword Rhyme Grim Shield
    2 Socket Shields
    Shael + Eth
    Required Strength: 58
    Durability: 40
    20% Increased Chance of Blocking
    40% Faster Block Rate
    All Resistances +25
    Regenerate Mana 15%
    Cannot Be Frozen
    50% Extra Gold From Monsters
    25% Better Chance Of Getting Magic Items


    Armor

    Skullder's Ire Russet Armor(Perfect Topaz)
    Defense: 634-732 (varies)(Base Defense: 225-243)
    Required Level: 42
    Required Strength: 97
    Durability: 90
    +160-200% Enhanced Defense (varies)
    Repairs 1 Durability In 5 Seconds
    + (1.25 Per Character Level) 1-123 % Better Chance Of Getting Magic Items (Based On Character Level)
    +1 To All Skill Levels
    Magic Damage Reduced By 10


    Helm

    Harlequin Crest Shako(Perfect Topaz)
    Defense: 98-141 (varies)
    Required Level: 62
    Required Strength: 50
    Durability: 12
    +2 To All Skills
    + (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
    + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
    Damage Reduced By 10%
    50% Better Chance of Getting Magic Items
    +2 To All Attributes


    Belt

    Goldwrap Heavy Belt
    Defense: 34-36 (varies)(Base Defense: 6)
    Required Level: 27
    Required Strength: 45
    Durability: 18
    12 Boxes
    +40-60% Enhanced Defense (varies)
    +25 Defense
    10% Increased Attack Speed
    30% Better Chance Of Getting Magic Items
    50-80% Extra Gold From Monsters (varies)
    +2 To Light Radius


    Gloves

    Chance Guards Chain Gloves
    Defense: 27-28 (varies)(Base Defense: 8-9)
    Required Level: 15
    Required Strength: 25
    Durability: 16
    +20-30% Enhanced Defense (varies)
    +15 Defense
    +25 To Attack Rating
    25-40% Better Chance of Getting Magic Item (varies)
    200% Extra Gold From Monsters
    +2 To Light Radius


    Boots

    War Traveler Battle Boots
    Defense: 120-139 (varies)(Base Defense: 39-47)
    Required Level: 42
    Required Strength: 95
    Durability: 48
    Assassin Kick Damage: 37-64
    +150-190% Enhanced Defense (varies)
    25% Faster Run/Walk
    +10 To Vitality
    +10 To Strength
    Adds 15-25 Damage
    40% Slower Stamina Drain
    Attacker Takes Damage Of 5-10 (varies)
    30-50% Better Chance of Getting Magic Items(varies)


    Rings

    Fortuitous Ring of Fortune
    40% Better Chance Of Getting Magic Item

    Fortuitous Ring of Fortune
    40% Better Chance Of Getting Magic Item


    Amulet

    Fortuitous Amulet of Luck
    50% Better Chance Of Getting Magic Item


    Charms

    Annihilus Small Charm
    Required Level: 70
    +1 To All Skills
    +10-20 To All Attributes (varies)
    All Resistances +10-20 (varies)
    +5-10% To Experience Gained (varies)

    39xSmall Charm of Good Luck
    7% Better Chance Of Getting Magic Items

    Your Mercenary

    A merc is never a bad idea for a MF sorc. The best type of merc is by far an act 2 Holy Freeze(NM Defensive.)

    There are 3 sets of gear he could possibly wear:

    Slow Gear

    Kelpie Snare Fuscina
    Two-Hand Damage: (75-83) To (138-153) (106.5-118 Avg)
    Required Level: 33
    Required Strength: 77
    Required Dexterity: 25
    Durability: 35
    +140-180% Enhanced Damage (varies)
    Adds 30-50 Damage
    Slows Target By 75%
    + (1.25 Per Character Level) 1-123 To Life (Based On Character Level)
    Fire Resist +50%
    +10 To Strength

    Blackhorn's Face Death Mask
    Defense: 243-278 (varies)(Base Defense: 54-86)
    Required Level: 41
    Required Strength: 55
    Durability: 20
    +180-220% Enhanced Defense (varies)
    Slows Target By 20%
    Attacker Takes Lightning Damage of 25
    Prevent Monster Heal
    +20 Lightning Absorb
    Lightning Resist +15%

    Skullder's Ire Russet Armor(Perfect Topaz)
    Defense: 634-732 (varies)(Base Defense: 225-243)
    Required Level: 42
    Required Strength: 97
    Durability: 90
    +160-200% Enhanced Defense (varies)
    Repairs 1 Durability In 5 Seconds
    + (1.25 Per Character Level) 1-123 % Better Chance Of Getting Magic Items (Based On Character Level)
    +1 To All Skill Levels
    Magic Damage Reduced By 10


    MF Gear

    6 Isted War Pike
    180% Better Chance Of Getting Magic Items
    (Seriously, it could happen. Since I'm sure no one will make one of these, I suggest using Kelpie Snare for the slow.)

    Harlequin Crest Shako(Perfect Topaz)
    Defense: 98-141 (varies)
    Required Level: 62
    Required Strength: 50
    Durability: 12
    +2 To All Skills
    + (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
    + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
    Damage Reduced By 10%
    50% Better Chance of Getting Magic Items
    +2 To All Attributes


    Skullder's Ire Russet Armor(Perfect Topaz)
    Defense: 634-732 (varies)(Base Defense: 225-243)
    Required Level: 42
    Required Strength: 97
    Durability: 90
    +160-200% Enhanced Defense (varies)
    Repairs 1 Durability In 5 Seconds
    + (1.25 Per Character Level) 1-123 % Better Chance Of Getting Magic Items (Based On Character Level)
    +1 To All Skill Levels
    Magic Damage Reduced By 10



    Tank Gear

    Ethereal Breath Of The Dying War Pike
    Vex + Hel + El + Eld + Zod + Eth
    50% Chance To Cast Level 20 Poison Nova When You Kill An Enemy
    Indestructible
    +60% Increased Attack Speed
    +350-400% Enhanced Damage (varies)
    +200% Damage To Undead
    -25% Target Defense
    +50 To Attack Rating
    +50 To Attack Rating Against Undead
    7% Mana Stolen Per Hit
    12-15% Life Stolen Per Hit (varies)
    Prevent Monster Heal
    +30 To All Attributes
    +1 To Light Radius
    Requirements -20%


    Shaftstop Mesh Armor
    Defense: 599-684 (varies)(Base Defense: 198-213)
    Required Level: 38
    Required Strength: 92
    Durability: 45
    +180-220% Enhanced Defense (varies)
    Damage Reduced By 30%
    +250 Defense Vs. Missile
    +60 To Life

    Vampire Gaze Grim Helm
    Defense: 252 (Base Defense: 60-125)
    Required Level: 41
    Required Strength: 58
    Durability: 40
    +100% Enhanced Defense
    Adds 6-22 Cold Damage - 4 Second Duration
    15% Slower Stamina Drain
    6-8% Life Stolen Per Hit (varies)
    6-8% Mana Stolen Per Hit (varies)
    Damage Reduced By 15-20% (varies)
    Magic Damage Reduced By 10-15 (varies)
     
  18. SweatyOgre

    SweatyOgre BattleForums Senior Member

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    PvP Stats

    Str : 109(With a +20 all attributes anni.)
    Dex : 125(This is a good enough amount. For max block with ss at level 89, you'd need 215 dex, which is a little overboard. 125 allows you to be able to block enough, but not max.)
    Vit : Remaining
    Eng : Base


    PvP Skills

    Place skills as follows:
    20 - Charged Bolt
    20 - Lightning
    20 - Chain Lightning
    20 - Nova
    20 - Lightning Mastery
    1 - Static Field
    1 - Telekenesis
    1 - Teleport
    1 - Warmth


    PvP Gear

    Weapons

    W1:Eschuta's Temper Eldritch Orb
    One-Hand Damage: 18 To 50 (34 Avg)
    Required Level: 72
    Durability: 30
    (Sorceress Only)
    +1-3 To Sorceress Skill Levels (varies)
    +40% Faster Cast Rate
    +10-20% To Fire Skill Damage (varies)
    +10-20% To Lightning Skill Damage (varies)
    +20-30 To Energy (varies)

    Socketed with:
    Rainbow Facet Jewel
    Required Level: 49
    100% Chance To Cast Level 47 Chain Lightning When You Die
    Adds 1-74 Lightning Damage
    +3-5% To Lightning Skill Damage (varies)
    -(3-5)% To Enemy Lightning Resistance (varies)


    W2:Runeword Call To Arms Flail
    5 Socket Weapons
    Amn + Ral + Mal + Ist + Ohm
    Required Strength: 41
    Required Dexterity: 35
    +1 To All Skills
    +40% Increased Attack Speed
    +250-290% Enhanced Damage (varies)
    Adds 5-30 Fire Damage
    7% Life Stolen Per Hit
    +2-6 To Battle Command (varies)*
    +1-6 To Battle Orders (varies)*
    +1-4 To Battle Cry (varies)*
    Prevent Monster Heal
    Replenish Life +12
    30% Better Chance of Getting Magic Items


    Shields

    W1:Stormshield Monarch
    Defense: (136-504) - (151-519) (varies)(Base Defense: 133-148)
    Required Level: 73
    Required Strength: 156
    Chance to Block: Dru/Nec/Sor: 67%
    Paladin Smite Damage: 12 To 34
    + (3.75 Per Character Level) 3-371 Defense (Based On Character Level)
    +25% Increased Chance Of Blocking
    35% Faster Block Rate
    Damage Reduced By 35%
    Cold Resist +60%
    Lightning Resist +25%
    +30 To Strength
    Attacker Takes Lightning Damage of 10
    Indestructible

    Socketed with:
    Cham Rune
    Shields: Cannot Be Frozen.

    W2:Lidless Wall Grim Shield
    Defense: 271-347 (varies)(Base Defense: 50-150)
    Required Level: 41
    Required Strength: 58
    Chance to Block: Dru/Nec/Sor: 40%
    Durability: 40
    Paladin Smite Damage: 14 To 20
    +80-130% Enhanced Defense (varies)
    +1 To All Skills
    Increase Maximum Mana 10%
    20% Faster Cast Rate
    +3-5 To Mana After Each Kill (varies)
    +10 To Energy
    +1 To Light Radius


    Armor

    Runeword Chains of Honor Archon Plate
    4 Socket Body Armor
    Dol + Um + Ber + Ist
    Required Strength: 103
    +2 To All Skills
    +200% Damage To Demons
    +100% Damage To Undead
    8% Life Stolen Per Hit
    +70% Enhanced Defense
    +20 To Strength
    Replenish Life +7
    All Resistances +65
    Damage Reduced By 8%
    25% Better Chance of Getting Magic Items


    Helm

    Harlequin Crest Shako
    Defense: 98-141 (varies)
    Required Level: 62
    Required Strength: 50
    Durability: 12
    +2 To All Skills
    + (1.5 Per Character Level) 1-148 To Life (Based On Character Level)
    + (1.5 Per Character Level) 1-148 To Mana (Based On Character Level)
    Damage Reduced By 10%
    50% Better Chance of Getting Magic Items
    +2 To All Attributes

    Socketed with:
    Rainbow Facet Jewel
    Required Level: 49
    100% Chance To Cast Level 47 Chain Lightning When You Die
    Adds 1-74 Lightning Damage
    +3-5% To Lightning Skill Damage (varies)
    -(3-5)% To Enemy Lightning Resistance (varies)


    Belt

    Arachnid Mesh Spiderweb Sash
    Defense: 119-138 (varies)(Base Defense: 55-62)
    Required Level: 80
    Required Strength: 50
    Durability: 12
    16 Boxes
    +90-120% Enhanced Defense (varies)
    Slows Target By 10%
    +1 To All Skills
    +20% Faster Cast Rate
    Increases Maximum Mana 5%
    Level 3 Venom (11 Charges)


    Gloves

    Magefist Light Gauntlets
    Defense: 24-25 (varies)(Base Defense: 9-11)
    Required Level: 23
    Required Strength: 45
    Durability: 18
    +20-30% Enhanced Defense (varies)
    +10 Defense
    +1 To Fire Skills
    20% Faster Cast Rate
    Regenerate Mana 25%
    Adds 1-6 Fire Damage


    Boots

    Crafted Caster Boots
    Horadric Cube Recipe:
    Magic Boots/Demonhide Boots/Wyrmhide Boots + Thul Rune + Perfect Amethyst + Any Jewel =

    Increase Maximum Mana (2-5)%
    Regenerate Mana (4-10)%
    + (10-20) To Mana


    Rings

    Stone of Jordan Ring
    Required Level: 29
    +1 To All Skill Levels
    Increase Maximum Mana 25%*
    Adds 1-12 Lightning Damage
    +20 To Mana

    Stone of Jordan Ring
    Required Level: 29
    +1 To All Skill Levels
    Increase Maximum Mana 25%*
    Adds 1-12 Lightning Damage
    +20 To Mana


    Amulet

    Mara's Kaleidoscope Amulet
    Required Level: 67
    +2 To All Skill Levels
    All Resistances +20-30 (varies)
    +5 To All Attributes


    Charms

    Annihilus Small Charm
    Required Level: 70
    +1 To All Skills
    +10-20 To All Attributes (varies)
    All Resistances +10-20 (varies)
    +5-10% To Experience Gained (varies)

    10xSparking Grand Charm of Vita
    +1 Sorceress Lightning Skills
    +36-50 Life

    9xShimmering Small Charm of Vita
    All Resistances +3-5%
    +16-20 Life


    Dueling Strats

    When dueling with a light sorc, your main attack skill is going to be Lightning. Just try to hit your enemy with it as many times as possible, while staying a safe distance away. But with the 125 points into dexterity, you can go toe to toe close up with melee chars and almost always win. Against other casters, it's basically who's faster. They will undoubtedly be tele-ing around and casting fireball, blizz, bone spirit, etc at you, and what you have to do is dodge their attacks while firing your own Lightning at them.

    Don't think you're restricted to only Lightning. A good trick is to cast Chain Lightning on one of their summons(Oak Sage, Grizzly, Skeleton, Golem, or even a merc if theyre using one) and it will bounce off, doing nice damage to both the player and their companion.

    Telekenesis also provides knockback in sticky situations, and is always good to have hotkeyed.
     
  19. Jason

    Jason BattleForums Guru

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    N_'s Hybrid zon


    Submitted by N_

    **Note: well, this is almost like just normal Jav Zon.

    Stats:​

    Strengths: Item requirement, you wont need much more strength than that.

    Dexterity: Around 250, you can get AR from small charms

    Vitality: Rest goes here, you'll need many hit points since you will stay on your ground while you shoot arrows or shoot those javs.

    Energy: None, you will have plenty of manas, and if you think your short on your manas, use mana potions.


    Skills:​

    Lightning Fury = 20
    This will be your main skill in PvM, this owns so much..not the lightning immunes of course.

    Charged Strike = 20
    This will be your main skill in PvP, using javelin, this owns most casters in one hit, and its very effective against 1v1 battles (bosses)

    Guide Arrow = 1~20
    Well, I only put 1 in this, I figured 20 wasn't necessary since all you need for arrow to do in PvP is just follow the target and hit him/her. I maybe wrong but this worked fine for me since I had +skills to boost it up.

    Multiple Shot = 10
    Surpringly, you can use multiple shot in PvP. With pretty strong bow and nice IAS frame, you can just mass multiple shots and hit several enemies..and +skills will boost up those arrows to like 20.

    Dodge, Critical Strike, Avoid, and Evade = 8
    Well, 8 skill point for these passives are around 50% (some maybe higher, some maybe lower by like 5 %).

    Penetrate and Pierce = 5
    Penetrate = alot more AR
    Pierce = Very useful for Jav zons.

    Enough said there.

    Valk = 0
    Nope, none, you wont need Valk as tank, you can tank for your self and your merc.

    Rest of the points? (Im pretty sure you'll be 99 by then ^^;; but...) = synergies of Lightning Fury


    Gears:​

    Helm:
    - *RICH ITEM*: Harlequin Crest 'UM', Andariel's Visage 'UM', Crown of Ages '2 SHAELs', Griffon's Eye 'UM', Rare Circlets with 2 Amazon skill, all resist, and +str
    - *MEDIUM ITEM*: Vampire Gaze 'SHAEL', Stealskull 'UM', Rare Circlets with 1 Amazon skill and all resist
    - *POOR ITEM*: Tarnhelm, Peasant Crown

    Amulet:
    - Atma's Scarab, Mara's Kaleidoscope, Highlord's Wrath, The Cat's Eye, The Eye of Etlich, RARE 2 Amazon skill amulet with all resist, +str/dex

    Armor:
    - *RICH ITEM*: CoH, Enigma, Arkaine's Valor, Archon Plate with 4 '40ED 15 IAS jewels'
    - *MEDIUM ITEM*: Duress, Shaftstop, Duriel's Shell
    - *POOR ITEM*: Crow Caw, Twitchthroe
    ***All the runewords are made from Archon Plate


    Weapon (Jav):
    - *RICH ITEM*: Perf and Upged Titan's, Perf Wraith Flight, Perf and Upged Thunderstroke
    - *MEDIUM ITEM*: Thunderstroke, Demon's Arch
    - *POOR ITEM*: Perf/Not perf Titan.

    Weapon (Bow):
    - *RICH ITEM*: BoTD Crusader's Bow, Rare Matriarchial Bow (take a look HERE), and Windforce
    - *MEDIUM ITEM*: Perf and Upged Lyn's Aim, and Eagle Horn
    - *POOR ITEM*: If you cant get those Medium items, dont even start this Character.

    Shield:
    - *RICH ITEM*: Storm Shield 'UM',
    - *MEDIUM AND POOR ITEM*: Rhyme on Troll Nest/Grim Shield/Bone Shield

    Belt:
    - *RICH ITEM*: Upged Thundergod, Verdungo's
    - *MEDIUM ITEM*: Nosferatu's Coil/Siggard's Stealth, Razortail
    - *POOR ITEM*: String of Ears

    Gloves:
    - *RICH ITEM*: Crafted glove, 3 jav/bow skill, 20 IAS, resists, life leech, +str/+dex (godliest glove for Amazon), Steelrend, Dracul's Grasp
    - *MEDIUM ITEM*: Laying of Hand, Lavagout
    - *POOR ITEM*: Venom Grip, Bloodfist, Chance Guard

    Boots:
    - *RICH ITEM*: Upged Gore Rider, Upged War Traveler, Sandstorm Trek
    - *MEDIUM ITEM*: Waterwalk, IK boots, Aldur's Boots
    - *POOR ITEM*: Any rare boots with 20~30 FRW speed.

    Rings:
    - Perf/Not perf Raven Frost
    - If your using Rhyme Shield, click HERE for some godly rings ;)


    Inventory:​

    1 Annihillus if you can get one, and then just fill up the Inventory with FRW Small charms, and 3 maximum dmg /20 ar /20 life small charms.

    OR

    You can just use 1+Jav/Spear Grand Charms :)


    Mercs:​
    ^ enough said there.


    --------------------------------------------------

    Strategies for PvP:​

    Barbs: (WW, Conc, Zerk)
    First thing that will come to your mind will probly be that --> Barbs are the tank. Well you'll have to reduce their tanks first, use hit and run tactics, use guide arrows if hes not directly in your way, if he is, use Lightning Fury to cut his life down. When you see that he has around 1/4 life or 1/2 life, Charge up at him and use Charged Strike, You'll see that hes going to die fast :)

    Paladins: (Chargers, Smitters, Zealdins)
    Now, they have 75% blocking and are much harder than Barbs, especially chargers. As for smitters and zealdins, just keep on using charged strike against them, you'll probly win with massive damage. Chargedins are bit harder, you can try to out run them, which in most cases probly wont work... Try Lightning fury several times in the distance, and when he gets closer use Charged Strike. In paladin duel, you'll have to rely on your passives, dodge and evade.

    Sorceress: (and teleporters like Enigma'd Necro, etc)
    Guide arrow and Multiple shots in the distance, and when the character teleports right to you, Charge strike them and they'll die in 1 or 2 hits in most cases :)

    Assassins: (Kicksins, and Trapsins)
    Well, to be honest, I havent played assassins in duels with my zon, so I dont know, all I can say is when kicker uses Dragon flight, quickly use charged Strike, thats your best bet against those kickers.

    As for Trappers, use guide arrows and Multiple shots like you did against teleporters, and use Lightning Fury if you can hit her.

    Necromancers: (novanecro, bone necro)
    Probly hardest to duel with Amazon in my opinion, once they cast Bone Prison its likely that you'll die unless you have Enigma (Amazons have EXTREMLY slow cast rate sadly :( Just know that). What you'll have to do is keep on running, and shoot guide arrow or multiple shots as you dodge those Bone spears and out run bone spirits. Just get closer to Necromancer every second, and use Charged strike to finish him off. As for nova necros... keep a distance from him to avoid being poisoned, and use guide arrows and Lightning fury.

    Druids: (elemental, Shapeshifters)
    Elemental Druids are pretty much like Nova necros, you cant get close to him because of hurricanes and his summons, use multiple shots at first to kill some of his summons, possibly the spirit if he has one, and use guide arrows and Lightning fury to finish him off.

    Shapeshifters are same story as Barbs, out run them, use hit and run tactics, and charged strike to finish them off.

    Amazons: (Jav, Hybrid, Bow)
    LOL Mirror match! It all depends on who has faster Attack speed, more resistnace, 75% blocking, and more life. If your against Jav Zons, dont get in their way, or they'll throw Lightning fury which will do some damage. Try guide arrows from sort of Zig Zag positiion (if you get what Im saying), and use it until they die. Hybrids, well depends if they are poison or not, if they are poison amazon, same tactics as LF zon, just get away from those poison clouds. If your against Bow zons, just make sure you have 75% blocking and high life, and run up to her and use Charged Strike!

    Main point is, that your going to need a lot of FRW, to outrun these characters or follow up to them and use charged strike.
     
  20. Jason

    Jason BattleForums Guru

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    Nova Necro by Kao

    Introduction
    I originally wanted to make one of these, simply because I never saw any necromancer use the skill Poison Nova. During 1.10, when I was on USWest, I made a "NovaNecro". I, at the time, was damn rich, so I had enough gear to outfit him. He was built for PvM originally, but by the time he got to about 60 or so (when the skills for Poison Nova are maxed), I decided to max out Bone Wall (a synergy for Bone Armor, very useful). I also got a Fire Golem, but that proved useless in a duel. If you follow this guide correctly, you will be a formidable opponent in dueling games, and will probably annhilate about 80% of your competition.

    Stats
    I didn't have Enigma when I was making this character, so I went for 156 Strength, enough to use a Um Stormshield. I still suggest this, because sometimes Enigma isn't required to win a duel.

    Also, I would be Using Stormshield as my main shield, so naturally I would need around 180+ Dex as my base to have 75% blocking all the time.

    I needed alot of life, because I know my gear wouldn't provide me with enough, So, everything else in here.

    And Energy. Don't even bother with Energy, it's worthless to a PvP Character.

    Gear
    This is where your character can be godly as hell or crappy as a Melee Druid.

    Suggested Helms: Shako [Um or Facet] // Blackhorn's [Ort Rune]

    Suggested Body Armor: A 40%+ Bramble [Archon Plate for Defense] // 215%+ Shaftstop [Um or Facet] // Enigma [600+ Defense Armor Base] // 4 Topaz Armor

    Suggested Weapons: Any Resist Heart of the Oak Flail // Wizardspike [15 Resist Jewel] // +2 All +3 Nova Rare Wand [For Hammerdins]

    Suggested Shields: Stormshield [Um or Facet] // +2 Necro, +3 Nova Rare Head [For Hammerdins and Bone Necro's] // 4 Topaz Monarch

    Suggested Gloves: Trang Oul's Gloves Don't EVEN think about changing these to Magefists. Don't even.

    Suggested Boots: 65 HP Waterwalks // 19/17+ Marrowwalks

    Suggested Belts: Arachnid Mesh // Thundergod's Vigor

    Suggested Rings:2* 20 Dex Ravenfrosts, 2* Dwarf Stars, 2* Wisp Projectors (haha)2* SoJ's

    Suggested Amulets: 20% FCR / +2 P/B Skills Crafted Amulet // Mara's [30+ Resist is nice] // GOOD +2 FCR Rare // Rising Sun

    Suggested Switch Weapons: Call to Arms // Lidless


    Skills
    20 Poison Dagger
    20 Poison Explosion
    20 Poison Nova
    20 Bone Wall
    1 Bone Prison
    1 Lower Resist
    1 Clay Golem
    + Pre Reqs
    All other points may go into Bone Prison for the Synergy to Bone Armor

    Tactics
    Amazons [Bow]: Constantly cast Clay Golem to use as a meat shield for taking Arrows. Once you are close enough, cast Bone Prison on them, Lower Resist, One Nova, and a Spear to finish them off. If they have Enigma, it'll be a little bit harder.

    Amazons [Melee]: These get a little harder, mainly because they are 1-hit killers on you. You may want to switch to Lightning Resist gear, because one nova doing around 5k will still rape them. Usually just cast 2 novas back to back, and they will be dead. May need a Bone Spear or two.

    ------

    Sorceress [Cold]: You may need to get Cold Resists Gear, but the Damn Pierce on them is just insane. Try to get the Stormshield on, and switch to Resist gear. You will probably need Enigma for these. [Teleport, Nova, Teleport]

    Sorceress: [Fire]: Absorb these bitches, they are all gay in duels.

    Sorceress [Lightning]: Switch to All Lightning gear and hope they don't kill you in one hit.

    ------

    Barbarian: Don't bother with Enigma here. Lower Resist, Nova. If they WW, which is probably, they will probably be at 1 hp by the time they finish. Just cast a Bone Spear on them before they finish and they are usually dead.

    ------

    Paladin [Melee]: As Easy as Melee Amazons.

    Paladin [Hammer]: Keep moving, Nova constantly, and use Prison to distract him.

    Paladin [Fist of Heavens]: Get Lightning Gear on and own away. These are probably the easiest characters EVER to kill.

    ------

    Assassin [WW]: Good luck. No Advice here.

    Assassin [Trap]: Same as FoH'ers. If they have Enigma It'll just take longer.

    Assassin [Melee]: These are usually easy.

    *NOTE: If the Assassin is using Fade, with at least 10+ Points into it, your Nova will not be enough to kill them at all. Good Luck on these.

    ------

    Druid [Elemental]: Switch to some DR Gear [Shaft, SS, Shako] and Lower Resist while keeping on the move. One nova should be 1 HP and then they should run away. I haven't had much trouble with these, except maybe one or two. Ever.

    Druid [Melee]: What?

    ------

    Necromancer [Bone]: These bastards are like Sorcs. Watch out for IBS. Good luck killing one of these.

    Necromancer [Poison]: I've never dueled one before, but I would advise Death's Gloves instead of Trang Oul's.
     
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